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#176
OriginsIsBest

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A pleasure to meet you. - Are you new around here?



SCREWWWWWWWWWW DA WHEEL!


#177
OriginsIsBest

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SirOccam wrote...

OriginsIsBest wrote...

Screw DA2, biggest freakin disapointment game-wise for me ...this year. I will never like the mass effect wheel, and the stupid way Hawke will say something completely different to what it says on screen!

screw dat **** maaaaaaannnnnnnnnnn

I see you used your extra time while temporarily banned to save up some really good arguments.

mAN YOU MUST HAVE NO LIFE, IF YOU REMEBER I GOT BANNED HEEEEEEEEEEEH

#178
Bryy_Miller

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Well, it wasn't that long ago.

#179
Krytheos

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Bryy_Miller wrote...

Well, it wasn't that long ago.


Pity, really.

On topic: Previews are crap. Always have been, always will be, in my opinion. Previews almost never show off what the final product will be like, since all they are are professional opinions, sometimes from idiots and sometimes from fools. It's nice if a developer answers questions, but they answer them still so cryptically at times that you wonder if you ever got the full answer to it.

I'll just sit back and wait for the game to come out in a few months. I'll probably enjoy it, since I have yet to go to a BioWare game for gameplay. Mass Effect's shooting aspects were fairly crap, but fun and enjoyable. Mass Effect 2's were shooter-esque, but again, went to for the story and stayed for the story. DA: O 's gameplay was challenging sometimes, sometimes a cake walk. Stayed for the story.

I expect DA: 2 to be no different, except with the story being taken in an all new direction that I am excited for.

#180
soundchaser721

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I'm really getting tired of reading these previews because they seem to just bash the original game (one mentioned we don't get to play as a nOob grey warden) and generally offer little to no insight because of the incompetent "journalists" penning the articles. What we really need is some gameplay videos, then we can really voice our concerns and opinions, and not have it interpreted as only looking for the bad news. I'm not super excited about DA2 but some gameplay vids would give me a much more clearer picture of a game that we know relatively little about.

#181
term8

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"Selecting one sets Hawk talking. Gritty of tone and fluffy of facial hair, he’s an obvious badass in a way Origins’ user-defined specimens could never be."

This line hurts me. I feel like: for a reviewer like this fellow to call Hawke's voice gritty and badass, the grittyness and badassness of the voice must be epicly awesome!... devoid of all subtlety.

i hope i am wrong, because not liking the protagonist's voice is a total immersion and enjoyment breaker for me (i.e. ManShep).... on an off-topic side note, i recently played thru both ME's with Femshep and really really enjoyed myself.... i was finally able to see its awesomeness..

I thought i didn't like ME for more reasons than Mark Meer, but apparently i was wrong.

I guess what i'm saying is that it would be nice to be able to play as both genders in DA2... i hope ManHawke isn't a gritty badass uber-masculine ball of testosterone :(

Modifié par term8, 19 septembre 2010 - 03:40 .


#182
exoproto

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[preppy school girl voice]Gawdddd.

I wonder how many people forgot to notice that DA2 is being made on the same base as DA:O.

Seriously, it makes no sense.[/end preppy school girl voice]

In all seriousness, I honestly don't see this "huge difference" so many people keep mentioning. So the combat is getting refined, awesome, I could go with faster combat. So the graphics are being upped, even better (I liek the shiniez). So we now have a dialogue wheel.. so what? I'm playing through DA:O right now and I can tell you that I wouldn't mind having a dialogue wheel; at least then I know which choices will move the conversation along and which are questions on the thing currently being spoken about. It's the occasional slip up that makes me want to pinch myself.

The only worry I do share is the framed narrative or whatever it may be called. I'm all for trying it, though.

Modifié par exoproto, 19 septembre 2010 - 03:54 .


#183
MerinTB

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I am personally sick of all the previews of DA2 bashing DA:O into the ground with it's "long list of faults that everyone acknowledges needed fixing."



Newsflash - not everyone agrees. Some do, some don't.

I, for one, prefer no voice to my MC than the experience I had with Alpha Protocol and Mass Effect (as much as I enjoy those games, it wasn't because of the VO for the MC.)



I'd like to see just one, just one, skeptical preview of DA2. One that doesn't praise the changes and bad mouth DA:O.

#184
Toast of Fury

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MerinTB wrote...

I am personally sick of all the previews of DA2 bashing DA:O into the ground with it's "long list of faults that everyone acknowledges needed fixing."

Newsflash - not everyone agrees. Some do, some don't.
I, for one, prefer no voice to my MC than the experience I had with Alpha Protocol and Mass Effect (as much as I enjoy those games, it wasn't because of the VO for the MC.)

I'd like to see just one, just one, skeptical preview of DA2. One that doesn't praise the changes and bad mouth DA:O.


Not trying to call you out here, but I think this is a point that many of the people panicking about any changes to DA2 are missing:  They are the minority.  While of course everyone didn't find many faults with Origins, on the other hand many others did.  Read any professional reviews of the first game, and the main negatives were likely to be the clunky combat, dated presentation, and lack of a voiced protagonist, especially after Mass Effect proved that it could be a feasible option.

Now this is not to say I didn't enjoy Origins.  On the contrary, it's one of my favorite games.  However, DA2 seems to be a case example of listening to criticisms and changing accordingly.  While those changes may not be what everyone wants, if there's a chance that it's what the majority wants, you can't really fault them for it.  For everyone else the original game still exists, for those who were wary of it, the sequel exists.  It's how the industry works.

#185
Sylvius the Mad

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David Gaider wrote...

It's a bit of a roller coaster, like living with a schizophrenic.

As it happens, I've actually lived with a schizophrenic.  It wasn't much of a roller coaster...

...there weren't any good parts.

#186
Sylvius the Mad

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Toast of Fury wrote...

Read any professional reviews of the first game

Like the PC Gamer review, that gave DAO a  94% score?

#187
Toast of Fury

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Regardless of scores, what developers look for in reviews is what they did right and what they did wrong. Even with a great score, why wouldn't they try to invalidate any complaints people may have had in the next installment? If it has the same pros and cons, then what's the point of even making a new game in the first place?

#188
Merced256

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Toast of Fury wrote...

MerinTB wrote...

I am personally sick of all the previews of DA2 bashing DA:O into the ground with it's "long list of faults that everyone acknowledges needed fixing."

Newsflash - not everyone agrees. Some do, some don't.
I, for one, prefer no voice to my MC than the experience I had with Alpha Protocol and Mass Effect (as much as I enjoy those games, it wasn't because of the VO for the MC.)

I'd like to see just one, just one, skeptical preview of DA2. One that doesn't praise the changes and bad mouth DA:O.


Not trying to call you out here, but I think this is a point that many of the people panicking about any changes to DA2 are missing:  They are the minority.  While of course everyone didn't find many faults with Origins, on the other hand many others did.  Read any professional reviews of the first game, and the main negatives were likely to be the clunky combat, dated presentation, and lack of a voiced protagonist, especially after Mass Effect proved that it could be a feasible option.

Now this is not to say I didn't enjoy Origins.  On the contrary, it's one of my favorite games.  However, DA2 seems to be a case example of listening to criticisms and changing accordingly.  While those changes may not be what everyone wants, if there's a chance that it's what the majority wants, you can't really fault them for it.  For everyone else the original game still exists, for those who were wary of it, the sequel exists.  It's how the industry works.




So what basis do you have for claiming they are in the minority? If you want to base it off of forum users, then you'd probably have to acknowledge the fact that the devs themselves said these forums don't represent all of those who choose not to post.

BTW, DA:O also has one of the highest score on metacritic, guess it sucked. :huh:

#189
Guest_slimgrin_*

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MerinTB wrote...


I'd like to see just one, just one, skeptical preview of DA2. One that doesn't praise the changes and bad mouth DA:O.


This won't happen till the game releases.

#190
Sylvius the Mad

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Toast of Fury wrote...

Regardless of scores, what developers look for in reviews is what they did right and what they did wrong. Even with a great score, why wouldn't they try to invalidate any complaints people may have had in the next installment? If it has the same pros and cons, then what's the point of even making a new game in the first place?

New setting.  New content.

#191
AtreiyaN7

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They're not bashing DA:O in the preview. Some people seem to insist that any critique of the flaws in the first game qualifies as bashing DA:O in its entirety. They seem to ignore the nice things being said about DA:O in the article like this:
  • Dragon Age: Origins’ characters were its masterstroke, surrounding the mute player with genuine wit and sparkle.
  • I was caught off-guard by Dragon Age 2. PC Gamer’s glowing review of the first game in the series stands, but the speed and fluidity with which the team have addressed Dragon Age: Origins’ flaws is astounding.
Sheesh. As for the issue of the more minimalist graphical approach vs. the abundance of ephemera in DA:O - it sounds more like they're only putting that kind of ephemera in places that make logical sense this time. In other words, no cheese wheels in castle dungeons presumably. I expect cheese wheels in a market, a storehouse, a kitchen, etc. - not so much in a place where prisoners are being held.

Modifié par AtreiyaN7, 19 septembre 2010 - 05:06 .


#192
Merced256

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slimgrin wrote...

MerinTB wrote...


I'd like to see just one, just one, skeptical preview of DA2. One that doesn't praise the changes and bad mouth DA:O.


This won't happen till the game releases.


I always assumed that it was a general rule that if devs agreed to give "previews" of a game that the magazine would spin it positively. Thats just an assumption though, seems to hold true in most every case i can remember.

#193
Riona45

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Regarding the cheese wheel bit...can anyone tell me which dungeon had cheese wheels in it? I'm honestly not remembering (although, that is kind of funny).

#194
SirOccam

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AtreiyaN7 wrote...

They're not bashing DA:O in the preview. Some people seem to insist that any critique of the flaws in the first game qualifies as bashing DA:O in its entirety. They seem to ignore the nice things being said about DA:O in the article like this:

  • Dragon Age: Origins’ characters were its masterstroke, surrounding the mute player with genuine wit and sparkle.
  • I was caught off-guard by Dragon Age 2. PC Gamer’s glowing review of the first game in the series stands, but the speed and fluidity with which the team have addressed Dragon Age: Origins’ flaws is astounding.
Sheesh.

This. I would say without exaggeration that DAO is my favorite video game of all time, but that doesn't mean I can't see that it has flaws. What has me so excited for DA2 is that many of those flaws are being addressed, and they are being addressed in awesome ways. Not that DA2 won't have its own flaws. But you can never improve if you don't take risks and make some changes.

Modifié par SirOccam, 19 septembre 2010 - 05:14 .


#195
AtreiyaN7

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I recall a lot of cheese wheels - probably in assorted non-castle dungeons. At any rate, it did get mentioned in the article:

“Damn cheese-wheels,” he semimutters, referring to the ubiquitous hunks of Edam deployed around Origins’ dungeons. Put in place solely to fill up space in sparse areas, they – and similar cliche-fantasy ephemera – distracted from the game’s overall motif,

EDIT: I suppose that does not confirm the future presence of cheese wheels anywhere in Kirkwall, but really, I would think that they'll still be around somewhere at least.

Modifié par AtreiyaN7, 19 septembre 2010 - 05:19 .


#196
exoproto

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Toast of Fury wrote...

MerinTB wrote...

I am personally sick of all the previews of DA2 bashing DA:O into the ground with it's "long list of faults that everyone acknowledges needed fixing."

Newsflash - not everyone agrees. Some do, some don't.
I, for one, prefer no voice to my MC than the experience I had with Alpha Protocol and Mass Effect (as much as I enjoy those games, it wasn't because of the VO for the MC.)

I'd like to see just one, just one, skeptical preview of DA2. One that doesn't praise the changes and bad mouth DA:O.


Not trying to call you out here, but I think this is a point that many of the people panicking about any changes to DA2 are missing:  They are the minority.  While of course everyone didn't find many faults with Origins, on the other hand many others did.  Read any professional reviews of the first game, and the main negatives were likely to be the clunky combat, dated presentation, and lack of a voiced protagonist, especially after Mass Effect proved that it could be a feasible option.

Now this is not to say I didn't enjoy Origins.  On the contrary, it's one of my favorite games.  However, DA2 seems to be a case example of listening to criticisms and changing accordingly.  While those changes may not be what everyone wants, if there's a chance that it's what the majority wants, you can't really fault them for it.  For everyone else the original game still exists, for those who were wary of it, the sequel exists.  It's how the industry works.



Understandable. A company wouldn't be able to survive for long if it wasn't willing or able to change with the times.. unfortunately that seems to be the case that some are not exactly willing to fancy just yet. I'm all for change, but I know there are those who will be wary of it and more than ready to stab at it with a pitchfork. I won't hold a solid opinion until I get my hands on the actual game, of course, but I've yet to see anything that I can't tolerate.

:P

Modifié par exoproto, 19 septembre 2010 - 05:45 .


#197
HighMoon

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*sigh* Bella never marries Bann Teagan. -_-

Modifié par Golden-Rose, 19 septembre 2010 - 05:46 .


#198
Riona45

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AtreiyaN7 wrote...

I recall a lot of cheese wheels - probably in assorted non-castle dungeons. At any rate, it did get mentioned in the article:


I know that (I did read the article) I was just trying to remember a specific dungeon.Image IPB

#199
Riona45

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Golden-Rose wrote...

*sigh* Bella never marries Bann Teagan. -_-


I can't confirm or deny this, but the DA wiki says it's a possible outcome.

#200
Rurik948

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There is no point to cry on the loss of DA.O style conversation system and party camp. Simply because Dragon Age 2 is meant to be different.

Although a lot of people couldn't imagine any Dragon Age title without a party camp or a hall or some other place where you can speak to your companions, trade and enhance the weapon and armor you have. It was a great feature for players and seemed to be an excellent decision for the game-developers as well.

But we have seen only a short demo, and just don't know how justified the decisions of designers are.

Can't say I am exited with all these news but would prefer to put aside all the estimations until playing the game.