Aller au contenu

Photo

ME2 and any bioware game randomly crash


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
skini_jimi

skini_jimi
  • Members
  • 6 messages
This problem is primarily with Mass Effect 2 I have noticed that since acquiring downloadable content the crashing does appear to be more prolific especially with the shadow broker package.

I have ruled out it being a system problem as it is only with this game and Dragons Age that the crashes occur, DA has very minimal replayability for me after completing a couple of characters. ME2 like ME (which I had on the XBOX which is why I was unable to test with my system) I find myself playing through multiple times as each character type, then with the additional content that can be added this further increases my desire to carry on playing so therefore increases the stress faced by the faults that seem to occur.

The game usually reports that ME2 encountered an error and had to close this may happen once in a few hours or it could happen every couple of minutes, if running in full screen mode it primarily causes a BSOD ranging from the normal list of errors driver IRQ less than or equal, nv4disp and so on.

My PC spechs are:
Windows XP SP3
AMD Athlon 64 X2 Dual Core 6000+ 3.02GHz
3.25GB reported in System Properties but 4GB physically installed to the MOBO
Ram is 4x1GB sticks of DDR2 Dual Channel Geil Ultra Low Latency CAS4 PC6400 800MHZ
GPU is Geforce 9800GT Zoac Synergy Edition 1GB card this does not have a power connector on the GPU and requires less power to run than other models 33% less I believe which is not an issue given my PSU.
PSU is a OCZ MODXSTREAM-PRO 600W  which has 25 amps on each 12V rail.

My GPU's max running temp is only 57C during play of ME2 I have added extra cooling to my system even putting a system air extractor in to expel the warm cant really call it hot air out of the system. I have not tested putting this nearer to the CPU to see if this would reduce the issue simply because I dont see it being a processor issue, and I am confident it is not a temperature issue.

Underclocking & overclocking my GPU & or CPU yields the same responses I do not encounter these issues on any other game oddly even Bio Shock has no issues it is solely ME2 and DAO but DAO is not something I am that interested in fixing but would be interested to see if the issue is the same for both games
Any help & or advice is appreciated, I do not have the game installed to my system partition as I was told many years ago from a PC Technician at Vauxhalls to literally leave that solely for Windows files and updates for a few reasons such as stability & minimizing corruption of system files.

The partition that the game is installed to has 73.8GB of free file space, the system partition itself has 32GB spare if anyone feels that may be causing conflicts.

It is not the infinity loop lets remove that out of the possible answers on offer I have tested 2 older geforce cards in SLI same problem I have also tested with a friends ATI card cant recall the specific spech of this card but it encountered the same issues when playing ME2 I am glad about this in the sense that GPU was visually less impressive than my GPU.

Modifié par skini_jimi, 18 septembre 2010 - 03:39 .


#2
HarradX

HarradX
  • Members
  • 84 messages
Only thing I can say is that I'm with you on this one. ME2 and DAO crash noticeably more often than games from other companies I play, nothing outrageous, just a simple fact.

Modifié par HarradX, 18 septembre 2010 - 03:51 .


#3
skini_jimi

skini_jimi
  • Members
  • 6 messages
Do you have a similar system build to myself?



The errors I face are only with these 2 games I would say there is something about the way the games are made that causes the issues. I do not feel it is anything to do with Nvidia GPU's considering mine is fine for every other game or perhaps it is a problem with Nvidia GPU's that only exsist because of the way that the games are made some conflict in the way its coded but this does not impact older Nvidia GPU's read below for more information.



But I do believe the problems are faced by players using different manufacturers of GPU not just Nvidia GPU's but these do seem to face the majority of problems, I am sure many people who are facing the problems are technically minded I myself have been involved in IT support for quite some time and have done quite a bit of altering to my system in order to rule out if its the game or my system.



But I will add I have used 2 GPU's that are well below the listed requirements and still under it in SLI mode but they can play the game no problem no crashing at all in a windowed mode this was two geforce 7300 or 7700 cant recall off hand but I took them out of a test system I had built quite a long time ago This system uses a Winpower PSU 500W cant recall the 12v rail amps, Win XP SP3 once again and I used 2GB of kingston DDR2 dualcore 800mhz and the 2 old GPU's on a M2N E-SLI MOBO



I do not want to downgrade to be able to play ME2 but so far to avoid crashing the only fix I have found is to use 2 GPU's in SLI that are under the listed need quite bizaare. Also this would require me to either use a completely different computer anytime I wish to play or it would require changing my GPU's around in order to play having to use old tech to play this and new tech for everything else.



Further testing would require me to completely build a brand new system with completely different components to this and my test PC, ideally I would require a range of MOBO's to test Intel AMD single dual and multi core processors, different ranges of GPU's old and new try different HDD's DVD readers and so on. By doing this level of testing it should yield the answer is it Bioware's problem or is it the players problem now unless Bioware are willing to cover costs for me to do there job I am unable to do the exstensive testing that is required and should have been done realistically it isnt too much for a games manufacturer to cover testing the games on multiple set ups and if they did surely theyd have faced the issues the majority of players are plagued with this can easily be done by asking fans to become testers for the games prior to release and look at getting as diverse a system set up as possible trying to avoid it just being users with certain systems. Perhaps my days of working for MMORPG's like trybal wars, crime city, and dragons quest whih were browser based with downloadable content to enhance the experience in dragons quests case anyway, we would always intensively test any feature before release and would always include game players to help with testing so we could instantly get reports back on playability, bugs etc is it only small organisations that take that level of care?



So I feel a more reasonable solution might be for everyone who has the crashing issues to list there system spechs into a thread solely for the random crashing & BSOD that happen for no apparent reason and to then rate how often the crash's occur, I am confident the results would show the problems are not confined to simply Nvidia GPU's and that it should also show that it is not specific to CPU Ram or any other hardware device but could be more frequent on some hardware setups.



Surely that would be information that Bioware can then use towards solving the issues the problems for me have only become worse with the additional content, showing that it is clearly to do with a game issue possibly causing the instability through simply just a setting of the game or GPU which becomes unstable through use leading to the crashing after x period of time.



That can be argued by the point of some people face it in minutes some hours or just once in a blue moon, but is backed up by my point of hardware and individual system set ups could just be a simple setting with certain GPU's that needs changing or reducing values possibly extending values to create harmony between the game and the system. Opposed to causing conflicts the new content or certain parts of the game might cause the conflict to become more progressive I noticed this with the shadow broker package but no adjustign of my settings changed this onyl persistance got me through the constant crashing. But if it turns out to be part of the games code then surely this needs to be addressed and could be patched?

#4
HarradX

HarradX
  • Members
  • 84 messages
In fact, I have the exact same graphics card as you (Zotac 9800GT 1GB), same amount of RAM and a similar CPU, running Win 7 though.



I found patches and dlc to be loosely connected to game crashing in ME2. For example, after 1.02 it started to crash so frequently that is was virtually unplayable. Then, after installing the Overlord DLC the crashes went back to a moderate level.



I've got as good as no expertise on the field, so I can't think of any explanation. It can't be the U3 engine, as other games using it run perfectly with next to zero crashes.

#5
skini_jimi

skini_jimi
  • Members
  • 6 messages
The engine may not be the issue but coding itself can have undesireable effects when combined with other code I have witnessed coders encountering problems when adding new features to a game the new and old code conflicted causing issues. With TW the games code was revamped multiple times to simplyfy it and to remove conflicts that simply arrised from new features being added this could be similar to the ME2 issues where changes have not sat to well with the core files in the original installation. I had no problems with and DLC prior to the shadow broker which people have reported issues with crashing to desktop and BSOD with & without DLC but in my case its really kicked off thanks to DLC.



But as you say the engine is sound even with our hardware setups :) with the exception of OS.



If it was a hardware problem I would be deeply embarrased by it because I should have picked up on it and so should the other techies I have had look into the problem, which is why I feel it is software not hardware related as do the others who have been investigating this issue. It may simply be the combination of software the game and drivers having conflicts or many other possibilities is it just the game players trying to cure the issues or what?



With TES IV a fan of the game had created a patch which allowed multiple hardware types completely unsuported to play the game without any issues now this approach could be the fix for ME2 and DOA also any future relases from Bioware considering it isnt isolated to one release.



That program was called OldOblivion and allowed old tech to run the game which was completely unable to run it without the patched file, now could a program not be made to ressolve some of the conflicts and prevent them from being game stopping errors based upon the idea used for TES IV?.



With the patch I noticed no gain or loss with stability and even by increasing the intake and out take of air through my PC had no effect except from now my GPU never goes above 57c and that isnt solely for ME2 it reaches that level its for any modern game.



HarradX what specific drivers are you using for your Zotac card? A driver change may help you where it has not helped me I am only saying this as the difference in OS, more modernised driver files should have in theory better compatability so that combined with a newer OS could do the trick.



But personally I doubt it will be the cure especially given Microsofts history with new OS's and issues they face just like most software packages in there younger days, hence me sticking to XP untill W7 has been around for a bit longer.



Has a program ever been released and been perfect in its first or second version??

No issues no crashing etc? the U3 engine could be the most sound problem free idiot friendly engine in the world but depending on what it is being asked to do dictates whether there will be an issue or not.