The Future Features of the Normandy SR2
#26
Posté 20 septembre 2010 - 12:39
#27
Posté 20 septembre 2010 - 01:01
P3G4SU5 wrote...
implodinggoat wrote...
1: VR Combat Simulator. The combat in ME2 was a lot of fun and it would be nice to have a way to punch up a combat scenario at my leisure and just have a little fun blowing enemies away without having to do a mission.
You mean something like an endurance training simlulator where you fight waves of enemies in ever-increasing numbers and rank, and the player must see how long they can last before being overwhelmed? I can see this being fun as it'd give us something to do in between missions/DLC releases, plus players could compare scores etc. Doesn't Kasumi has some kind of VR simulator in her room? I thought that's what that chair with the hair dryer helmet thing was - you know the one which beeps and boops and flashes coloured lights. Perhaps the visual style from the Overlord DLC could be implemented?
I had a few ideas for the combat simulator.
1: Psuedo Horde Mode: A lot like what you're talking about basically an endurance challenge where you try to hold off harder and harder waves of enemies like in Gears of War or Halo. I'm thinking you choose an arena to play in (Haestrom would be a fun option) then you choose what type of enemies you want to fight (Blood Pack Mercs, Collectors, Geth, etc.) or if you want a different type of enemy each wave, pick your squad and weapon loadout and hold out as long as possible. Like the corresponding modes in Gears of War or Halo, I think it should be possible to beat the scenario by completing every wave; but it should be a significant challenge.
2: Quick Replay of Old Missions: Like what Abdul777 suggested. I got the same idea when I was playing Red Dead Redemption and noticed that it had an option that lets you replay any mission without a corresponding save file. I've got a ton of saves just so I can replay old missions and it seems unneccesary.
3: Timed Assaults and Boss Fights: You have an enemy position that you're assaulting and/or a boss that you're fighting and a timer that keeps track of how long it takes. High scores are posted online.
4: Cooperative Play: I'm not a big fan of the cooperative play concept for Mass Effect; but it seems like Bioware is pushing ahead with it (likely due to the influence of EA) and if they're going to do it then I think that combat scenarios which don't tie into the main plot are the only decent way to do it.
Heh heh - you just want to play Skylian 5 poker so you can bankrupt Ken:D.5: Some minigames I can play with crew members and maybe even bet a few credits on like Pazaak from KOTOR.
Good ideas so far, keep them coming!
True; but I also want a way to make extra credits and have some thing to screw around with between missions. Plus it would be a good way to increase the interaction with your crew.
Modifié par implodinggoat, 20 septembre 2010 - 01:03 .
#28
Posté 20 septembre 2010 - 01:51
Mcovin wrote...
replace all floors with shag carpet!
At least in the Captain's Quarters.
How about squadmates that notice when you're drunk? Seems like a waste that you can get drunk, but no one wants to point it out, or even whisper as you stumble around. Wouldn't it be great to hear Zaeed laughing at how the Commander can't handle his liqour? Drinking contest with Garrus while Mordin drones on about how it's "Horrible idea. Liver damage. Irreversible. Also, bad breath."
#29
Posté 20 septembre 2010 - 02:59
#30
Posté 20 septembre 2010 - 03:01
#31
Posté 20 septembre 2010 - 03:04
Place Matriarch Aethyta at the bar near Kasumi.
Fish no longer need to be fed.
I'd die happy if this happened.
Modifié par MassEffect762, 20 septembre 2010 - 03:04 .
#32
Posté 20 septembre 2010 - 04:25
MassEffect762 wrote...
Move Liara into your private quarters to "do her thing" there.(don't see a reason she can't)
Place Matriarch Aethyta at the bar near Kasumi.
Fish no longer need to be fed.
I'd die happy if this happened.
Just get Kelly to do it.
#33
Posté 20 septembre 2010 - 05:01
Neofelis Nebulosa wrote...
First of all, we need to get rid of that ugly Cerberus Logo. I am currently thinking of replacing it with an elaborate "Team Shepard comes to rescue"- or maybe "Buck's Star Coffee"-Logo (interwebz cookies if you get the second one ;p ).
Y haro thar fellow IMVU user.
Choice of logo/paint scheme for the SR-2 would be nice, but considering how many CS we'll probably have of this, I think they'll just pick something that would fit with any playthrough. If we're lucky, we could get a "paragon" Normandy and a "renegade" one.
Matriarch Aethyta is a must. The Normandy needs a bartender!
Crew quarters need to be expanded into the cargo hold. Give the squad members a room each. It's cool that Kasumi likes sleeping in the lounge, but what if I want to get a drink in the middle of the night? Those are common areas, not bedrooms. Garrus, Tali, and Jacob don't even have a room, and the cargo holds aren't much of a place to live. Granted, Grunt and Zaeed are tough, but still, I feel bad making Grunt sleep in his tube. Thane'll have to stay in life support because it's dry, but he and Legion should be the only exceptions.
The captain's cabin needs a viewscreen on the other side of the model rack so he can watch stuff in bed. Also, we need to have a "personal time" option with the LIs whenever we want (like in Dragon Age). Shepard's going to have a lot more stress to work off in the next game.
Bring back the Mako. 'nuff said. Keep the Hammerhead and let us have the option. For that matter, make the cargo hold accessable.
The bathrooms need to be bigger. When I can see into the shower from the hall, we have a problem.
Turn the comm room into an information suite for Liara so she can come onboard.
#34
Posté 20 septembre 2010 - 06:42
2. have the crew do stuff like multiple people have already posted
3. new pets (and let me keep the varren, he was awesome)
4. once you buy pets you unlock specific mini-games for them (obviously fish will unlock a game similar to Fishy)
5. upgradable cabin, with the option for a water bed, love seat, shag rugs, soothing music, and disco lights (oh yeah)
6. have various unlockable pimp outfits, complete with canes and hats
7. let us falcon punch the reporter again... and again.... and again
Edited for spacing
Modifié par ganp0t, 20 septembre 2010 - 06:43 .
#35
Posté 20 septembre 2010 - 07:09
That'd be nice.
#36
Posté 20 septembre 2010 - 07:17
Hmmm I don't see the "logic" in using an "allience" marked vessel for some very underhanded dealings.... what gives? Working for a terrorist cell has it's advantages... and mostly it dosn't "discredit" the allience...or give it a bad rep... it only discredits cerberus, and frankly most should be ok with that.... the current state of politics in galaxy, The Allience dosn't need to be identified as being involved.
After all you've just basically said... I want to wear my heart on my sleeve...even though your allience heart is willing to destroy its reputation for all the "not so politically savy" assignments that an outside opperative is involved in.
Yep, I'd like allience markings for the sole purpose of destroying its reputiation
Modifié par stewie1974, 20 septembre 2010 - 07:20 .
#37
Posté 20 septembre 2010 - 10:23
Blackbelt749 wrote...
How about squadmates that notice when you're drunk? Seems like a waste that you can get drunk, but no one wants to point it out, or even whisper as you stumble around. Wouldn't it be great to hear Zaeed laughing at how the Commander can't handle his liqour? Drinking contest with Garrus while Mordin drones on about how it's "Horrible idea. Liver damage. Irreversible. Also, bad breath."
ok i've been playing too much, I just heard Mordin say that in my head.
crew moving around, being on shift and off duty - same with teammates. Seeing garrus having a drink or eating etc would be a nice touch.
as for upgrades... poopvents.
#38
Posté 20 septembre 2010 - 04:14
1) General consensus seems to be that people want to see more activity from the crew members - rather than their current static placements around the ship, crew members should partake in different activities (e.g. eating, sleeping, moving around the ship etc. Overall there needs to be more realistic crew behaviour on the ship.
This is a brilliant idea in my opinion. Having people come to you for a conversation seems more in-line with your position as the commander, yet in ME2 you, the commanding officer are the one running around to talk to people about their issues when they should be coming to you.Moondoggie wrote...
They managed to animate people walking around on the Citadel why not on the Normandy? and why must we always go to the NPC's to initiate dialogue? Can't we have some that's initiated randomly? Like we use the elevator and we get a cut scene were a character joins you and you chat on the elevator ride? A few little touches would make the Normandy even more exciting.
2) The VR combat simulator idea seems to be very popular, along with the ability to replay previous missions. Having the ability to choose a challenge type and combat setting at leisure, and being awarded a score depending on how well you do would be a lot of fun. Who knows, maybe you could use this to distract Garrus from his calibrations ../../../images/forum/emoticons/whistling.png. If you've played LotSB you know that Legion would approve, although looking at his record you'd probably need to keep an eye on him and make sure he doesn't cheat to beat your highscore...
3) Bringing back the airlock transit instead of the insta-depart as soon as Shepard boards the ship. This was certainly a nuisance as someone already said, where you would return to the Normandy for a quick check on something and the ship would leave the location altogether.
4) New ship logo seems to be split between Spectre, Alliance, Council, Paragon or Renegade insignias. Any of these would be an improvement but I'm leaning towards the Spectre/Paragon ones myself [smilie]../../../images/forum/emoticons/joyful.png[/smilie].
5) More features for the Captain's cabin! Someone suggested there should be a screen for watching TV - it'd be interesting to be able to watch news report snippets on this after missions and hear about your exploits on the Galactic News Network (the events may not necessarily be attributed to you if you did a covert mission, but you'd know who did it). This would give the impression your actions are actually noticed and have an impact on the universe you're in better than an email... Maybe a few random events could take place in the cabin, which could tie in with the call for more crew interaction.
6) More minigames, including gambling to make a few creds on the side, and possibly the introduction of minigames for pets such as Urz the varren. These give the player something to do if they don't want to start a new mission and could also be used to add more interaction with the crew.
7) Making the shuttle bay/cargo hold explorable. This could be utilised so much better than the one combat scene near the end of the suicide mission. One thing I was thinking of was introducing upgrades for the Hammerhead (such as improved shields, armor, firepower, weapons etc). These could be bought/collected in missions and then carried out using the shuttle bay facilities, similar to how the research terminal operates in the tech lab. This would go hand in hand with any future content Bioware releases for the Hammerhead.
Additional things to discuss:
Something I really miss from the SR1 is the music that plays in the background. I thoroughly enjoyed the feel it gave you when walking around ship. Also does anyone remember that when you walked around the SR1, some officers (I think it was the security personnel) would salute you? This was a small touch but made you feel like you were actually the commanding officer on the ship. This should be reintroduced to crew members aboard the SR2. Speaking of which - there doesn't appear to be any crew detailed specifically to security aboard the SR2 - what's with that? <_< (Probably why they all got abducted so easily). It's not one of my interests personally (my Shepard puts the mission first) but, as someone delicately put: a "personal time" option for your LI when in your cabin [smilie]../../../images/forum/emoticons/grin.png[/smilie].
I can see this happening, it's the logical location for battle plans and communication with the other allies to be made.prizm123 wrote...
EDI to purge all TIM's monitoring devices, control ships etc
more crew/squad interaction Have the conference room be sort of a focal point for all of the different groups/allies to have holo projections to coordinate defense and attacks for the upcoming war, including the Council, Admirality Board, TIM etc
And yes Galenwolf, I did gloss over your suggested upgrade..."poopvents"...seriously...
*Edited for layout & minor corrections*
Modifié par P3G4SU5, 20 septembre 2010 - 04:23 .
#39
Posté 20 septembre 2010 - 04:21
#40
Guest_Aotearas_*
Posté 20 septembre 2010 - 04:27
Guest_Aotearas_*
Orion1836 wrote...
Neofelis Nebulosa wrote...
First of all, we need to get rid of that ugly Cerberus Logo. I am currently thinking of replacing it with an elaborate "Team Shepard comes to rescue"- or maybe "Buck's Star Coffee"-Logo (interwebz cookies if you get the second one ;p ).
Y haro thar fellow IMVU user.
Lolwud?
There is something like this? No IMVU or something like that user. Heck I even resent stuff like Facebook, ICQ and sorts.
But you never stop learning I guess.
#41
Posté 20 septembre 2010 - 04:39
#42
Guest_Aotearas_*
Posté 20 septembre 2010 - 04:51
Guest_Aotearas_*
Babli wrote...
I liked how was the original Normandy dark. It had great atmosphere. There´s too much light on the second NormandyOr is it just me?
Nope, ... it's all shiny and stuff. When they said ME2 is going to be dark and gritty I actually wondered how to do so as ME1 already had a gresat dark atmosphere. Actually, ME2 is way less dark and gritty. And on top this shiny Normandy with wood inlayers. I mean, .... HELLO???
#43
Posté 20 septembre 2010 - 05:06
Id like to ****** of Jack and put a ALOT of bright flourescent lights in her den. Tali, Mordin, Garrus and Kelly needs chairs. Grunt needs a throne.
Obviously Tali and Grunt need their own bathrooms. Tali gets sick from suit ruptures and I guess I dont have to tell you that feces contain bacterias. Grunt is simply too large to use smaller creatures bathrooms.
Otherwise I just want that Cerberus logo gone. If its Paragon/Renegade/Spectre or some old WW2-esque logo doesnt matter too much.
People saying that the crew should move around. I dont think thats a good idea. It gets frustrating to search for people in the end (check out the Witcher. Them NPCs even went to bed. Really annoying and didnt add much to the immersion into the world). However, it would be alright if they moved around in their quarters.
Modifié par Pumpeho, 20 septembre 2010 - 05:06 .
#44
Posté 20 septembre 2010 - 05:33
It's just you. The low lighting and BLUE EVERYWHERE aesthetic of ME1 made the SR-1 feel bland and uninteresting. Everything started blurring together and there wasn't enough contrast around to draw your eyes to the any of the detail in the design. The brighter lighting and better palette choice for the SR-2 interior means things actually standout. I can visualize the SR-2's CIC, while I can't do the same for the SR-1.Babli wrote...
I liked how was the original Normandy dark. It had great atmosphere. There´s too much light on the second NormandyOr is it just me?
#45
Posté 20 septembre 2010 - 05:42
Nageth wrote...
Call me crazy but I liked the elevators more than the loading screens. *shrug*
Bioware's reasoning behind the elevator/airlock removal sequences simply puzzles me.
They were used to mask loading screens but people complained they were too long. Well, they were as long as it takes to load whatever you were loading...
...so how is staring at a bunch of flash graphics any better than elevators and airlocks? At least in ME1 there were newscasts and squad banter.
In ME2 there was nothing.
#46
Posté 20 septembre 2010 - 05:49
#47
Posté 20 septembre 2010 - 05:56
SpectreM4 wrote...
MORE FISH!
That don't need feeding!
#48
Posté 20 septembre 2010 - 06:20
Agreed. At least in the airlock/elevator you had something interesting to keep you busy - hearing a news report or some squad banter beats a loading screen hands-down. I also get the strong impression my PC has already loaded all of the upcoming level data but has to wait for the loading screen animation to play fully before letting me play - this, I dislike. <_<Kavadas wrote...
Nageth wrote...
Call me crazy but I liked the elevators more than the loading screens. *shrug*
Bioware's reasoning behind the elevator/airlock removal sequences simply puzzles me.
They were used to mask loading screens but people complained they were too long. Well, they were as long as it takes to load whatever you were loading...
...so how is staring at a bunch of flash graphics any better than elevators and airlocks? At least in ME1 there were newscasts and squad banter.
In ME2 there was nothing.
We're in a vacuum you know, so hearing it might be an issuePumpeho wrote...
I want to attach speakers on the outside of the Normany in order to bust some Ride of the Valkyries in space battles. Just like Apocalypse Now....but in SPACE!
Someone correct me if I'm wrong, but I thought Quarians didn't use bathrooms, rather they connected their suits up to waste outlets and removed unwanted...products via that external system.Id like to
****** of Jack and put a ALOT of bright flourescent lights in her den. Tali, Mordin, Garrus and Kelly needs chairs. Grunt needs a throne.Obviously Tali and Grunt need their own bathrooms. Tali gets sick from suit ruptures and I guess I dont have to tell you that feces contain bacterias. Grunt is simply too large to use smaller creatures bathrooms. Otherwise I just want that Cerberus logo gone. If its Paragon/Renegade/Spectre or some old WW2-esque logo doesnt matter too much. People saying that the crew should move around. I dont think thats a good idea. It gets frustrating to search for people in the end (check out the Witcher. Them NPCs even went to bed. Really annoying and didnt add much to the immersion into the world). However, it would be alright if they moved around in their quarters.
I can see the problems that could be caused from squad members having totally free roaming aboard the ship so it could be more practical to have these characters' roaming limited to certain regions of the ship. Although on the other hand it wouldn't be hard to implement a simple dialogue mechanic for EDI allowing the player to ask where certain crew members are located. e.g.:
EDI : How can I help, Shepard?
S: I'm looking for someone.
EDI: Specify.
*List of members here*
S: Where's Garrus?
EDI: Garrus is currently in the main gun battery, tending to some calibrations.
S: Why did I even ask...
Since EDI has interactive terminals already throughout the ship, it would make locating crew in this way very easy.
Jellyfish anyone?mattylee10 wrote...
SpectreM4 wrote...
MORE FISH!
That don't need feeding!
*Edited for layout and minor alterations*
Modifié par P3G4SU5, 20 septembre 2010 - 06:28 .
#49
Posté 20 septembre 2010 - 06:23
P3G4SU5 wrote...
Agreed. At least in the airlock/elevator you had something interesting to keep you busy - hearing a news report or some squad banter beats a loading screen hands-down. I also get the strong impression my PC has already loaded all of the upcoming level data but has to wait for the loading screen animation to play fully before letting me play - this, I dislike. <_<Kavadas wrote...
Nageth wrote...
Call me crazy but I liked the elevators more than the loading screens. *shrug*
Bioware's reasoning behind the elevator/airlock removal sequences simply puzzles me.
They were used to mask loading screens but people complained they were too long. Well, they were as long as it takes to load whatever you were loading...
...so how is staring at a bunch of flash graphics any better than elevators and airlocks? At least in ME1 there were newscasts and squad banter.
In ME2 there was nothing.We're in a vacuum you know, so hearing it might be an issuePumpeho wrote...
I want to attach speakers on the outside of
the Normany in order to bust some Ride of the Valkyries in space
battles. Just like Apocalypse Now....but in SPACE!.
Someone correct me if I'm wrong, but I thought Quarians didn't use bathrooms, rather they connected their suits up to waste outlets and removed unwanted...products via that external system.Id like to
****** of Jack and put a ALOT of bright flourescent lights in her den.
Tali, Mordin, Garrus and Kelly needs chairs. Grunt needs a throne.
Obviously
Tali and Grunt need their own bathrooms. Tali gets sick from suit
ruptures and I guess I dont have to tell you that feces contain
bacterias. Grunt is simply too large to use smaller creatures bathrooms.
Otherwise
I just want that Cerberus logo gone. If its Paragon/Renegade/Spectre or
some old WW2-esque logo doesnt matter too much.
People saying that
the crew should move around. I dont think thats a good idea. It gets
frustrating to search for people in the end (check out the Witcher. Them
NPCs even went to bed. Really annoying and didnt add much to the
immersion into the world). However, it would be alright if they moved
around in their quarters.As for Grunt, I try not to think about him using a bathroom.
I can see the problems that could be caused from squad members having totally free roaming aboard the ship so it could be more practical to have these character' roaming limited to certain regions of the ship. Although on the other hand it wouldn't be hard to implement a simple dialogue mechanic for EDI allowing the player to ask where certain crew members are located. e.g.:
EDI : How can I help, Shepard?
S: I'm looking for someone.
EDI: Specify.
*List of members here*
Since EDI has interactive terminals already throughout the ship, it would make locating crew in this way very easy.Jellyfish anyone?mattylee10 wrote...
SpectreM4 wrote...
MORE FISH!
That don't need feeding!
wont you get in trouble for locking hannar up in a fish tank?
#50
Posté 20 septembre 2010 - 06:29
Modifié par P3G4SU5, 20 septembre 2010 - 06:30 .





Retour en haut






