A YMIR Mech seems to have:
- 6000 Shields
- 6000 Armor
- 1500 Health
- Shields = 10 Shots
- Armor = 20 Shots
- Health = 5 Shots
- Total = 35 Shots
- Shields = 20 Shots
- Armor = 10 Shots
- Health = 5 Shots
- Total = 35 Shots
- Shields = 18.5 Shots
- Armor = 9.25 Shots
- Health = 4.25 Shots (You have to wait 5 seconds each shot for full affect vs health)
- Total = 32 Shots
Vs Loki mechs that only have shields and armor, Warp and Reave are both going to be better than Overload.
Vs Geth that are mostly all shielded, Overload is going to be better.
Vs Blue Sun mooks, any of the heavy skills will take down their shields completely anyways and leave them at health.
When playing a Sentinel that has access to both Warp and Overload, I can't really justify putting 10 points into Overload. I don't really care for the overheating/disabling affect, and it's only significantly better vs Geth and it doesn't do any damage at all vs organic health or biotic barriers.
In fact, any class that has access to Incinerate or doesn't mind picking up Reave is probably better off avoiding Overload.
Here is the build I'm using on my Sentinel: http://mass-relay.com/talents/calculator?c=sentinel&b=armor-piercing-ammo&p=4,4,4,1,0,4,4
Modifié par ScroguBlitzen, 18 septembre 2010 - 08:22 .





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