ScroguBlitzen wrote...
sinosleep wrote...
I don't really understand the significance of them all winding up at around the same number of total shots,
I should've made that clearer. I used to think (and I suspect that some others may as well) that Overload is the go-to power vs mechs. You would expect it to take out a mech faster than Warp, but it generally doesn't. This message is primarily intended for those people that think that Overload is better against mechs than Warp.
I only bother playing on Insanity, and an upgraded Heavy Warp generally destroys a single Blue Sun mooks shields. (Maybe not 100% but pretty close.) The real advantage vs mooks is AREA Overload but it's just not good enough for it's situational uses to be worth 10 points IMO.
I'm afraid you're missing the point, my friend.
Of course you're talking about individual powers and their effectiveness, but that's not how the game works.
Incinerate level 3 puts a warp/reave level 4 in a pocket against armor, for example.
Incinerate level 3 = 170.00 points over 3.00 seconds = 520.00
Heavy Warp (level 4) = 200.00 points (* 2) = 400.00
Heavy Reave (level 4) = 40.00 points over 5.50 seconds = 220.00 (*2) = 440.00
Overload has a important function that you're forgeting, on level 3 it overheat enemy weapons, so they don't shoot at you.
I still think that overload and disruptor ammo at level 4 is a waste and sentinels can handle both tech and biotic powers, so all of them are affected by your cooldowns, including reave.
Personally I spend the remaining points adding Slam, Neural Shock or Stasis, the last one being really situational, usually i pick the first ones.
Neural Shock in rank two paralyzes the target and permanently impairs his accuracy.
Slam in level two briefly incapacitate the target, so you can concentrate in other enemies (or finish him, for example)
Also, that's why you have a squad, so Miranda and you can complement each other stripping the Ymir shields and Mordin can help you stripping the armor.
Then a single overload in the Ymir pretty much finish him, since he can't fire at you.
And concerning the Blue Sun shields you reffered from, a level 3 overload do the same thing your level 4 warp did, mostly stripping the entire shield.