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Improved Flash bang or Area Reave for a Soldier on Insanity ?


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#1
PnXMarcin1PL

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I've been wondering about flash bang for some time now. I decided to equip my soldier with it because I saw flashes in work at LotSB. Actually they're not that effective.
I've been using Area reave for a long time. Which of these powers would you select ? Remember, for a soldier on insanity :)

#2
Kronner

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I'd take Flashbang (1pt only though), because I do not take biotic powers on a non-biotic classes.

#3
lazuli

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PnXMarcin1PL wrote...

I've been wondering about flash bang for some time now. I decided to equip my soldier with it because I saw flashes in work at LotSB. Actually they're not that effective.
I've been using Area reave for a long time. Which of these powers would you select ? Remember, for a soldier on insanity :)


Flashbang is a great power if you can master it.  It has a higher learning curve than most other powers simply because learning to aim with it can be a chore.

Numotsbane has a good guide for Flashbangs.

#4
Guest_Aotearas_*

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Kronner wrote...

I'd take Flashbang (1pt only though), because I do not take biotic powers on a non-biotic classes.


Kronner, ... I think we are two of a kind. Really! Again, same here with me. I normally max out Incendiary Ammo, Disruptor Ammo, AR, Concussive Shot and Passive and simply leave one point in Flashback to silence Harbinger or that one nasty Vorcha Pyro (one Grenade works wonders, seriously!) ... everything else is pretty rdundant as the soldier is well built in his own right.

#5
PnXMarcin1PL

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thx lazuli i created this topic for a discussion for ppl and i've just need some informations on how to throw the thing succesfully, thx a lot :)

Neofelis - I never use concusive shot myself. I simply use 1 point for cryo ammo against husks and concussive shot is unequipped power for me :)

#6
Guest_Aotearas_*

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PnXMarcin1PL wrote...

thx lazuli i created this topic for a discussion for ppl and i've just need some informations on how to throw the thing succesfully, thx a lot :)
Neofelis - I never use concusive shot myself. I simply use 1 point for cryo ammo against husks and concussive shot is unequipped power for me :)


I use it rarely too, but being teamed up with Jack and Mordin already grants me Full Cryo Blast and Neural Shockwave and Concussive Blast works great alongside with Pull Field.

As for the original question, I can't properly answer as I am personally biased against biotics on Non-Biotic characters, but Reave certainly is a great power. Another nice power would then by Geth Shield Boost with its +10% Weapon damage and the shield bonus if you want to play more aggressively with for example the Revenant or the Claymore.

#7
lazuli

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Neofelis Nebulosa wrote...
Another nice power would then by Geth Shield Boost with its +10% Weapon damage and the shield bonus if you want to play more aggressively with for example the Revenant or the Claymore.


While GSB might be nice to activate before a fight, it's not something I would use in the middle of combat.  Its long cooldown (and the Soldier's lack of cooldown reduction) means you won't be using Adrenaline Rush as frequently as you could be otherwise, which gives you enough survivability as it is.

#8
PrinceLionheart

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Flashbang. When it comes to barriers I just normally take the Collector Particle Beam because it shreds them fairly quickly.

#9
Besetment

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I'd do Reave but only later on. Its not so hot in the early game when you are trying to max out key class powers and because of the dearth of researchable bio-amp upgrades before Horizon (only 1 upgrade available from Firewalker).



After Horizon you can get alot of bio-amp upgrades pretty quick and once you have 3 or 4 upgrades and evolved it, Reave is a thing of beauty.

#10
cruc1al

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Either of those will be less effective then just spamming Adrenaline Rush... so choose whichever you like more if you have to have one of them.

Modifié par cruc1al, 19 septembre 2010 - 01:21 .


#11
jwalker

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If your aiming and timing are good, flashbang.

Although as a personal preference, I'd recommend 1 pt on neural shock. It works wonders and has a really short CD

#12
numotsbane

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cruc1al wrote...

Either of those will be less effective then just spamming Adrenaline Rush... so choose whichever you like more if you have to have one of them.

Adrenaline Rush: 80% of the time, it works every time.
I'd recommend flash, But you'd probably already have guessed that by now. Stasis, lift and neural shock are the only real other options as far as I go with soldiers. I find if you take reave then you end up using reave to its fullest effect rather than adapting to your own class powers. which I dislike.

#13
PnXMarcin1PL

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To be honest I've finished a soldier campaign on Insanity without using Adrenaline at all (without revnant).

After reading your guide numotsbane I know that I've used to throw the nade a little too far to the enemy and that's why it didn't work well for me.

Reave is a good offensive power, but it overtakes shooting when you're playing as a soldier. A little soldier-adept hybrid was overpowered for the game. :)

I'll stick with the flash bang, thx :) I've read somewhere it decimates groups of unarmored husks with one explosion :)

#14
termokanden

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I'm a big fan of Flashbang Grenade, but honestly I would never use the 1 point version on Insanity, it just doesn't last long enough.

It's also better if your character has +duration and a cooldown reduction.

The sad part about Flashbang is that while it owns pretty much everything below Insanity level, the duration decrease on Insanity makes it much less useful, and there's no way to compensate because Flashbang is a combat skill.

I really hate how they made it a combat skill. Could have been great...

I'll stick with the flash bang, thx :) I've read somewhere it decimates groups of unarmored husks with one explosion :)


It causes unprotected enemies to be knocked down. Husks just die.

Modifié par termokanden, 19 septembre 2010 - 02:53 .


#15
cruc1al

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PnXMarcin1PL wrote...

To be honest I've finished a soldier campaign on Insanity without using Adrenaline at all (without revnant).


Sure, and I could probably finish Insanity with an adept while using no powers at all. But the OP wouldn't have posted the thread unless he was concerned with which power is actually more useful; I'm saying it's more useful to not waste cooldowns on them (+ AR will be more effective when you get to spend your bonus-power points in to ammo powers).

Modifié par cruc1al, 19 septembre 2010 - 04:53 .


#16
Kronner

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cruc1al wrote...

PnXMarcin1PL wrote...

To be honest I've finished a soldier campaign on Insanity without using Adrenaline at all (without revnant).


Sure, and I could probably finish Insanity with an adept while using no powers at all. But the OP wouldn't have posted the thread unless he was concerned with which power is actually more useful; I'm saying it's more useful to not waste cooldowns on them (+ AR will be more effective when you get to spend your bonus-power points in to ammo powers).


OP is the guy you quoted cruc1al.

#17
ezrafetch

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I say none of the above. 1pt Neural Shock, 1pt Slam are all viable choices. Squad Warp if you need it for a mission (i.e. Collector missions), or if you just want to maxxxxxx damage output like I prefer to do. I'm one of those guys who hate anything with more than a 3s cooldown on a Soldier, since it would interfere with the spammage of AR.

#18
termokanden

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Agreed on that. Ammo Power or 3 second husk killer.

Adrenaline Rush outshines crowd control powers in general.

Modifié par termokanden, 19 septembre 2010 - 05:40 .


#19
RGFrog

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Yeah, take something either with a small cooldown or an adept or tech power that you can research to level 3 for the 20% cooldown bonus.

But, for class immersion, I'd take flashbang as it's more likely something a soldier would use aside from an ammo power.

#20
cruc1al

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Kronner wrote...

OP is the guy you quoted cruc1al.


rofl... well it happens :D