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Dragon Age is really hard


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#1
Guest_Deathwing1983_*

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Hi, I am thoroughly embarrassed at how poor I am at playing Dragon Age so I thought I'd ask how to play better. I love RPGs, and fondly remember completing Baldur's Gate, defeating Omega and Ultima in FFVIII, ruthlessly completing everything in Morrowind and Oblivion, and loving every moment of Neverwinter Nights. That's why it's been a shock playing Dragon Age where I am routinely slaughtered on random battles on "Normal" difficulty and even find some battles tough on "Easy". So I thought I'd ask what I'm doing wrong?

My main character is a warrior tank in full juggernaut armour, 20 dexterity, 38 strength, the rest in Constitution, oath keeper longsword with +2 damage rune, strength 4 shield with numerous close combat skills. He is supported by Alaistair with lesser (20+) stats and equipment, Leliana with 30 dexterity and strength 8 or 9 bow, and Wynne with 30+ magic whose sole task is healing. I'm currently in Denerim reasonably near the beginning of the game (24% complete).

Leliana mostly fails to hit anything with her bow and dies in 2 attacks, Alastair dies within about 20-30 seconds of combat despite the main character using Threat, and everyone spends their time routinely stunned or incapacitated. I must confess I'm not too good at flanking in an RPG but I do try it on occasion when the characters are not stunned. They get through 10+ healing and lyrium potions per fight and often lose. It's the same fully healed of injuries, though for obvious reasons they are suffering through most of the game as cripples. They cause 1 damage to Revenants when they hit, and a single Revenant can take out my entire party without losing more than 1/4 of its health on Normal (though I can kill it on Easy). The party is particularly troubled by gangs of 10+ creatures (e.g. wolves, thugs or darkspawn)... I am beginning to feel like I do not lead a party of adventurers but have picked up a bunch of drunks from the local tavern by mistake?

Oh and I spend most of combat in pause, making sure everyone fully uses their skills and heals when necessary (which is pretty much all the time, lol) etc. I try to use stun skills on enemies where possible, and generally go for mages first, then archers, then melee opponents, provided the order seems sensible in that particular combat. I spend the rest of the time fighting absurd camera angles and wondering why my characters keep running off to fight an archer in the distance when I keep ordering them to fight the people nearby.

Modifié par Deathwing1983, 19 septembre 2010 - 12:40 .


#2
TJPags

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Personally, I don't find that Threat works well. Maybe that's just me. But, that said:



If your main PC tank isn't drawing attention, what's he doing? Sounds like he might be waiting for the attention, while Ali is getting killed. Bows are effective at higher levels, so make sure Leli has the right bow skills . . .and keep her at range. She's no good with a bow in close combat, obviously.



In addition to setting party tactics, you can also set their . . . not sure what it's called, preferred attack style? Check into that - characters set to aggressive, scrapper, etc, will charge right into a fight. Those set at ranged, passive, etc., will pull back from melee attacks.



I'd also suggest, do more with Wynne than just heal. Offensive, crowd control spells are helpful.



FInally, watch out for enemy mages and archers - they seem to me to always do a HECK of a lot more damage than you think.

#3
Ferretinabun

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I don't often play RPG's so I don't have much of a frame of reference generally, but yes, I did find Dragon Age very challenging at first. The good news is that it does get a lot easier when you know what you're doing.



Firstly it's important to know that in the middle section of the game when you get the world map and can choose your quests, some areas are harder than others. That's a biggie, and a source of quite a bit of frustration as far as I gather. Denerim and Orzammar are the hardest, and judging by the fact you've got the juggernaut armour, you must also have done the Brecilian Forest, which is no picnic either. The easiest locations and recommended first-visits after Lothering are Redcliffe and the Mages' Tower.



Secondly, on character building, I find it's best to follow a min/max policy - pick the most important statistic for that character's build and focus pretty much exclusively on that (and maybe a second one to a lesser degree). A tank's most important stats are dexterity (which you will need to get all the shield abilities) and strength (which you need for heavy armour). And since you will need a reasonable amount in both, you'll be spreading your xp too thin if you put them in anything else as well. Besides, I think the general concensus is that constitution is pretty much a waste for any character other than Shale.



I found these good sources of tips for character builds:



http://www.gamefaqs....gins/faqs/58309



http://www.cheatbook...sclassbuild.htm



On a positive note, I do find practically all builds take a while to build up steam. If you've built your characters focussed on a particular build (tank, healer, archer) then they only really start to come into their own at around level 14. That's when they really start to excel at their roles. And personally I find the slowest-to-get-going are archers - and thus, Leliana. I generally don't use her in the first half of the game except to get and do her personal quest because although she can be one of your deadliest characters at the end, she spends much of the game far weaker than, say, Morrigan - your other ranged DPS. It sucks as she is a good lockpicker, but you could always clear a level and then revisit it with Lel later to get all the goodies.



As far as your party set-up goes, it strikes me that you don't actually have any really big damage-dealers (assuming you built Alistair as a tank and Leliana as an archer, as they usually are). A tank's focus is on absorbing damage, not dishing it out, and if Wynne's focussing on keeping everyone alive, than leaves Leliana, and as I said, archers are probably the least powerful build in DA:O for most of the game. I'd recommend swapping out Lel for a better DPS character such as Morrigan (though I notice your current party is made of very 'nice' characters and she will jar with that), Zevran (though the game cannot be trusted to effectively manage DW rogues, so you will have to give him a lot of attention in combat), Oghren/Sten (both of whom tend to be very powerful but also fragile, so keep Wynne alert for them) or a damage-focussed Shale (see Morrigan's problem, but less so). Dog, though initially a good character, levels slowly, and becomes fairly obsolete by around level 10-12. And how have you built Alistair? If he's just another tank, then maybe swap him out too if you want your warden in the tanking role. Finally, be willing to change your party to suit the quest. Certain party set-ups simply perform better in certain fights. For example, in Denerim, I found a party of Sten, Shale and Wynne (with me as DW rogue) sailed through the outdoor bandit fights when those fights had previously been very challenging with other set-ups, while Morrigan and Wynne with glyphs and powerful AoE spells turned any levels with small rooms and narrow corridors to fight in, into a joke.



Other general tips - Threaten is practically useless; Taunt is much more effective. Don't get stressed out about revenants as yes, they ARE ball-breakingly tough. But they are also optional, so I just treat them as bonus fights for when you're confident in what you're doing and want to put a tough party through their paces. And when in doubt, bring two mages as they are blatantly the most over-powered class.



Good luck.

#4
Kernel Cinders

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My first time playing I was a Dwarf Warrior Two-Hander with Alistair, Dog, and Morrigan on Normal mode. A few fights were tough but manageable. I used Lesser Health Poultices through Lothering then Health Poultices for the rest of the game. I did get Heal for Morrigan for backup as a couple of fights the refresh time for the Health Poultice was too long.



Vulnerability Hex + Winter's Grasp is my favorite spell combo for taking out "dangerous" opponents like Elites and Mages. Vulnerability Hex + Horror is good for locking down a dangerous enemy while killing another one.



To put it simply: Use whatever means necessary do reduce enemy DPS. Rank doesn't always mean damage, either. Figure out each fight as you go and you'll start to notice which enemy types are more dangerous then others.

#5
Pratton

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At the beginning of the game Revenants will kick your butt. In the beginning, they are the toughest foes. Work some other quests first to build experience and come back to them.



Unlike the other RPGs you mentioned, Dragon Age relies more on strategy and placement. Play around with holding your party back and pulling single or double foes away from the pack. Kite them back to your waiting party.



Also, in the beginning, level up your skills with a goal in mind. What do you want your party members to be really good at. This should match your play style. What makes Dragon Age great is that it is challenging. Hang in there though, you will notice that fight difficulty will turn upside pretty soon.

#6
Pratton

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...And about your party member running off to fight someone in the distance. Spend some time modifying your tactics. You shouldn't have to worry about manually healing your members or keeping your fighters under control with well thought tactics in place.

#7
Guest_Deathwing1983_*

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Thanks it seems I need to make some changes to their tactics then. I'm not used to party members having minds of their own - clearly they should all be thralls to my will :) Also yeah I haven't bigged up dexterity or strength enough I think, just to 20 dex and 38 str. I probably relied too much on constitution which is great in most games, but it seems Dragon Age is very magic-orientated, which sucks for my warrior playing style. My characters are around level 10-12 I think.



I tend to swap out Alastair for whoever fits the scene, e.g. the Zevran for the Daelish, just in case something interesting pops up. I'm trying to do it withouht following a walkthrough. So I took Alastair for the big city. If nothing else I've managed to seduce all necessary, except Leliana despite having 100 happiness with her!




#8
They call me a SpaceCowboy

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You have and can wear Juggernaught armour, and you have Wynne already, and are only 25% complete? What level are you? You havent done any side quests I guess?

Do side quests first. They are easier.

Not sure why you are not using Morrigan. She has crowd control, like cone of cold and mind blast. You can give her the healing spells and spirit healer spec too if you want. That or give Wynne more attack/cc spells.

As for romances, in the base install, leliana's romance was bugged. If you get her to 90+ without initiating her side quest she remains in the friend zone. Update your game if you haven't yet.

In addition, you have to do her quest before you can be at the love stage.

Modifié par Shinian2, 19 septembre 2010 - 12:00 .


#9
Pedrak

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One word:



kiting.

#10
Elhanan

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Denerim and Orzammar were designed to be done near the end of the game. This may be a hint that you need to head elsewhere in the early stages (ie; Circle Tower, Redcliffe). See here for hints:

http://co103w.col103...x?wa=wsignin1.0

#11
Tindl

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Why do I smell Troll?

Use Ali as tank, with a tactic to use a health potion when he gets to 50%. Have Morrigan in your group as crowd control. Have Wynne as healer (set to Group Heal when any member gets down to 25%) and teach her some damage spells so she can protect herself. Teach Morrigan Heal, set her a tactic to heal herself when she gets to 25%. Set Morrigan to attack same mob as Ali (tactics). Let them get on with it. Play your own char, making sure you keep your own health up.

#12
ashwind

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I have the exact same problem as you did when I started DAO - reason, DAO is not design like other RPG, some of the concept it uses confuses seasoned/old school RPG players and make the game very hard. DAO is more like a Korean MMO - meant for extreme builds - forget about traditional RPG stats.

Deathwing1983 wrote...
My main character is a warrior tank in full juggernaut armour, 20 dexterity, 38 strength, the rest in Constitution, oath keeper longsword with +2 damage rune, strength 4 shield with numerous close combat skills.

Constitution is about the most useless stat in Origins. Sword and Shield warrior usually has 26 dex for all the shield skill and rest Strength. Reasons:
1) Each constitution increases HP by 5... and some physical resistant (I dont even notice) quite useless.
2) Armor determines damage reduction and with Juggernaut armor with shield Wall (max), I am guessing you have about 33~ armor. You will take quite a bit of damage with that armor.

Remedy:
Think extreme stat building: 26 dex, rest Strength. The faster they die, the less damage you take.
You can take a bit of con and willpower later on but not really needed.

He is supported by Alaistair with lesser (20+) stats and equipment, Leliana with 30 dexterity and strength 8 or 9 bow, and Wynne with 30+ magic whose sole task is healing. I'm currently in Denerim reasonably near the beginning of the game (24% complete).

You will not gain much from Dex before it exceeds 40, mages wise again - all out Magic. For beginners, I recommend taking Force Shield asap - that will allow you to lock up powerful enemies while dealing with weaker ones. Mana Clash to deal with mages - single most powerful skill in DAO.

Leliana mostly fails to hit anything with her bow and dies in 2 attacks, Alastair dies within about 20-30 seconds of combat despite the main character using Threat, and everyone spends their time routinely stunned or incapacitated. I must confess I'm not too good at flanking in an RPG but I do try it on occasion when the characters are not stunned. They get through 10+ healing and lyrium potions per fight and often lose. It's the same fully healed of injuries, though for obvious reasons they are suffering through most of the game as cripples. They cause 1 damage to Revenants when they hit, and a single Revenant can take out my entire party without losing more than 1/4 of its health on Normal (though I can kill it on Easy). The party is particularly troubled by gangs of 10+ creatures (e.g. wolves, thugs or darkspawn)... I am beginning to feel like I do not lead a party of adventurers but have picked up a bunch of drunks from the local tavern by mistake?

Some enemies like Revenant are actually easier to deal with if you send in only 1 melee because it has massive attacks that hits everyone and that makes healing a bit difficult.

Oh and I spend most of combat in pause, making sure everyone fully uses their skills and heals when necessary (which is pretty much all the time, lol) etc. I try to use stun skills on enemies where possible, and generally go for mages first, then archers, then melee opponents, provided the order seems sensible in that particular combat. I spend the rest of the time fighting absurd camera angles and wondering why my characters keep running off to fight an archer in the distance when I keep ordering them to fight the people nearby.

Sometimes you need to run away from encounters. I personally find that 2 Sword and Shield warrior in the party make things more difficult. I usually have 1 rogue, 1/2 mage, 1/2 2H-warrior. 

Kill them fast is the key to DAO - unless of course if you were an Arcane Warrior, Warriors cannot tank 1/10th as well as a mage Arcane Warrior. 

Some equipments will help greatly - the LifeGiver in Ozammar, the Belt from Circle of Magi and the Spellward in the Camp. Once you have these 3, the game will be much much easier.

Modifié par ashwind, 20 septembre 2010 - 09:29 .


#13
LillithMabon

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From what I have experienced is that the Revenants also have the skill of teleporting the characters to them to deal their damage (or at least the one in the Brecelian Forest does). If you have an archer you can interrupt that skill if timed correctly. Watch to see when he jams his sword into the ground, that is when he is about to port you to him.

#14
Ferretinabun

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<blockquote>

Some enemies like Revenant are actually easier to deal with if you send in only 1 melee because it has massive attacks that hits everyone and that makes healing a bit difficult.

</blockquote>



Actually, that's a very good tactic! Revenants do hit multiple opponents, so your best bet is to send in a melee character with your healer keeping them alive, with two ranged characters keeping at a safe distance. This tactic has led me beat several of the toughest opponents in the game.

#15
Kernel Cinders

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Tindl, that's not a troll. That's the smell a bad batch of Double-Baked Mabari Crunch makes when left over the fire too long . . .

#16
Sir Pounce-a-lot

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I get up to level 25 at either Ostergar or Lothering. In Lothering, you can sell an unlimited number of traps to Allison. You get 50 silver and 100 experience points for every 3 traps that you give her, and the guy in the tavers sells an infinite number of trap triggers. I usually get up to level 25 and up to 700 gold.

#17
termokanden

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Isn't it kind of boring when you can't level up in the rest of Origins?

#18
redleafchewer

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Sir Pounce-a-lot wrote...

I get up to level 25 at either Ostergar or Lothering. In Lothering, you can sell an unlimited number of traps to Allison. You get 50 silver and 100 experience points for every 3 traps that you give her, and the guy in the tavers sells an infinite number of trap triggers. I usually get up to level 25 and up to 700 gold.



I thought that exploit was fixed.

Modifié par redleafchewer, 20 septembre 2010 - 09:36 .


#19
DWSmiley

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termokanden wrote...

Isn't it kind of boring when you can't level up in the rest of Origins?

And 700 / .50 = 1,400 trips, Alison to tavern and back.

#20
termokanden

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Ouch!

#21
Daryn Mercio

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Get Wynne before any other companion from the campaigns, as she is very talented at healing and she has "stonefist" which I find useful at knocking other mages down while your warriors go in for the kill. If you are a warrior, focus on knockdown abilities like shield bash and as a 2h that pommel strike one (P.S. tanks should use shields). If you are an archer, stay AWAY from the crowd. It may also benefit you to equip your tank in massive armor of the highest possible grade so they get piled on instead of your other party members As a mage, I try my best to balance beetween self protection and damaging, as Wynne is my primary healer every playthrough.

The order in which you do the campaigns can matter too. I usually go to the Dalish camp then the tower just to buy potion ingredients such as elfroot and lyrium dust then I clear Redcliffe of the zombies OR clear the mage tower. Do lots of the side quests for free XP to hit higher levels.

Do the Dalish questline soon after and by this time you should have a high enough level to easily clear the Deeps.

Anyways, I also suggest that you turn the difficulty to casual until you get a feel for it and get confident to go up a difficulty. And really, tactics help a TON.

#22
Daryn Mercio

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redleafchewer wrote...

Sir Pounce-a-lot wrote...

I get up to level 25 at either Ostergar or Lothering. In Lothering, you can sell an unlimited number of traps to Allison. You get 50 silver and 100 experience points for every 3 traps that you give her, and the guy in the tavers sells an infinite number of trap triggers. I usually get up to level 25 and up to 700 gold.



I thought that exploit was fixed.

nope, not the Lothering one

#23
miltos33

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DWSmiley wrote...

termokanden wrote...

Isn't it kind of boring when you can't level up in the rest of Origins?

And 700 / .50 = 1,400 trips, Alison to tavern and back.

Posted Image

#24
PatT2

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I agree with the order of play...some really good tips here. My chars don't feel like they're really starting to mature until about level 14 or 15. They're not really awesome until level 20, which I like to be at (without cheats or exploits) by the time I have to go on certain rescue missions.



Do side quests such as the ones for "certain interested parties" and put one point into stealing to trigger the thieves quest...and talk to the the big men from Antiva in the market to trigger another set of side quests for assassins, but any type of player can get any of them. I liek to do them all, for the experience, the loot or the gold it will buy. And in one case, for a certain item that a certain other antivan trader sells once I've finished.



I do most of those quest lines early because any of them are easier than hunting certain rowdies in Denerim (who can actually test your mettle) or going to Orzamar. If you have high persuade, you can also avoid some fights, but not sure if that is a good thing because you don't get xp for that, i don't think.



Also, very importantly, Bioware appears to be big believers in pausing play to issue orders. If you don't do that often, you'll find the going much more difficult, at least earlier on. Once I've done an area 3 or 4 times and know what to expect I can usually head things off because I know they're coming, and don't have to pause as often. I think they intended that the player does pause the game frequenly, esp. on harder difficulties. And use your tactics. You'll want to have already set them and worked the kinks out before the end of the game, so that you have some idea that your team can operate without your help.



I would also never have more than one sword/shield tank in a group. And while I don't strictly min/max, I do a "modified" min/max, where at least 2/3 of the points for a warrior goes to str and 1/3 goes to dex, while a mage will get 3/4 in Magic and 1/4 in willpower (saves on drinking so many pots... and most fighters get a stray point or 2 in willpower so they have more stamina, esp. on the 360 where you can't use deep mushrooms. PC players can put them on their shortcut bar. Shale esp. needs more stamina then originally, or it's gone right away.



Strict min/max requires that you ignore some things that really do help. But for whatever reason, I never put any points to CON on anybody. It just seems useless. By level 20, most rogues should have at least 50 Dex and second to that, cunning. Unless your building a cunning-rogue. Ali usually gets close to 50 str, 28 dex. Wynne and Morrigan both get over 40 maybe 50 Magic.



Rogues only get enough str to wear light armor...but my main char usually gets 31 str (some of it is item bonuses) to wield a proper longsword, usually 31 str, for topsider's honor or other such sword, by the time they're level 16 or so. Not Leli though, if I use her as an archer.



That and then just enjoy playing the game. Practice makes perfect.

#25
Marcus8958

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Sir Pounce-a-lot wrote...

I get up to level 25 at either Ostergar or Lothering. In Lothering, you can sell an unlimited number of traps to Allison. You get 50 silver and 100 experience points for every 3 traps that you give her, and the guy in the tavers sells an infinite number of trap triggers. I usually get up to level 25 and up to 700 gold.

If you want to get to max level and have lots of money why not just use a hex editor and do that?
That way you don't have to farm the money or XP and you can play the game the way you like.

I personally prefer to lower the setting to easy instead of exploiting the system. Getting new items and levels is like christmas.