My main character is a warrior tank in full juggernaut armour, 20 dexterity, 38 strength, the rest in Constitution, oath keeper longsword with +2 damage rune, strength 4 shield with numerous close combat skills. He is supported by Alaistair with lesser (20+) stats and equipment, Leliana with 30 dexterity and strength 8 or 9 bow, and Wynne with 30+ magic whose sole task is healing. I'm currently in Denerim reasonably near the beginning of the game (24% complete).
Leliana mostly fails to hit anything with her bow and dies in 2 attacks, Alastair dies within about 20-30 seconds of combat despite the main character using Threat, and everyone spends their time routinely stunned or incapacitated. I must confess I'm not too good at flanking in an RPG but I do try it on occasion when the characters are not stunned. They get through 10+ healing and lyrium potions per fight and often lose. It's the same fully healed of injuries, though for obvious reasons they are suffering through most of the game as cripples. They cause 1 damage to Revenants when they hit, and a single Revenant can take out my entire party without losing more than 1/4 of its health on Normal (though I can kill it on Easy). The party is particularly troubled by gangs of 10+ creatures (e.g. wolves, thugs or darkspawn)... I am beginning to feel like I do not lead a party of adventurers but have picked up a bunch of drunks from the local tavern by mistake?
Oh and I spend most of combat in pause, making sure everyone fully uses their skills and heals when necessary (which is pretty much all the time, lol) etc. I try to use stun skills on enemies where possible, and generally go for mages first, then archers, then melee opponents, provided the order seems sensible in that particular combat. I spend the rest of the time fighting absurd camera angles and wondering why my characters keep running off to fight an archer in the distance when I keep ordering them to fight the people nearby.
Modifié par Deathwing1983, 19 septembre 2010 - 12:40 .





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