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Dragon Age is really hard


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#26
Guest_Deathwing1983_*

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Ashwind thanks that's really helpful advice. You're totally right that constitution seems to be a waste of time, and that was my mainstay in previous RPGs because in most it makes your main character die-hard enough to outlast any combat. I'm at levels 15-16 now and put everything into strength which has made it much easier, I can now take down an unsupported Revenant and most combats on Normal. It would have helped if I'd have known a bit more about the gameplay from the beginning and I would definitely have played the characters differently.

I did Redcliffe first then the Circle. I didn't realise that some sidequests lock out in this game, unlike Morrowind and other RPGs, so e.g. I can't go back to the Lothering quests anymore. I actually found Orzammar a lot easier than the Daelish Forest and the Circle, maybe it's because my characters are a higher level now. I appreciate everyone's advice on the gameplay, thank you.

#27
Kernel Cinders

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I have minimums for Constitution (20), Cunning (16), Magic (14), and Willpower (14) for all party members. If they have more when I recruit them then they're set.



I got tired of watching Morrigan and Leliana not being able to take a few hits to buy time and there are times when I *want* them to tank trash while burning something else down. I like to think of it as ghetto crowd control.

#28
Cactot

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Deathwing1983 wrote...

Ashwind thanks that's really helpful advice. You're totally right that constitution seems to be a waste of time, and that was my mainstay in previous RPGs because in most it makes your main character die-hard enough to outlast any combat. I'm at levels 15-16 now and put everything into strength which has made it much easier, I can now take down an unsupported Revenant and most combats on Normal. It would have helped if I'd have known a bit more about the gameplay from the beginning and I would definitely have played the characters differently.

I did Redcliffe first then the Circle. I didn't realise that some sidequests lock out in this game, unlike Morrowind and other RPGs, so e.g. I can't go back to the Lothering quests anymore. I actually found Orzammar a lot easier than the Daelish Forest and the Circle, maybe it's because my characters are a higher level now. I appreciate everyone's advice on the gameplay, thank you.


The biggest mistake I made when first starting was neglecting dex.  IMHO dex is the most important stat in the game for any non-mages because attack and defense are SO important (especially if you play on hard or nightmare).  You are doing 0dps if you are whiffing, and each dex adds +1 defense and 0.5 attack.    For your warrior I would recommend 35-42 str, with the rest in Dex.   The extra 20-40 defense you get with this build will reduce enemy hit rate a ton.   This in turn makes the character MUCH easier to keep healed, and increases survivability exponentially.

#29
Mocker22

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Lots of good advice so far.



I'll add that Crowd Control is hugely important in DAO.



Even 1 mage with mind blast, force field, and crushing prison can be a fight changer. Add in monsterous spell combos like sleep + horror and a pretty decently thought out mage can make every fight trivial.



As a rule of thumb no more then 1 shield tank per group. I've always been a bit of a min maxer so I rarely take Leliana. Just not effective enoug for me and I dont care about lock picking.



I would prefer to take Zevran more, but IMO his skills suck when you first get him and the AI just can't handle a rogue very well.



Right now I'm playing a CC focused bloodmage, with alistair, morrigan and sten.



The warrior classes can autopilot themselves fairly ok with decent tactics. Wynne will also do just fine at healing without much direct involvement. Morrigan takes some playing but she is SOOOO versatile and powerful. I love using Morrigan +a Mage and firing off non stop spell combos and basically controlling the whole battlefield.



Give it some time and allow yourself to expirement. Once you get used to dragon ages combat style Normal wll bcome quite simple most likely.

#30
gcavan

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I get up to level 25 at either Ostergar or Lothering. In Lothering, you can sell an unlimited number of traps to Allison. You get 50 silver and 100 experience points for every 3 traps that you give her, and the guy in the tavers sells an infinite number of trap triggers. I usually get up to level 25 and up to 700 gold.




ummm . . . and this is fun for you? I didn't know about this exploit, but it sounds like a gamebreaker to me.

#31
Elhanan

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gcavan wrote...


I get up to level 25 at either Ostergar or Lothering. In Lothering, you can sell an unlimited number of traps to Allison. You get 50 silver and 100 experience points for every 3 traps that you give her, and the guy in the tavers sells an infinite number of trap triggers. I usually get up to level 25 and up to 700 gold.

ummm . . . and this is fun for you? I didn't know about this exploit, but it sounds like a gamebreaker to me.


While I tend to agree that this kinda defeats the purpose, the game does scale to lvl which could create some less seen challenges for some areas.

#32
that_one_guy02

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Brock22 wrote...

I'll add that Crowd Control is hugely important in DAO.

For sure. I dunno if you're still rocking a double tank party (Alistar and your character), but don't. You need to get Morrigan in there and put the enemies to sleep or something. Or if you don't wanna do that, get Wynne to create a Paralysis Explosion (Glyph of Repulsion+ Glyph of Paralysis on the same area)

If you do wanna rock a double tank, a fun thing to do is use Taunt and then Force Field on the Warrior that just taunted. Enemies will keep attacking even though their target is immune to attacks and you're free to lay the beat-down on anyone you choose.

#33
shumworld

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Good luck fighting master. I came back from fighting him and the dude raped me in the game.



Mind you I've done just about every quest in the game including the DLC missions and man..... that boss is hella hard.



I played the game on normal difficulty, but this might be the moment where I'll switch it to easy. ;_;

#34
Addai

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Kernel Cinders wrote...

I got tired of watching Morrigan and Leliana not being able to take a few hits to buy time and there are times when I *want* them to tank trash while burning something else down. I like to think of it as ghetto crowd control.

I give mages a few extra Con points for the same reason, but not 20.  That's too much IMO, even for a blood mage since you can get health-boosting equipment.  There are other ways to save your mage and rogues after a certain point take care of themselves.

I set someone DPS-ish to attack an enemy that is attacking Morrigan, or else to Taunt if the same.  I set her to use Mind Blast, Horror, and Cone of Cold if she is being attacked by melee.  Set her to heal self and ally at 75% (it has a pretty quick cooldown so this works) and take a potion at 50% health.  At that point, she's as snug as a bug in a rug.  She will only pull threat if using a spell like Fireball or Miasma.

#35
Addai

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Brock22 wrote...

I would prefer to take Zevran more, but IMO his skills suck when you first get him and the AI just can't handle a rogue very well.

Have to disagree here.  For one thing, Zevran comes pre-loaded with the easy button, a.k.a. Momentum.  Set him to use it at all times and that is really all the auto-attack you need for a melee rogue.  He benefits from some leveling just as all the NPCs do, but he's probably the deadliest NPC you can pick up IMO.  I would rather have a rogue of his sort or Sigrun's than another warrior in the party.

Combat Movement and Coup de Grace + paralyze runes also means he gets backstabs most of the time even just running on the AI.

Modifié par Addai67, 22 novembre 2010 - 11:02 .


#36
Janni-in-VA

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Pounce hasn't patched his game, so he can still use the trap exploit. He does have an rp reason for using the exploit, so it works for him.  ;)

Here are just a few quick comments from me (some of which will probably reinterate some things already offered). You've gotten excellent advice!  I hope you found it helpful.

I will say that I don't min/max, and I play Hard difficulty. Generally speaking, I get warriors' Constitutions up to 20-25 points and leave it there. Then, I put two points into strength and one into dexterity until I get strength up to at least 40. I'll also throw some points into Willpower so that they have enough stamina for special attacks. Mages get to around 15 Constitution with two points in Magic and one into Willpower as they level. Rogues get around 17-20 constitution with two points into dexterity and one into cunning (for Leliana type builds) or two into dexterity and one into strength (for Zevran style builds). Zevran, like Leliana, can be specced as a ranged fighter OR as a two-dagger fighter early on.   Later, as his strength increases, you can switch one of his daggers out for a longsword. I'll toss a few points into magic for warriors with the Templar specialty as well.

And speaking of specialties and skills, it's best to focus on a few key skill lines rather than spreading skill points out too thin. For example, Morrigan should finish out the cold line in Primal, you can add a basic healing spell, and work on the hex line in Entropy. Wynne should take the full Spirit Healer line, finish out the earth/rock line in Primal and the healing line in Spirit. All mages should take the full mage line. Give Leliana the full lockpicking skill set and Zevran the poison making skill set.  Then, you can give your warriors one point in poison so that they can take advantage of Zevran's more advanced creations, like bombs.

I found Tactics very confusing when I started, so what I did was access some of the presets (at the top of the left "page") to begin with. If you set the preferred attack style at the top of the right hand "page" first, then the presets will reflect that. I've only used "Ranged" and "Default". Some characters, like Oghren and Sigrun, come set at "Aggressive," but I change that because I don't like them running away from the group to attack things. Then, I changed things up as I found myself thinking things like "I really wish Zevran would poison his blades during combat" or "I wish Dog would take out mages first."  I also, as mentioned above, set a tactic so that my companions use a health poultice when their health drops below a certain level, usually 50%.

Another thing I've found very helpful is setting up the hot keys. I program the same keys for the same skills across multiple playthroughs so that I don't have to think about or look for which key to press.

For a mage:
1) arcane bolt
2) lightning or fire
3) winter's breath
4) weakness to elements (I think that's the name)
5) absorb life
6) some kind of stun, usually mind blast, or stone fist

For rogues:
1) dirty fighting
2) below the belt
3) critical strike
4) the hex that assassins use (name slips my mind atm)
5) begin with special attacks

And so on for my warriors and two handers. If you use pretty much the same set up for each class in every playthrough and you play on a PC, you can just position your left hand over those number buttons and use the right for your mouse. Makes it very easy to call up special attacks. I also group smaller area effect spells like the cone spells, large area effect spells like the storms, sustained skills, and then special skills like poison or potion making or stealth or stealing. The last two or three spaces on my quick bar are for injury kits, (mana potions) and health poultices. Yes, it takes some time to get everyone sorted out at the beginning, but it pays off in more efficient combat, no matter who you're controlling.

If you're getting frustrated and feel that you've seriously gimped your PC, there is a mod which will allow you to redo their skills and specializations.  It may be found here:  www.dragonagenexus.com/downloads/file.php .  Obviously, this won't help you one iota if you're playing on a console.  :?

Modifié par Janni-in-VA, 25 novembre 2010 - 06:30 .