Ayanko wrote...
euh, in the fade... I always keep forgetting to switch to human torch when the room fills up with fire.
Haha, yeah. . .I didn't forget to do that (actually once I get the Burning Man morph I rarely leave it unless I have to), but it took me a while to figure out how the Fade exercise is supposed to work. Anyone who's played
Summoner 2 before will know that there's a spot in that game where the main character finds herself transported to an alternate universe where all of her companions are trapped by various devices and she must rescue them all by herself. My first playthrough of DA:O came right on the heels of my finishing a playthrough of Summoner 2, so when I found myself in the Fade, I was like "Oh, okay, I'm in familiar territory here. I know what to do." What I didn't know, of course, were the fundamental
differences between the two situations, which are (1) that in Summoner 2, each node of the weird parallel universe represents a companion that she has to save; and (2) that
it makes no difference which nodes she travels to and in which order. So since my PC in DA:O was a Dwarf --no Lyrium Veins for her-- and since she entered the main Fade with something like 3 Health Poultices and a Lesser Health Poultice to her name, her first idea was to rescue Wynne, in the hopes that Wynne would then tag along and provide some healing. Her first puzzle, then, was where to find Wynne, and she thought the names of the nodes would give her a clue. So her first stop after the Raw Fade was --you guessed it-- Mages Asunder.
Yeah. That was a short trip. . .