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The Confessional --your greatest Dragon Age *facepalm* moments


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#51
StrawberryViking

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jollyorigins wrote...
other than that the thing i truly facepalmed at was fighting the spirit anvil thing at the anvil of the void, took me 45 minutes to realise how to kill it.



I feel that. On my first playthrough I was "WHY DO THEY KEEP COMING BACK?!?!?!?!" and fifteen minutes later, I accidentally clicked on the anvil in my hurry to find a lyrium vein, and the rest is history.

Speaking of deep roads...

That one room with the toxic air and the golems? I didn't know you could turn off the vents and clear the air until about 3rd playthrough. I used, like 20 health poultices in that room alone. 

Not realizing I could transform in the fade until about the 5th time I died trying to walk through fire. 

Getting lost in a 'Mage Asunder'.

Spending approxamately 2 hours on the bridge puzzle in the gautlet because I didn't know the 'hold' button existed.

Subsequently, not realizing the hold button was still on and proceeded to get slaughtered by Kolgrim and his men.

Setting Leliana's tactics to switch to melee weapon at short distance, and switch to ranged weapons at long distance, didn't realize that she had spent the entirety of all combat situations just switching back and forth between weapon sets.

While setting everyone's tactics, I set everyone to use a health poultice when 'health > 25%'. Needless to say, I was very confused when at the end of the battle directly after setting tacitcs, I had no health poultices to speak of.


Biggest facepalm moment?

Standing infront of the ballista when you activate it, then proceed to "Your journey has ended..."



Whew...I must be such an idiot to have this many facepalm moments.:D

#52
Sabariel

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Morwen Eledhwen wrote...

I'd call it luck, though for your sake I hope your PS3 feels just as generous in the future. :)



I've never used just the ballistas to kill the archdemon since that one time, but I always the ballista when the archdemon flies off to the platform where you can't reach it and it's never jammed. Maybe it has something to do with difficulty level? I never go above "normal" for fear of tearing out my hair :pinched:

Modifié par Sabariel, 20 septembre 2010 - 05:54 .


#53
Morwen Eledhwen

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StrawberryViking wrote...

Whew...I must be such an idiot to have this many facepalm moments.:D


I *still* amaze myself at way I insist on tripping blithely into complicated situations with the wrong party and a minimum of supplies. Latest example: attempting to clear out the Blood Mages in the deserted warehouse with Morrigan, Zevran and Shale, 5 or 6 Health Poultices, 4 bombs, 2 traps (my Rogue PC makes regular use of these) and no crafting materials. Somehow I keep convincing myself that I'll pick up what I need along the way.

#54
Esbatty

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Took my 4th and current playthrough to understand what the hell a "tactics slot" is. Man it is so much better to not have to manually switch, on the 360, between characters to get them to activate the right Sustained abilities and to stay out/wade into harms way. I can't count the times Wynne would just run right into a swarmed Alistair/Shale to heal him when she can do that like from like the other room.

#55
Jacks Smirking Revenge

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This is kind of one. More of an oops moment. My girlfriend decided to play DA:O again she took a hiatus because of how Alistair dumped her on her city elf etc. To say the least she was pretty mad at the whole ending. Anyways she was playing again this time as a city elf again, but going for Zevran she is still mad at Alistair it is incredible that the women can hold a grudge against pixels, but she does, so she was in the Deep Roads, and she has turned into a completionist type. I think she is addicted to the game now. Her first playthrough she was like "OMG ALISTAIR" and oblivious to everything else about the game, so in this playthrough she has been doing every quest and reading every codex. She asked me about the "Asunder" quest in the Deep Roads where the stuff is I had forgotten/wasn't really listening to her question, and overlooked the fact that one of the body parts was in Aeducan Thaig, and I was doing my Music Theory homework she was like "are you sure it is here???" I'm like yeah just keep looking hold down tab, so the poor girl is looking while I do all of my Music Theory homework about an hours worth, so I go see whats up, and I'm like "OH.. My bad one is in Aeducan Thaig". She gave me the -_- face, and now uses google for all her DA:O questions lol.

#56
DragonRacer13

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Leaving Leliana to die in Lothering. Completely unintentionally.

My first playthrough, when the "helpful refugee" says that Loghain's men are in the Dane's Refuge tavern, I considered the situation. Me and Alistair, barely alive from Ostagar; Morrigan, who doesn't seem like the best ally at the moment, considering her and Alistair have been at each other's throats since leaving the Korcari Wilds; and Dog, who had been on his deathbed not too long ago at Ostagar. Being so inexperienced and having survived what my character felt was Loghain's treachery once already, I didn't think it would be a brilliant idea to go waltzing into a bar where his men were, undoubtedly, getting drunk. That has "major bar brawl with swords = Bad Idea" written ALL over it. After all, I was doing quite well at staying on the down-low about being a Grey Warden and all that (bounty on my head, you know), so big bar fight didn't exactly scream 'subtlety' to my rogue.

So, I did the smart thing. The logical thing. The practical thing. I avoided the bar. Went about my business. It was around after completing all three of the treaties that I started reading this board. Kept hearing about this Leliana character you could recruit and wondered about that (as I had recruited a lot of people since then). Since I was about to head to the Landsmeet, I was starting to wonder how freakin' late into the game you get this so-called Leliana character.

Um, yeah, then I went to the Wiki. And then I went back to my game with intentions to return to Lothering to get her... when I saw the dreaded "fell to the Blight" symbol on my map. Giant facepalm moment.

#57
Morwen Eledhwen

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^ Oh, you and your logic. . . ;)



It is one of those "in game/out of game" moments where, as the player of the game, you know you're supposed to go in there, but as the PC thinking logically within the PC's universe, it makes no sense. Same thing with the High Dragon, where the smart thing from your PC's point of view would be *not* to hit the giant "PLEASE HIT ME, NO, JUST IGNORE THE SLEEPING DRAGON, IT'S TOTALLY COOL, YOU KNOW YOU WANT TO HIT ME, WHAT? NO, NOTHING BAD IS GOING TO HAPPEN, PINKY SWEAR, GO ON, DO IT, DOOO EEET. . ." button. . .but you know you will do it anyway. . .

#58
ugabug

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For me it is going to Orzammar right after Lothering and not realizing a mage might have the power to heal until i was at the Broodmother fight and by then i was to stubborn to turn back and get a mage.

#59
DragonRacer13

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Morwen Eledhwen wrote...

^ Oh, you and your logic. . . ;)

It is one of those "in game/out of game" moments where, as the player of the game, you know you're supposed to go in there, but as the PC thinking logically within the PC's universe, it makes no sense. Same thing with the High Dragon, where the smart thing from your PC's point of view would be *not* to hit the giant "PLEASE HIT ME, NO, JUST IGNORE THE SLEEPING DRAGON, IT'S TOTALLY COOL, YOU KNOW YOU WANT TO HIT ME, WHAT? NO, NOTHING BAD IS GOING TO HAPPEN, PINKY SWEAR, GO ON, DO IT, DOOO EEET. . ." button. . .but you know you will do it anyway. . .



I know, right? (BTW, the first character, uh, did sneak by the High Dragon and never screwed with it Posted Image )
 
But really, it made sense at the time! As a cautious Dalish female who’s wary of everybody (especially shems) and just got informed by bandits that there’s a bounty on her order and Loghain left men to snoop around, what was she to do, really? A) Keep a low profile and pretend to be a survivor from the king’s army Posted Image or B) Go climb the windmill and loudly announce, “Hi, everybody! I’m a Grey Warden and worth a lot of coin! Catch me if you can! Herp Derp!” and then go all Leeroy Jenkins and crash into Dane’s Refuge, starting some fisticuffs. Posted Image
 
Heck, my viewpoint was even reinforced when practically everyone you could talk to had an option for you to tell them flat-out, “I’m a Grey Warden. You should help me.” I was paranoid and just KNEW if I clicked one of those, the person would either turn hostile and attack me and/or call the guards. Posted Image On a related note, that character was never jumped by the gang of refugees behind the windmill, though. Didn’t know those guys existed until I played a devil-may-care Warden who had an attitude of “I’m a Grey Warden. You can either help me or you can sit and spin on my dagger. Your choice, bucko.” Posted Image And apparently, that is the more rewarding Lothering option, since everyone – despite the bounty – basically rolls out the red carpet for you. “Oh, you’re a Grey Warden? Well, let’s just ignore that Our Country’s War Hero just said y’all betrayed the king at Ostagar. Here, have a key to some loot in the Chantry! Here, have a brand new follower! Here, have some blueberry muffins!” Posted Image I mean, really, the trade-off for all that is getting jumped by the gang of refugees behind the windmill. Not a bad exchange, really, for the morally ambiguous (or just hard-headed) amongst us.
 
So many facepalm moments from that first, overly-cautious Warden. She was the same one who didn’t dare pick any elfroot or deathroot in the Brecilian Forest for fear of “angering the spirits.” Seriously. All her fellow Dalish are telling spooky ghost stories about how the forest is alive and its own entity, how the Veil is ripped there, how there’s so much death and misery in its history, and basically making the forest sound like a very menopausal critter. So, logically, I didn’t dare pick any of her living things. Fat lot of good that did to stop the sylvans from jumping me (and I was convinced the Grand Oak was going to eat me until… well, he didn’t Posted Image ). I didn’t facepalm until my devil-may-care Warden went skipping along picking everything in sight… and nothing different happened. No angry forest voice booming overhead or holes opening up in the path to swallow me up for my obvious disrespect. Nope, apparently, the forest isn’t really that angry. It just has a bad reputation. Posted Image
 
And Phaonica, it took me about two play-throughs before finding the tavern in Redcliffe, too. And only because someone on the forum was talking about how you can invest in it and I’m all like… “Uh, there’s a tavern in Redcliffe?”  Posted Image *facepalm*
 
Oh, more facepalm… took me half a frickin’ game to figure out how to use injury kits. I’m on a console, so I had no CLUE about the “pause” screen the PC folks apparently are born knowing about. lol I obviously missed that when reading my game manual. So, I’m in my inventory screen and clicking on the injury kit. Nothing’s happening. I’m stumped. When I click on other things in there, such as weapons or armor, they work. So, why are the injury kits just staring up at me like I’m an idiot? I mean, obviously, I HAVE injury kits in my inventory. I’m looking right at them. Why aren’t they activating? I do the same thing in Oblivion and it works. What gives? *exits inventory in disgust and accidentally hits L2* What in Thedas was that?! *plays around with the L2 screen* Sustained abilities? What’s that? *clicks Duelist and deactivates it* Oh, joy! The little red swirly things my character has been saddled with HALF THE GAME are gone! (and trust me, first time I saw the red swirly glowing things, I thought she had a disease and looked everywhere for a mention of it… I had no clue I’d accidentally activated a sustained ability… frickin’ Oblivion had me ruined going into this game) *clicks more options* Oh, THAT’S how I can make potions and poisons… was wondering why I seemingly had no ability to do so despite having recipes and ingredients. *clicks more options* Oh, yay, the injury kits are working now! I am ridiculously awesome! Posted Image Meanwhile, after all that wonderment of discovery, Alistair’s standing by me with his arms crossed and tapping his foot all like, “Yup! The waiting around part is awesome.” Well, if you frickin’ knew how to make the injury kits work, why didn’t YOU tell me three quarters of the game ago, Mr. Snarky Pants? Posted Image
 
*looks back over post and the multitude of facepalm moments* Maker’s breath, I’m just not too bright, am I? Posted Image

#60
Morwen Eledhwen

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Oh, more facepalm… took me half a frickin’ game to figure out how to use
injury kits. I’m on a console, so I had no CLUE about the “pause”
screen the PC folks apparently are born knowing about. lol I obviously
missed that when reading my game manual. So, I’m in my inventory screen
and clicking on the injury kit. Nothing’s happening. I’m stumped. When I
click on other things in there, such as weapons or armor, they work.
So, why are the injury kits just staring up at me like I’m an idiot? I
mean, obviously, I HAVE injury kits in my inventory. I’m looking right
at them. Why aren’t they activating? I do the same thing in Oblivion and
it works. What gives? *exits inventory in disgust and accidentally hits L2* What in Thedas was that?! *plays around with the L2 screen* Sustained abilities? What’s that? *clicks Duelist and deactivates it*
Oh, joy! The little red swirly things my character has been saddled
with HALF THE GAME are gone! (and trust me, first time I saw the red
swirly glowing things, I thought she had a disease and looked everywhere
for a mention of it… I had no clue I’d accidentally activated a
sustained ability… frickin’ Oblivion had me ruined going into this game)
*clicks more options* Oh,
THAT’S how I can make potions and poisons… was wondering why I seemingly
had no ability to do so despite having recipes and ingredients. *clicks more options* Oh, yay, the injury kits are working now! I am ridiculously awesome! ../../../images/forum/emoticons/grin.png


I knew about the L2 button for my first playthrough because I was a dork and read my manual before starting the game. . .BUT I failed to notice the extra set of "quick spell/talent/item" buttons that are available when you click R2. I can't remember how far along in the game I was before I figured that out, but it was quite a ways, possibly in Orzammar somewhere *facepalm*. All that time I had been totally jealous of my PC-playing friend because he had a whole row of quick options that he could activate with a single keystroke, whereas all I had was square, triangle, circle, meh. Of course, even with 6 options instead of 3 my PC friend still has way more than I do, but I feel a little better. Well, except for the facepalm. =]

#61
DWSmiley

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My first playthrough I had a hard time controlling my character, just basic movement - like walking. After stumbling around the palace and diamond quarter I prudently avoided fighting in the proving.

So finally Gorim and I head off into the Deep Roads and meet a giant spider. I try to attack but instead run right past it. With difficulty I eventually turn around, try again and run right past again. Another fumbling effort at turning around and there is Gorim standing over the dead spider with, no doubt, a WTF? look on his face. Thankfully, he refrained from saying anything.

Modifié par DWSmiley, 20 septembre 2010 - 07:19 .


#62
ozsras

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DragonRacer13 wrote...
B) Go climb the windmill and loudly announce, “Hi, everybody! I’m a Grey Warden and worth a lot of coin! Catch me if you can! Herp Derp!” and then go all Leeroy Jenkins and crash into Dane’s Refuge, starting some fisticuffs. Posted Image


And that right there is half of my Wardens. Heh, they are violent, arrogant lot. :D

Oh, more facepalm… took me half a frickin’ game to figure out how to use
injury kits. I’m on a console, so I had no CLUE about the “pause”
screen the PC folks apparently are born knowing about. lol I obviously
missed that when reading my game manual. So, I’m in my inventory screen
and clicking on the injury kit. Nothing’s happening. I’m stumped. When I
click on other things in there, such as weapons or armor, they work.
So, why are the injury kits just staring up at me like I’m an idiot? I
mean, obviously, I HAVE injury kits in my inventory. I’m looking right
at them. Why aren’t they activating? I do the same thing in Oblivion and
it works. What gives? *exits inventory in disgust and accidentally hits L2* What in Thedas was that?! *plays around with the L2 screen* Sustained abilities? What’s that? *clicks Duelist and deactivates it*
Oh, joy! The little red swirly things my character has been saddled
with HALF THE GAME are gone! (and trust me, first time I saw the red
swirly glowing things, I thought she had a disease and looked everywhere
for a mention of it… I had no clue I’d accidentally activated a
sustained ability… frickin’ Oblivion had me ruined going into this game)
*clicks more options* Oh, THAT’S how I can make potions and
poisons… was wondering why I seemingly had no ability to do so despite
having recipes and ingredients. *clicks more options* Oh, yay, the injury kits are working now! I am ridiculously awesome! ../../../images/forum/emoticons/grin.png Meanwhile,
after all that wonderment of discovery, Alistair’s standing by me with
his arms crossed and tapping his foot all like, “Yup! The waiting around
part is awesome.” Well, if you frickin’ knew how to make the
injury kits work, why didn’t YOU tell me three quarters of the game ago,
Mr. Snarky Pants? ../../../images/forum/emoticons/angry.png
 
*looks back over post and the multitude of facepalm moments* Maker’s breath, I’m just not too bright, am I? ../../../images/forum/emoticons/uncertain.png


Quoted For Truth! I was all whyyyyyy don't the injury kits DO ANYTHING!!! Took me another playthrough to realize what those red squares were and that injury kits fixed those.

Also I switched back and forth from character to character - so I was always wondering why my PC who I didn't activate any sustains on (because I didn't even know what they were much less how to use them) would have all these sparkles, red dots or whatever on her when I switched back to her. I thought it was like the spell weakness or something but I never could figure out why she still had that spell on her two hours later - I was so DUMB. *facepalms*

I have so many facepalm moments and I still do even now! Like now I'm doing a playthrough with a Warrior Archer and I'm doing the Final Battle now. Anyway I'm at the entrance to Fort Draken (on nightmare mind you) and since I'm one shotting darkspawn like Oghren one shots his alcohol I'm thinking 'eh, I don't really need  to worry about tactics!".  I had forgotten that there was a Drake, and three Emmisaries, and a bunch of archers and warriors. -_-

So I proceed to get my butt kicked six ways to Sunday beacuse I just run right up in the middle of all the darkspawn and let out a superior War Cry, followed by Scatter shot, followed by a Arrow of Slaying on the Emmisary.... and watch myself get slaughtered... :pinched:

Next time went much smoother! :P

#63
Dean_the_Young

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It took me maybe 120 hours of gameplay before I learned you could hold shift and all selectable items would appear.

#64
CalJones

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I wondered why the injury kits weren't healing me on my first playthrough, too. I'm not really one for reading manuals... I also didn't know about the shift until my second run. I missed a looooot of codex entries first time out.

#65
Invalidcode

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Not exactly facepalm worthy but...I didn't know you could flirt with Teagen until my 8th(or was it 9th) run.

#66
maxernst

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My first playthrough, I went all the way to Redcliffe reloading any time any of the characters fell in battle because I thought they were dead. I wondered what injury kits were for, because I never had any injured characters. I was way into the game before I discovered that injuries were healed by just going to camp as well as by injury kits.

#67
Guest_MariSkep_*

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Dean_the_Young wrote...

 hold shift and all selectable items would appear.


....say what?

Modifié par MariSkep, 21 septembre 2010 - 12:49 .


#68
Rann

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Once I discovered that I could hold my party and position them appropriately, I started using this for guerilla warfare quite a lot whenever I'd detect a large party of bad guys up ahead. The idea is, of course, to position everyone to either side of an archway, stealth your rogue, have him walk through the archway into the next room, launch an arrow at whoever is closest, and then retreat through the archway. Bad guy(s) follow you, get clobbered, and you just repeat this until there are few enough left that you can make a frontal assault.

Of course, this can go wrong in so many ways, and all of them are pretty embarassing:

(1) Forget to disengage to "select all" mode if you happened to have it on, so that everyone goes charging through the archway (with the AI turned off, since you've got them on "hold") and gets clobbered with a fireball.

(2) Running your rogue through the edge of a teammate's "Rally" zone on his way through the archway, effectively turning off his stealth and setting him up for a long-range "Crushing Prison" attack.

(3) Checking on a teammate's status by selecting him, and then forgetting to select back to your rogue before clicking a point past the archway to start everything off (this actually happens a lot if I decide to use potion buffs on that person before launching my sneak attack).

(4) Forgetting to shift the rogue to ranged weapons before the sneak attack (although usually I can catch this one).

(5) (And my favorite) Forgetting to take the party off "hold" once the bad guys come through...

Modifié par Rann, 21 septembre 2010 - 01:26 .


#69
Giggles_Manically

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It took me until a good third of the way through my first run before I figured out that some enemies could resist some attacks.



Cold attacks dont really pester Revenants that much.

#70
DragonRacer13

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MariSkep wrote...

Dean_the_Young wrote...

 hold shift and all selectable items would appear.


....say what?


Uh oh. Did we just witness someone's facepalm moment? Posted Image

#71
Morwen Eledhwen

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Once I discovered that I could hold my party and position them
appropriately, I started using this for guerilla warfare quite a lot
whenever I'd detect a large party of bad guys up ahead. The idea is, of
course, to position everyone to either side of an archway, stealth your
rogue, have him walk through the archway into the next room, launch an
arrow at whoever is closest, and then retreat through the archway. Bad
guy(s) follow you, get clobbered, and you just repeat this until there
are few enough left that you can make a frontal assault.

Of course, this can go wrong in so many ways, and all of them are pretty embarassing:

(1)
Forget to disengage to "select all" mode if you happened to have it on,
so that everyone goes charging through the archway (with the AI turned
off, since you've got them on "hold") and gets clobbered with a
fireball.

(2) Running your rogue through the edge of a teammate's
"Rally" zone on his way through the archway, effectively turning off
his stealth and setting him up for a long-range "Crushing Prison"
attack.

(3) Checking on a teammate's status by selecting him, and
then forgetting to select back to your rogue before clicking a point
past the archway to start everything off (this actually happens a lot if
I decide to use potion buffs on that person before launching my sneak
attack).

(4) Forgetting to shift the rogue to ranged weapons before the sneak attack (although usually I can catch this one).

(5) (And my favorite) Forgetting to take the party off "hold" once the bad guys come through...


I'm guilty of (5) a lot, although sometimes I do it on purpose as in the Deserted Warehouse with all the Blood Mages. That place is full of rogues and warriors with ranged weapons, and of course the Mages, all of whom hang back and fire shots from a distance. Plus they have grease traps. I don't want my party charging through the door after we've killed off the 1 or 2 we've managed to entice through it, and getting themselves caught in grease, impaled by arrows and fricasseed by lightning spells.

Of course, *my* facepalm moment in those situations came when the warriors and mages in questions wouldn't take my bait --how DARE they not react in a mindless rage and follow me wherever I lead them? :P -- so a lot of the "battles" in that situation consisted of me: Stealth, creep up to the farthest safe distance from the doorway (so as not to get blitzed when I break Stealth), fire Pinning Shot at warrior or Mage, shout "Nyah, nyah, can't catch me!" as I turn and run through the doorway, switch to melee weapons, wait, watch offended party stand there waiting for me to come back or at best, chase me for 5 steps and then give up, meanwhile some Mage heals whatever damage my Pinning Shot has caused, rinse, repeat. I hate that quest.

Modifié par Morwen Eledhwen, 21 septembre 2010 - 01:37 .


#72
Rann

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Ah, good one, I'd forgotten about enemies that are too smart to follow. Thankfully, that wasn't a problem in "Golems," or I would never have finished it...



Another good facepalm moment -- not realizing that, in the Fade in DA:A, that there was another trio of demons to defeat in order to open up another veil back in the real world. (Armor is more useful if you have all of the pieces to it...)

#73
Tigress M

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I have a ton of facepalm moments (as you can see)!  

First, here's the one I haven't seen mentioned yet in this thread:

I didn't realize you could use the arrow keys on the inventory screen to cycle through party and/or camp members.  Spent the first *several* games swapping party members around to equip them and give them gifts and never understood the tooltip that kept telling me Party Camp was great place to give gifts.  

ejoslin wrote...
My first time in Denerim, it took me about a half hour to figure out how to leave.

Yup, that one took me awhile, too.  

zahra wrote...
-couldn't convince the Reverend Mother to free Sten. Did not know you could just unlock the cage yourself, so Sten died in Lothering. D:

- Didn't know the Chasind trail signs was some sort of quest until my third playthrough.

- Didn't know you could help out the dude that was being threatened by the carta thugs at Orzammar so I usually just walked by and treated it like scenery.

*I* didn't know you could unlock the cage!  It took me a couple playthroughs to finally decide to let Lelianna join the party *and* have her along when I talked to the Reverend Mother so it was awhile before I ever got Sten in the group.

I learned about the Chasind Trail Signs when I finally figured out that the tab key highlighted all clickable objects.  Found *lots* of new things once I figured *that* out!

Didn't know about helping that merchant in Orzammar either and was sorely frustrated at not getting the Traveler Achievement because I never bothered stepping into his shop.  

Monica21 wrote...
My first playthrough I didn't know you could talk anyone post coronation, and ran straight back to the doors and left. Missed Fergus and everything. I didn't even know he showed up alive until I read it on the forums.

I was in absolute *shock* when I walked out the doors and the game ended.  Did *not* see that coming at all! 

StrawberryViking wrote...
That one room with the toxic air and the golems? I didn't know you could turn off the vents and clear the air until about 3rd playthrough. I used, like 20 health poultices in that room alone.  

Spending approxamately 2 hours on the bridge puzzle in the gautlet because I didn't know the 'hold' button existed. 

Subsequently, not realizing the hold button was still on and proceeded to get slaughtered by Kolgrim and his men.

While setting everyone's tactics, I set everyone to use a health poultice when 'health > 25%'. Needless to say, I was very confused when at the end of the battle directly after setting tacitcs, I had no health poultices to speak of. 

Just letting you know you're not alone... been there, done that (or similar) on all of these I've quoted above (plus many others, as you can see!)

ozsras wrote...
Took me another playthrough to realize what those red squares were and that injury kits fixed those.

On one of my early playthroughs I "died" while fighting the Ogre in the Tower of Ishal.  When we got to Lothering and I decided to recruit Lelianna, Morrigan said "perhaps your skull was cracked worse than mother thought", at which point I looked at my toon and saw that I did *indeed* have a cracked skull!  That was the first time I'd realized what injuries were.  

Invalidcode wrote...
Not exactly facepalm worthy but...I didn't know you could flirt with Teagen until my 8th(or was it 9th) run.

I didn't learn about *that* one until I read the forums after *months* of playing!  

maxernst wrote...
My first playthrough, I went all the way to Redcliffe reloading any time any of the characters fell in battle because I thought they were dead. I wondered what injury kits were for, because I never had any injured characters. I was way into the game before I discovered that injuries were healed by just going to camp as well as by injury kits.

I did the same thing!  It wasn't until Alistair "died" once just as the battle ended and I saw him get up off the floor that I realized dead wasn't truly dead!  

#74
Ford Prefect

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This is actually a pretty productive forum.. I think I did pretty well, but learned a few things for sure reading amusing *facepalm* moments.

#75
Esbatty

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You can flirt with Teagan? I'm not gonna do it but I guess my City Elf Fem-Rogue was kept in check by Leliana's presence, then.