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The Confessional --your greatest Dragon Age *facepalm* moments


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#126
KJandrew

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When i was first in Denerim and was told by the guard to get the mercenaries out of the pearl, i ran up to every door in the market district at least five times, searched every room in Wade's and The Gnawed Noble Tavern for any secret entrances into the pearl before i gave up and discovered the city travel thing by accident.

#127
nanami92

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That happened to me too! It was extremely frustrating.


#128
vigna

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Sabariel wrote...

Herr Uhl wrote...

Sabariel wrote...

Herr Uhl wrote...

I didn't bring any ranged characters or rogues to the archdemon. When he flew away it took a loooong time for my mage to whittle it down with the basic attack and arcane bolt.


There are ballistas scattered about the final arena. You can use those to take pretty good chunks out of the Archdemon's health when he's on his "lol, you can't get me" platform.


He broke the ballistas. Since I had no rogue I couldn't repair them.


I've never encountered a broken ballista before. My Wardens have always been able to use the ballistas no matter their class. Very strange...:blush:


The Ballistas get jammed and say.....Leliana or Zev, has to repair them. This just happened in my last play. I didn't want to take all tanks and a mage so i brought Leliana...I never had one jam until I brought her. Usually by then the Dwarves die and I call the Elves anyway to get ranged...

#129
vigna

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On my first play I didn't realize you could call in armies. I used every health and magic poultice I had to beat the archdemon.

#130
Stevie 402

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Not picking up dog, Sten or Leliana on my first run. I realized you could not go back and pick them up later after completing Ostagar and Lothering. I had literally cut my companion options in half.

#131
blaidfiste

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2 more



After dealing with Andraste's ashes, going through the entire empty dungeon when there's a door that takes you to the first room. Figured it out on playthrough 5.



Mabari dominance meant, click mabari, click landmark and not "ask mabari if there's anything interesting to be found"

#132
Asepsis

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I didn't know what the landmarks were for until my 3rd play through. *shame* I felt so stupid.



I also had no clue how to get to my party camp until my brother told me. *even more shame*

#133
blaidfiste

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Tactical screwups



Shale: enemy nearest vis: use poltice most powerful

Sten: Self any: deactivate indomitable. Then spend 10 minutes watching him get stunned and knocked over and turning on the ability manually.

Morrigan: Self health < 50: use ability cone of cold



Wondering why the tactics I set are not working, messing with their order, deactivating some, choosing aggressive, passive, ranged. Then I realized my party was on hold position =(

#134
Morwen Eledhwen

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This is actually a Leliana *facepalm*:

In the past, when I've faced an enemy that is best faced --at least by certain characters-- at a distance, I've been able to keep them at said distance by programming temporary tactics for them like Enemy Rank = Boss or higher -> Switch to Ranged weapons. I prefer this to just planting them somewhere and Holding them, because they're less free to improvise when Held should the enemy move, or should other enemies start to interfere, or whatever. As I said, the tactic change has worked and served me well in the past.

So last night I take Leliana, Loghain and Sten to "visit" Flemeth. I would like Leliana to keep her distance from Flemeth, use her bow and Bard skills to help, and generally avoid being crunched up. This is my first High Dragon fight ever in DA:O to which I have not brought a healing mage, and my Mage PC is generally a slaughtering Mage and does not know Revival, so I would like to have as little healing to do as possible. I have played Rogues in all my other DA:O playthroughs and they have done well by staying back and using arrows either until Flemeth's health gets low enough to make a melee attck worth the risk, or if my tanks should happen to die. So I have attempted to pass this tactic along to Leliana, in the assumption that when I say "Switch to ranged weapons", that implies "STAY THE @!#%& AT LONG RANGE."

For this fight, for some reason, no. The second Flemeth shapeshifts, Leliana runs directly up into melee-combat range, rather than staying by me at mid-range where we started --and starts shooting arrows into Flemeth's face from point-blank. Naturally, Flemeth counterattacks, which triggers the automatic "I'm being attacked by a melee attack, I must therefore switch to melee weapons" response that I can't disable, so now Leliana is attacking with melee weapons at melee range. But her enemy is of Boss rank or higher, so according to the tactic I've just given her, she must switch to ranged weapons; which she does, but stays at melee range, shooting arrows into Flemeth's face. Which prompts a counterattack, which prompts Leliana to switch to melee weapons, etc., repeat until Flemeth finally tosses Leliana up in her jaws and crunches her to death. Sten and Loghain had already gone the same way --Flemeth was in a very crunchy mood this time around-- so my Mage had to finish her off with Arcane Bolts, Life Drain and staff attacks. It was not pretty.

At one point I even took the risk of controlling Leliana instead of my Mage (I hadn't set tactics for my PC in ages so she wouldn't know to heal anyone), running her AWAY from Flemeth, out of melee range and over to where my Mage was standing. She is carrying her bow and is now, once again, AT A DISTANCE, so you'd think she'd be content to stand there next to my PC and shoot Flemeth from there. NO! The second I go back to controlling my PC, off she goes again, back in the line of fire (literally), to start the stupid cycle all over again.

*facepalm*

#135
Sammyjb

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Aeowyn wrote...

Well I just had a really bad facepalm - moment. After more playthroughs than I care to count, I realised for the first time today that there is an exit that leads close to the entrance in the Ruined Temple from the pathway where the dragon is. I've always walked ALL the way through the bloody caverns and temple before this......


I just discovered that..... by reading your post:crying:

#136
Wedger

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This is embarrassing enough my hubby still teases me about it.

My first play through, I wanted a dwarf mage. How cool is that. So I put all 5 extra points in magic. I thought it was odd that I would have lock picking as a mage…but oh well. Noble Dwarf origin rocked.

And I was too stubborn to change it when I realized my mistake.


#137
Wedger

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Asepsis wrote...

I didn't know what the landmarks were for until my 3rd play through. *shame* I felt so stupid.*


You shouldn't.  I didn't get dog first play through.  Missed the quest.

#138
Asepsis

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Wedger wrote...

Asepsis wrote...

I didn't know what the landmarks were for until my 3rd play through. *shame* I felt so stupid.*


You shouldn't.  I didn't get dog first play through.  Missed the quest.


I played a HNF my first playthrough, and I had dog with me a lot, lol!:pinched::) I missed dog my second playthrough as a city elf.


Oh yeah, another face palm moment, my first playthrough it took me almost half the game to realize Sten wasn't a romance option, I think I had to look up what I was doing "wrong" with him on google to find that out. :?

#139
PoisonTheCity

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Aeowyn wrote...

Well I just had a really bad facepalm - moment. After more playthroughs than I care to count, I realised for the first time today that there is an exit that leads close to the entrance in the Ruined Temple from the pathway where the dragon is. I've always walked ALL the way through the bloody caverns and temple before this......


Image IPB

Wait, what?!

Browsing through this thread again with a nostalgic look on my face, nodding every now and then going "aah, yes, I did that too! How silly of us!", thinking after a zillion playthroughs I know everything there is to know about this game, and I come across this.

#140
CalJones

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Morwen Eledhwen wrote...

This is actually a Leliana *facepalm*:

In the past, when I've faced an enemy that is best faced --at least by certain characters-- at a distance, I've been able to keep them at said distance by programming temporary tactics for them like Enemy Rank = Boss or higher -> Switch to Ranged weapons. I prefer this to just planting them somewhere and Holding them, because they're less free to improvise when Held should the enemy move, or should other enemies start to interfere, or whatever. As I said, the tactic change has worked and served me well in the past.

So last night I take Leliana, Loghain and Sten to "visit" Flemeth. I would like Leliana to keep her distance from Flemeth, use her bow and Bard skills to help, and generally avoid being crunched up. This is my first High Dragon fight ever in DA:O to which I have not brought a healing mage, and my Mage PC is generally a slaughtering Mage and does not know Revival, so I would like to have as little healing to do as possible. I have played Rogues in all my other DA:O playthroughs and they have done well by staying back and using arrows either until Flemeth's health gets low enough to make a melee attck worth the risk, or if my tanks should happen to die. So I have attempted to pass this tactic along to Leliana, in the assumption that when I say "Switch to ranged weapons", that implies "STAY THE @!#%& AT LONG RANGE."

For this fight, for some reason, no. The second Flemeth shapeshifts, Leliana runs directly up into melee-combat range, rather than staying by me at mid-range where we started --and starts shooting arrows into Flemeth's face from point-blank. Naturally, Flemeth counterattacks, which triggers the automatic "I'm being attacked by a melee attack, I must therefore switch to melee weapons" response that I can't disable, so now Leliana is attacking with melee weapons at melee range. But her enemy is of Boss rank or higher, so according to the tactic I've just given her, she must switch to ranged weapons; which she does, but stays at melee range, shooting arrows into Flemeth's face. Which prompts a counterattack, which prompts Leliana to switch to melee weapons, etc., repeat until Flemeth finally tosses Leliana up in her jaws and crunches her to death. Sten and Loghain had already gone the same way --Flemeth was in a very crunchy mood this time around-- so my Mage had to finish her off with Arcane Bolts, Life Drain and staff attacks. It was not pretty.

At one point I even took the risk of controlling Leliana instead of my Mage (I hadn't set tactics for my PC in ages so she wouldn't know to heal anyone), running her AWAY from Flemeth, out of melee range and over to where my Mage was standing. She is carrying her bow and is now, once again, AT A DISTANCE, so you'd think she'd be content to stand there next to my PC and shoot Flemeth from there. NO! The second I go back to controlling my PC, off she goes again, back in the line of fire (literally), to start the stupid cycle all over again.

*facepalm*


I have a solution for this. Don't equip her with melee weapons. I just give her bows and she's fine.

#141
Ab_Normal

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First runthrough, got lost in Aeducan Thaig -- and by lost, I mean I couldn't find the cave entrance off the Deep Road you enter from. And then I posted here, looking for help... but taking a break for lunch and bringing my blood sugar back up to spec probably helped more.



After that I found the Dragon Age wiki and I unashamedly use it. Didn't save me from bringing Leliana's approval up too quickly to get the romance to work, though. :(



Next runthrough will be my first HNF, will have to chat up Teagan. :D