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Custom spell projectiles


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#1
MANoob

MANoob
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Can anyone tell me which file 'ProjModel' from spells.2da refers to? I tried to use some .mdb file names but it crashes the game . Or simply just not any model is a valid projectile?

Sotty for noobish question, and thanks in advance!

Modifié par MANoob, 19 septembre 2010 - 07:49 .


#2
MANoob

MANoob
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I wanted to post this in 'custom content' section, dunno why I wrote it here. Mods, please move it if it's possible.

#3
MANoob

MANoob
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Figured out that I can simply add the model to .sef and use ProjSEF instead of ProjModel. Now I can make spells that shoot cows :devil:. This matter is settled.

Modifié par MANoob, 22 septembre 2010 - 03:20 .