Warden's Keep - A Truly Fascinating Phenomenon
#76
Posté 13 novembre 2009 - 08:19
At least you have the option to get the DLC. My updater is borked, so none of the DLC stuff shows up in my game (neither what I should have for pre-ordering, nor the stuff I could purchase). No salesman in my camp, no Wardens Keep, no Soldier's Peak (or whatever it's called).
So if you don't want to spend the money for it, you can have my borked version, and I can have your fully functioning one. Sounds like a deal? No? You want to have the option to download new content you say? Then be happy, and hold off the DLC content until you feel like downloading it.
#77
Posté 13 novembre 2009 - 08:33
KilrB wrote...
friketje1 wrote...
But is there anyone that thinks like, hey, realy liked that 1 hour quest, this is totaly worth my money, how nice from the bioware people that they give us extra content for a price, this makes my game so much better.
I dont mind dlc, or the price they ask for it, or how it is being sold, but a company should at least try to please customers for the money they charge, and this dlc is rip off, no more, no less.
Im not mad or anything, but saying this dlc is value for money or being pleased with is is a bit weird.
Not "value for the money" huh?
How much did you pay for your last Happy Meal?
How long did IT take to make?
How long did it take you to eat it?
Can you eat it the whole thing 6 different ways?
Can you share it with someone else AFTER you've eaten it?
Can you eat it again in a year or two and enjoy it just as much?
Have any of you whining and complaining about $7 ever actually worked a job to support your family?
How much is the fruit of YOUR labor worth?
Join the real world, get a job and stop sponging off mommy!
And stop whining about the OPTIONAL DLC ...
And you please stop telling other people what they have to say or think!
It's valid to think of the WK as being not worth the money. Comparing the gaming value you get from the original game (lets say it costs $50) to the WK ($7) you could calculate this:
DA:O gives you some 40 hrs of fun (most likeley even more)
WK gives you 1 hour MAX (more likely some 30 mins, but let's not be picky here)
So the time/$ ratio is 1.25 for DA:O and 7 for WK, meaning for one hour of fun you have to pay $1.25 and $7 respectively. This means that WK is almost 6 imes more expensive compared to the original game.
Now, if you also include the developing time of DA:O (here they had to make the complete new game: engine, ruleset, content, ...) and WK (here they only had to produce more content), the picture becomes even worse.
Anyway, I can live with ppl being willing to pay that much money for the WK - my opinion is not to encurage companies to continue this rip off.
#78
Posté 13 novembre 2009 - 08:41
I went with the Steam Digital Deluxe Edition, but my colleague has the Collector's and is getting his internet sorted out shortly, he will be thoroughly disappoint if he has to still buy Warden's Keep. We were under the impression that the Digital Deluxe was simply the digital version of the Collector's.
#79
Posté 13 novembre 2009 - 08:48
You're paying $7 to fund continued patching and support for future DLC for the game.
#80
Posté 13 novembre 2009 - 08:50
it breaks the imersivness having some idiot character just pop up out of no where...give you a quest and then youre taken out of the game to buy it. truly awful job.
there is no reason to see the guy in you camp untill AFTER you purchase the dlc. we dont need someone in game pushing it on us. we all know theres dlc to buy, let us choose to buy it or not without being prodded to do so.
it really soured the otherwise great flavor of this game.
ea..we all hate you. youre going to drive bioware right into the ground.
#81
Posté 13 novembre 2009 - 09:08
I believe the released DLCs are part of a market study from EA, Bioware or whoever. Companies are always trying to figure out the maximum price the consumer would pay.
Lets assume you are the big boss and have a team working on a DA expansion pack of lets say 40 hours playing time, with the corresponding new features, lore etc. Now you as the decision maker, have 2 options:
1. Release the content as a traditional expansion pack, price around 30$
2. Release 20 separate DLCs over time, 2hour per DLC, at 7$ equals 140$
IF (and that is the point) the DLCs are selling well, do you REALLY doubt what decision to take?
The only way to have traditional expansion packs traditionally priced in the future is that overpriced DLCs do not sell.
So, say no to overpriced, short content. We will have a better future.
Modifié par pulcherrima, 13 novembre 2009 - 09:09 .
#82
Posté 13 novembre 2009 - 09:24
#83
Posté 13 novembre 2009 - 09:27
Trajan60 wrote...
No one is forcing you to buy it.
But they're manipulating me to do so. That's worse in some sense.
#84
Posté 13 novembre 2009 - 09:43
The NPC is there for a reason and one reason only. To tempt you into buying some Downloadable Content.
Seeing that you also have a menu option when starting the game to buy DLC, I can't justify the reason for having an NPC baiting you even further.
But, to compromise, I'd love to see a menu option you could tic / untic as you saw fit.
"Show DLC NPC" - Enabled / Disabled.
That'd solve the problem for all parties as far as I see it.
#85
Posté 13 novembre 2009 - 10:04
imkaoo wrote...
Trajan60 wrote...
No one is forcing you to buy it.
But they're manipulating me to do so. That's worse in some sense.
As oppose to some other way of advertising it?
#86
Posté 13 novembre 2009 - 10:06
Molton4 wrote...
no i think EA threw there weight around and made Bioware put him in thereBryy_Miller wrote...
Molton4 wrote...
I thought DA:O was a great game, But them placing that "Virtual Sale's man" in the game is just wrong. You can call me a conspiracist, but i believe that was placed there by EA to trying to get some cash out of our loyalty we have for Bioware.
Wait, are you saying that EA had their programmers go in and reprogram, reanimate, reskin, and retexture part of the game behind BioWare's back? And then set up BioWare Points behind BioWare's back?
"And then set up BioWare Points behind BioWare's back?"
I bet you also think that Microsoft makes video games because they can, and that Nintendo just makes Wii Fit for money.
#87
Posté 13 novembre 2009 - 11:23
Scorus wrote...
I'm kind of torn on the subject...
The NPC is there for a reason and one reason only. To tempt you into buying some Downloadable Content.
Seeing that you also have a menu option when starting the game to buy DLC, I can't justify the reason for having an NPC baiting you even further.
But, to compromise, I'd love to see a menu option you could tic / untic as you saw fit.
"Show DLC NPC" - Enabled / Disabled.
That'd solve the problem for all parties as far as I see it.
well no it wouldnt solve the problem for the game company.
they already know that we already know about the dlc....they know that we know what it is and how to buy it.
the npc salesman isnt needed at all...they want him there to pester us into buying. having the option to turn him off doesnt make sense as far as the game company is concerned.
just like tv doesnt give you an option to turn off commercials. sure you can change the chanel, go make a sandwich or whatever...but theyre gonna play the commercials regardless. advertising is a huge business... and as far as ea is concerned having free comercials (hell its not even free...we already baught the game....were paying them to see it) enbeded in the game is even better than tv ad campaigns. its reaching thier exact target audience.....and doesnt cost a dime. compare that to the hundreds of thousands of dollars they are spending on tv ads.
#88
Posté 13 novembre 2009 - 11:32
...
they already know that we already know about the dlc....they know that we know what it is and how to buy it.
the npc salesman isnt needed at all...they want him there to pester us into buying. having the option to turn him off doesnt make sense as far as the game company is concerned.
just like tv doesnt give you an option to turn off commercials. sure you can change the chanel, go make a sandwich or whatever...but theyre gonna play the commercials regardless. advertising is a huge business... and as far as ea is concerned having free comercials (hell its not even free...we already baught the game....were paying them to see it) enbeded in the game is even better than tv ad campaigns. its reaching thier exact target audience.....and doesnt cost a dime. compare that to the hundreds of thousands of dollars they are spending on tv ads.
That's it.
Also: remember some 5 years back, when Bioware proudly announced that they'd work on a new "next generation" CRPG? NOW we know WHAT they actually meant with "next generation" ...
#89
Posté 13 novembre 2009 - 11:40
roku wrote...
well no it wouldnt solve the problem for the game company.
they already know that we already know about the dlc....they know that we know what it is and how to buy it.
the npc salesman isnt needed at all...they want him there to pester us into buying. having the option to turn him off doesnt make sense as far as the game company is concerned.
just like tv doesnt give you an option to turn off commercials. sure you can change the chanel, go make a sandwich or whatever...but theyre gonna play the commercials regardless. advertising is a huge business... and as far as ea is concerned having free comercials (hell its not even free...we already baught the game....were paying them to see it) enbeded in the game is even better than tv ad campaigns. its reaching thier exact target audience.....and doesnt cost a dime. compare that to the hundreds of thousands of dollars they are spending on tv ads.
Well, it's not like you have cutscenes with Alistair popping open a Coke, Morrigan sitting at a table having a cup of coffee from Star Bucks, and rogues buying Nike sneakers with +stealth +running here. :OI think you are, in otherwords, strongly exadurating here.
I'm a strong fan of choice. Adding an option to enable or disable the DLC NPC(s) would lessen the "hate" so people who can't stand the immersion crush can simply disable him. Or better yet, have the NPC disabled by default, so the people who want to be alerted once something new is available will see the quest NPC.
#90
Posté 13 novembre 2009 - 11:41
#91
Posté 13 novembre 2009 - 11:44
Scorus wrote...
roku wrote...
well no it wouldnt solve the problem for the game company.
they already know that we already know about the dlc....they know that we know what it is and how to buy it.
the npc salesman isnt needed at all...they want him there to pester us into buying. having the option to turn him off doesnt make sense as far as the game company is concerned.
just like tv doesnt give you an option to turn off commercials. sure you can change the chanel, go make a sandwich or whatever...but theyre gonna play the commercials regardless. advertising is a huge business... and as far as ea is concerned having free comercials (hell its not even free...we already baught the game....were paying them to see it) enbeded in the game is even better than tv ad campaigns. its reaching thier exact target audience.....and doesnt cost a dime. compare that to the hundreds of thousands of dollars they are spending on tv ads.
Well, it's not like you have cutscenes with Alistair popping open a Coke, Morrigan sitting at a table having a cup of coffee from Star Bucks, and rogues buying Nike sneakers with +stealth +running here. :OI think you are, in otherwords, strongly exadurating here.
I'm a strong fan of choice. Adding an option to enable or disable the DLC NPC(s) would lessen the "hate" so people who can't stand the immersion crush can simply disable him. Or better yet, have the NPC disabled by default, so the people who want to be alerted once something new is available will see the quest NPC.
i think you completely missed my point.
you may be a strong fan of choice.....but large corporations are not. they will NEVER give you the opprotunity to turn off thier commercial.
its just not in thier best interest.
Modifié par roku, 13 novembre 2009 - 11:52 .
#92
Posté 13 novembre 2009 - 12:00
#93
Posté 13 novembre 2009 - 12:05
that's exactly what they're doing. are you sarcastic or really ignorant?Bryy_Miller wrote...
Molton4 wrote...
no i think EA threw there weight around and made Bioware put him in thereBryy_Miller wrote...
Molton4 wrote...
I thought DA:O was a great game, But them placing that "Virtual Sale's man" in the game is just wrong. You can call me a conspiracist, but i believe that was placed there by EA to trying to get some cash out of our loyalty we have for Bioware.
Wait, are you saying that EA had their programmers go in and reprogram, reanimate, reskin, and retexture part of the game behind BioWare's back? And then set up BioWare Points behind BioWare's back?
"And then set up BioWare Points behind BioWare's back?"
I bet you also think that Microsoft makes video games because they can, and that Nintendo just makes Wii Fit for money.
Microsoft just went Console and Videogames because they realized they could monopolize more than just the OS market. imagine if these guys decide to charge your cmputer usage per hour, and at the same time locks any chance of reformatting. (not gonna happen, but they have the theoretical power)
Nintendo just makes their games because they can, no doubt. they get all the Kid franchises and the **** Japanese "Emo-porn" rpgs and some thrash-titles from people who doesn't have any insight into what a good game is. the only proper Wii games nowadays are Nintendos own old franchises.
it's all about the money.
as for EA being the root of all evil... get a grip, honestly, they've got so many developers under their wing that the possibility of them even spending any sort of energy on "forcing" sales techniques down Biowares throat is below Zero. Bioware and EA have both stated that Bioware still operates and manages as an independent company.
last of all, DLC is nice. DLC disc compilations is even better but Expansions is just the best way to expand on an immersive game.
now, don't wage a personal crusade against me, it's very immature and annoying. if you all want to be taken seriously, you'll need to learn to speak "adult" even better if you could speak "lawyer" although i hate the latter, it's just to posh.
#94
Posté 13 novembre 2009 - 12:34
Luckily i did not buy wardens keep after the ME1 DLC crap junk ****... I did try to warn my friend but he went and bougth the Wardens Keep DLC and... he compelted it in around 22min...
22!?!?! Bioware when you said how long it would last you said 4-6hours. Yet my friend (that is in my opinion slow) completed it in 22min. Bad things: Short... Short short short short... You can't enter the keep after (wtf is up with that?).But there was ofc a few good points: Story, area design and so on.
Now back to my opinion. So it lasted him 22min when bioware said 4-6 hours. When do the lying stop? Where is the quality and length check? Sure it have quality... for the 22min it lasted. But what about time? 7$ for 22min is ALOT.
Not that Bioware or EA will care. EA at this moment are swimming around in their pool of money that the DLC made. Bioware are probably working on something else and will soon forget this game.
*sigh*
Also i would rather have expansions then DLC.
#95
Posté 13 novembre 2009 - 01:17
i think the best option is a mod that changes the salesman into an enemy NPC after a dialog option where you can tell him to go **** himself. then you and the entire camp can squish him into mabari koolaid.Scorus wrote...
I'm kind of torn on the subject...
The NPC is there for a reason and one reason only. To tempt you into buying some Downloadable Content.
Seeing that you also have a menu option when starting the game to buy DLC, I can't justify the reason for having an NPC baiting you even further.
But, to compromise, I'd love to see a menu option you could tic / untic as you saw fit.
"Show DLC NPC" - Enabled / Disabled.
That'd solve the problem for all parties as far as I see it.
#96
Posté 13 novembre 2009 - 01:28
Bioware should be ashamed that it let EA pull such a sleezy tactic. I for one would like to demand that the NPC and Quest be removed from our camp unless we download the DLC! Bioware this sort of thing just begs people to pirate your games, don't do that crap!
Modifié par ValentineHeart82, 13 novembre 2009 - 01:32 .
#97
Posté 13 novembre 2009 - 01:35
ValentineHeart82 wrote...
I was truly disgusted with the way EA-Bioware handeled the DLC. I wouldn't mind if the NPC with the quest only appeared in my camp if I bought the DLC, or if he didn't have a huge quest marker over his head and simply left me a notice about it then left, but the fact that he's there in MY camp with a huge BEACON over his head saying "Please help me with Warden's Keep, Buy from EA!" pisses me off.
Bioware should be ashamed that it let EA pull such a sleezy tactic. I for one would like to demand that the NPC and Quest be removed from our camp unless we download the DLC! Bioware this sort of thing just begs people to pirate your games, don't do that crap!
Just make a mod to do that.
#98
Posté 13 novembre 2009 - 01:36
FYI, the salesman that never breaks character ruins immersion? I reckon the entire thread is smoking something.
#99
Posté 13 novembre 2009 - 01:54
Correct. The Digital Deluxe Edition comes with Warden's Keep, The CE does not.Black--Hand wrote...
Could I just clarify here, that the retail Collector's Edition does not include Warden's Keep? (apparently I'm behind with the times)
So after you finish the quest, does the npc leave your camp? Or is he permanently stationed there to let you know when new content is available?
Modifié par daem3an, 13 novembre 2009 - 01:55 .
#100
Posté 13 novembre 2009 - 02:06
Warden's Keep = $7, 30 minutes of gameplay
Let's say that Bioware included another 20 "great value" mini quest DLC options. This would be an extra TEN HOURS of gameplay, and cost $140. I'm sure the DLC fanboys would jump at this glorious opporunity, yes?
/sarcasm off
DLC is good
Bioware is good
Value for money is good
EA is bad
Modifié par Melf_Himself, 13 novembre 2009 - 02:07 .





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