Don't really care for another companion. I'm limited to three as it is.kansadoom wrote...
Ummm the stone prisoner is substational as you get a completley new companion with dialouge, if you just do the quest yes its just about an hour but if you have the companion i think you will find that you got better value for your money
Warden's Keep - A Truly Fascinating Phenomenon
#126
Posté 15 novembre 2009 - 11:41
#127
Posté 15 novembre 2009 - 12:17
Yes the NPC in camp does nothing other then have a big exclamation mark over his head to indicate a quest (without even the slightest hint that DLC is required), but how long is it until you get random encounters with NPC's saying Oh our village needs saving from a rampaging dragon (buy rampaging dragon DLC)?
How long is it until nearly every random encounter is an advertisement for DLC or some other product?
I expect we will see the 'Traditional' expansion packs to the game... Afterall it's a way that EA can make yet more money selling new areas as well as previous content to people who've already bought half of it.
Modifié par Legion-001, 15 novembre 2009 - 12:18 .
#128
Posté 15 novembre 2009 - 12:56
Stone Prisoner was great because it lasts you the entire game if you so choose, legitimately. I don't mean you intentionally try to draw it out by reading at a pre-K level all the codex entries like some people suggest for Warden's Keep to make it longer.
#129
Posté 15 novembre 2009 - 12:59
#130
Posté 15 novembre 2009 - 01:12
Legion-001 wrote...
Will the DLC supporters get it into your heads that it isn't so much about the price of the DLC as the method in which they choose to advertise it.
Yes the NPC in camp does nothing other then have a big exclamation mark over his head to indicate a quest (without even the slightest hint that DLC is required), but how long is it until you get random encounters with NPC's saying Oh our village needs saving from a rampaging dragon (buy rampaging dragon DLC)?
How long is it until nearly every random encounter is an advertisement for DLC or some other product?
I expect we will see the 'Traditional' expansion packs to the game... Afterall it's a way that EA can make yet more money selling new areas as well as previous content to people who've already bought half of it.
what is it that makes people so afraid of seeing that npc?
There must be some inner conflict between wanting the content and resenting the additional fee. Perhaps once there are 10 choices, as opposed to 2, people will come to the realization that extra content is available but not required and feel less angst about seeing it.
And I am not so sure we will see any major expansion with this graphic engine. It's ok but that's about it.
#131
Posté 15 novembre 2009 - 01:20
That breaks immersion (like having quests listed in a "premium" category).
It's really not about the money but about the way DLC stuff is introduced in game. Hopefully the next DLCs will not actually advertise themselves in game (the only way to do that as far as I can see would be if patches included that advertisement).
#132
Posté 15 novembre 2009 - 02:04
Kelston wrote...
blugobi wrote...
I paid 65 bones for my game and all the "extras" and i have close to 150 hours played on 1.5 play throughs.
What? That's disturbing and a completely unrealistic measure for people. If you've logged 150 hours into the game already, that means you've spent nearly 60% of the time between November 3rd and right now just playing Dragon Age.
So what you're telling me is that if you dont go to school and don't work and do nothing but eat and play Dragon Age, Warden's Keep is worth the money?
That's the most mind-numbingly dumb argument I have ever read from mindless DLC supporters. Holy mother of god, 60% of your time is spent on this game? Really? This is the argument you're going to use to convince us?
its called a vacation...and it sounds like you need one
#133
Posté 15 novembre 2009 - 03:41
Trelow-LMG wrote...
I had to go to work for what, 12 minutes to pay for it? Seems worth it to me.
Oh... Taxes. Right.
#134
Posté 15 novembre 2009 - 04:14
Offering paid DLC right from the start, I've made mention before, having DLC offered for a price, so soon after the games launch was just tacky. And obviously, we are seeing the fallout from it, like what we are observing here.
#135
Posté 15 novembre 2009 - 04:53
I wouldint be suprised if a mod that removes the npc isint out by the end of the month.
#136
Posté 15 novembre 2009 - 04:59
Ghandorian wrote...
Legion-001 wrote...
Will the DLC supporters get it into your heads that it isn't so much about the price of the DLC as the method in which they choose to advertise it.
Yes the NPC in camp does nothing other then have a big exclamation mark over his head to indicate a quest (without even the slightest hint that DLC is required), but how long is it until you get random encounters with NPC's saying Oh our village needs saving from a rampaging dragon (buy rampaging dragon DLC)?
How long is it until nearly every random encounter is an advertisement for DLC or some other product?
I expect we will see the 'Traditional' expansion packs to the game... Afterall it's a way that EA can make yet more money selling new areas as well as previous content to people who've already bought half of it.
what is it that makes people so afraid of seeing that npc?
There must be some inner conflict between wanting the content and resenting the additional fee. Perhaps once there are 10 choices, as opposed to 2, people will come to the realization that extra content is available but not required and feel less angst about seeing it.
And I am not so sure we will see any major expansion with this graphic engine. It's ok but that's about it.
Did you even READ my post?, the problem is what that NPC represents and all of the potential implications of that, and it's as immersion breaking as having a wall of scrolling text at the end with well done you have defeated the archdemon, blah, blah, blah.
#137
Posté 15 novembre 2009 - 05:07
I dislike the execution VERY much. That idiot in my camp with the exclamation mark over his head needs to get killed.
#138
Posté 15 novembre 2009 - 05:14
blugobi wrote...
its called a vacation...and it sounds like you need one
When I take a vacation, i don't spend 60% of my time doing any one thing. No healthy person should. Maybe for a day or two, but for a two week period? How messed up is your life that you need to spend most of it not participating in it?
Is your perspective so out of whack that you are really trying to convince people that what you're doing is healthy and should be the norm to justify Warden's Keep?
For 11 days straight, you spent 14 hours in a game... that you already beat nearly twice. Get some help or tune into reality because if that's what it takes to make Warden's Keep "worthwhile", there is a HUGE problem.
Modifié par Kelston, 15 novembre 2009 - 05:15 .
#139
Posté 15 novembre 2009 - 06:30
Kelston wrote...
blugobi wrote...
I paid 65 bones for my game and all the "extras" and i have close to 150 hours played on 1.5 play throughs.
What? That's disturbing and a completely unrealistic measure for people. If you've logged 150 hours into the game already, that means you've spent nearly 60% of the time between November 3rd and right now just playing Dragon Age.
So what you're telling me is that if you dont go to school and don't work and do nothing but eat and play Dragon Age, Warden's Keep is worth the money?
That's the most mind-numbingly dumb argument I have ever read from mindless DLC supporters. Holy mother of god, 60% of your time is spent on this game? Really? This is the argument you're going to use to convince us?
and your uninspiring use of a sledgehammer right here is inspiring and convincing, how? you sound like a high school jock right now, as if gaming for extensive periods is any worse than beating nerds, playing football, wrestling, working like a labor horse, spreading aids or raising your children. please enlighten me.
i clocked 64 hours and i feel i played extensively and i'm currently catching up on school and friends.
don't be too quick to judge people, it'll come back and dance on your face fast enough.
#140
Posté 15 novembre 2009 - 06:31
KilrB wrote...
Not "value for the money" huh?
How much did you pay for your last Happy Meal?
How long did IT take to make?
How long did it take you to eat it?
Can you eat it the whole thing 6 different ways?
Can you share it with someone else AFTER you've eaten it?
Can you eat it again in a year or two and enjoy it just as much?
Have any of you whining and complaining about $7 ever actually worked a job to support your family?
How much is the fruit of YOUR labor worth?
Join the real world, get a job and stop sponging off mommy!
And stop whining about the OPTIONAL DLC ...
Sorry but that is very poor reasoning. The CPU in my computer cost about $100 yet is made up of cutting edge technology, millions of transistors, and took tens of thousands of man hours to design and manufacture. My wife's shoes cost $300 yet required a couple hours for one man to design and 20 minutes for a Southeast Asian laborer to manufacture. The point is you cant compare items across mediums. If I were to buy a $7 fast food meal and open the cardboard box to find three onion rings and a thimblefull of cola I would be disapointed as well. Sure they may be very highest quality onion rings, but I would probebly still feel a bit cheated.
Modifié par horang, 15 novembre 2009 - 06:33 .
#141
Posté 15 novembre 2009 - 06:38
The WK was overpriced, definitely not worth 7 bucks, 3 would have been ideal. What's not acceptable is another gawdawful point system to try and convince me that I'm not spending real money, I'm spending points!
At least it isn't XBoxLive, I'll never forgive Bethesda for trying to ram that down my throat with Fallout3.
#142
Posté 16 novembre 2009 - 04:38
BomimoDK wrote...
i clocked 64 hours and i feel i played extensively and i'm currently catching up on school and friends.
You clocked 64. He clocked over 150. There is a bit of a difference there. You thought you played too much and he played 2.5 times MORE THAN YOU.
I'm being a high school jock for saying that his argument is disturbing? Really? You think it's normal for someone to spend 60% of the day for 11 days in a row playing a video game?
Do you even understand perspective?
#143
Posté 16 novembre 2009 - 08:51
BomimoDK wrote...
that's exactly what they're doing. are you sarcastic or really ignorant?Bryy_Miller wrote...
Molton4 wrote...
no i think EA threw there weight around and made Bioware put him in thereBryy_Miller wrote...
Molton4 wrote...
I thought DA:O was a great game, But them placing that "Virtual Sale's man" in the game is just wrong. You can call me a conspiracist, but i believe that was placed there by EA to trying to get some cash out of our loyalty we have for Bioware.
Wait, are you saying that EA had their programmers go in and reprogram, reanimate, reskin, and retexture part of the game behind BioWare's back? And then set up BioWare Points behind BioWare's back?
"And then set up BioWare Points behind BioWare's back?"
I bet you also think that Microsoft makes video games because they can, and that Nintendo just makes Wii Fit for money.
Microsoft just went Console and Videogames because they realized they could monopolize more than just the OS market. imagine if these guys decide to charge your cmputer usage per hour, and at the same time locks any chance of reformatting. (not gonna happen, but they have the theoretical power)
Nintendo just makes their games because they can, no doubt. they get all the Kid franchises and the **** Japanese "Emo-porn" rpgs and some thrash-titles from people who doesn't have any insight into what a good game is. the only proper Wii games nowadays are Nintendos own old franchises.
I was being sarcastic. You, on the other hand, have a really funky and unrealistic view of why video games are made.
Nobody makes ANYTHING in the field of consumerism "because they can". If that was the case, they wouldn't do it. Why? Because the risk of losing your investment is too high.
#144
Posté 16 novembre 2009 - 03:53
KilrB wrote...
friketje1 wrote...
But is there anyone that thinks like, hey, realy liked that 1 hour quest, this is totaly worth my money, how nice from the bioware people that they give us extra content for a price, this makes my game so much better.
I dont mind dlc, or the price they ask for it, or how it is being sold, but a company should at least try to please customers for the money they charge, and this dlc is rip off, no more, no less.
Im not mad or anything, but saying this dlc is value for money or being pleased with is is a bit weird.
Not "value for the money" huh?
How much did you pay for your last Happy Meal?
How long did IT take to make?
How long did it take you to eat it?
Can you eat it the whole thing 6 different ways?
Can you share it with someone else AFTER you've eaten it?
Can you eat it again in a year or two and enjoy it just as much?
Have any of you whining and complaining about $7 ever actually worked a job to support your family?
How much is the fruit of YOUR labor worth?
Join the real world, get a job and stop sponging off mommy!
And stop whining about the OPTIONAL DLC ...
Blah, blah, blah. "I gotta feed my kids!"
Yeah, it's true, $7 isn't a lot of money, even those of use with the worst jobs can come up with that in 1 hour of work. But that doesn't mean that $7 is a value. It took me 60 hours to play the main game, I paid $60 for that opportunity. Now that's one hell of a value, I don't expect that DLC should be that kind of bargain, but I also expect it to NOT be a rip-off. At best "Warden's Keep" was a 1 hour play through, meaning that after we buy 15-20 such expansions (the equivalent of a more typical Bioware expansion pack) we'll have payed between $105-140. Does that still sound like a good deal to you guys? That sounds a lot more like they're expecting to be able to nickle and dime us, presuming an attitude of "It's the same price as a Happy Meal!" rather than that we should acknowledge the fact that, when totaled, up we're getting GOUGED, no ifs, ands, or buts.
Modifié par Jon_Samuelson, 16 novembre 2009 - 04:50 .
#145
Posté 16 novembre 2009 - 06:51
Because I've bought 10$ games* that are worth more than ALL of the the DLC content I've seen so far, for both Mass Effect AND Dragon Age, combined.
Because I've seen free game updates that make more changes to the core game.
Methinks I'll stick to expansion packs. DA:O is a great game, but this DLC is just...sub-par.
*Take a peek at Fort Zombie. Best 10$ I ever spent.
#146
Posté 16 novembre 2009 - 07:03
So clear your mind, young padawan, and ask this: is up to 150 hours of gameplay without any DLC good value for $50, or whatever you paid for this game.
To which I would answer: yes, yes it is. It's socking good value.
So, do I wish that a salesman did not appear in my camp. Yes, yes I do. Suspension of disbelief. Do I wish that bankers were all dragged out to the stocks for a thoroughly good pelting with eggs? Most certainly. Do I wish that I actually could summon fireballs from my fingertips, and revel in magnificent devastation? From time to time, even in my late 30s with 2 children, yes, yes I do.
Do I feel I got my money's worth with vanilla Dragon Age? 15% of my way through the game, even if it now crashes and fails, yes, yes I do.
#147
Posté 17 novembre 2009 - 08:29
Anyone noticed how having a companion from a strange race or some really far-out combo is almost a norm in RPGs? For me, the novelty value runs out very fast.
I'd rather have more normal characters (humans, dwarfs, elves) then any golems, half-dragons, spirits or whatever. Especially dwarfs. You usully get ONE in a game.
EDIT: Dog does not count. He is awesome.
Modifié par Lotion Soronnar, 17 novembre 2009 - 08:29 .
#148
Posté 17 novembre 2009 - 09:23
#149
Posté 25 novembre 2009 - 12:27
Must there be?Ghandorian wrote...
what is it that makes people so afraid of seeing that npc?
There must be...
Lotion Soronnar, I can't comment much about regular DLC as I haven't dealt with it much, but I agree that there are inexpensive games out there which are better picks than these DLC. Speaking of which, downpriced oldies can be great. Sid Meier's Alpha Centauri, for instance, is probably the best turn-based strategy game ever made, and it has that ability to make hours pass like minutes.
As for novelty characters, I agree the novelty definitely wears out, but there's still some appeal to Shale as a regular character. That said, Shale has some crippled gameplay (no skills, horrible gearing) that make me want to avoid putting Shale in my party.
MarkyT, thanks for your input but I think you completely failed to respond to... well... anything.
Kail Ashton, I think most of the people who buy the DLC tend to be suckered in with the ads and discover that the content they received was not quite the amount they expected.
Modifié par Mad Method, 25 novembre 2009 - 12:51 .
#150
Posté 25 novembre 2009 - 12:35





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