if( WR_GetPlotFlag(PLT_Player_DEFINED, Player_DEFINED_AT_LEAST_level18)
== FALSE )
return;
Any help would be apreciated
Proleric1 wrote...
You'd want to trap the PLAYER_LEVELUP event in the player script.
GetLevel will tell you what level the player has achieved.
You might want to set a plot flag when the item is given, to prevent it being awarded twice (though that's belt-and-braces).