Patching the Claymore
#1
Posté 20 septembre 2010 - 01:35
#2
Posté 20 septembre 2010 - 01:39
The reload trick is easy to do, but just feels like cheating for me.
#3
Guest_Guest12345_*
Posté 20 septembre 2010 - 02:18
Guest_Guest12345_*
#4
Posté 20 septembre 2010 - 02:23
#5
Posté 20 septembre 2010 - 03:06
#6
Posté 20 septembre 2010 - 03:12
cihimi wrote...
Make it as fast as the Scim and an ammo load like the Rev. Then color it shocking fushia and everytime you fire, sparklies fly all over the scene. Oh, also make it bigger and longer, with a switch that makes it throw warp bombs.
might as well make each pellet a mini-cain while your at it.
Modifié par Narosian, 20 septembre 2010 - 03:13 .
#7
Posté 20 septembre 2010 - 04:40
Modifié par godlike13, 20 septembre 2010 - 08:31 .
#8
Guest_Aotearas_*
Posté 20 septembre 2010 - 08:46
Guest_Aotearas_*
The reload trick makes this weapon perfect, so ask for stuff like Eviscerator range and/or double barrels?
Just patch the reload time to equal the time you need to reload with using the trick and the weapon is perfect. That's how easy it is.
#9
Posté 20 septembre 2010 - 10:37
Modifié par godlike13, 20 septembre 2010 - 10:38 .
#10
Posté 20 septembre 2010 - 12:26
I doubt they'll ever patch it, but hopefully if the claymore returns in Mass Effect 3 it will be fixed in some way.
Until then, Geth Pulse Shotgun for the win.
#11
Posté 20 septembre 2010 - 12:42
I think the Revenant does too, although it's not so critical there.
I have to say though I don't like using the GPS for my vanguard. For some reason I found the Eviscerator better. I use the GPS on every other character if I can though.
Now I'm using the Claymore, not because it's best, but because it sounds cool, it looks cool, and it could break a normal humans arm
#12
Posté 20 septembre 2010 - 01:26
@ termokanden I think the Revenant is fine, it just seems weak because of another design oversight: The Mattock fire rate should really be capped at a tenth of it current amount (would only be noticable in a AR)..
The collector ship weapons should be significantly better than the standart or DLC stuff. So yes, upgrade the Claymore. And downgrade the Mattock.
#13
Posté 20 septembre 2010 - 01:42
I really do think the Collector ship weapons should be the best, not the DLC weapons you get from the very beginning of the game. That's also what I meant with the Revenant. Why have it as the ultimate upgrade when it's not the best?
Modifié par termokanden, 20 septembre 2010 - 01:43 .
#14
Posté 20 septembre 2010 - 02:15
Forst1999 wrote...
I think initally Bioware overestimated the quality of shotguns, so the 3 old ones were actually to weak.
I have to disagree with you here. The wide spread of the Katana and Scimitar ensure that they will always be useful for frenetic face to face combat. The GPS has an odd delay that, while you can certainly get used to it, isn't optimal for a Heavy Charge build. And I know the Eviscerator is a great weapon, but it doesn't get much use from me due to its strength at mid-range. The spread is too tight for my taste.
#15
Posté 20 septembre 2010 - 04:52
As far as DLC weapons go they've kind of put themselves between a rock and a hard place and they did much the same with Dragon Age DLC weapons and armor. It's hard to imagine a sale pitch consisting of, these weapons and armor aren't any better than what you already paid for and got with the game, but spend money on them any way.
I think they've actually done a better job with ME 2 DLC (I NEVER used any DA:O dlc cause the game is more gear dependent which makes getting ubre gear ubre early even worse) but personally I think they would have been better off sticking to content other than weapons and armor.
Modifié par sinosleep, 20 septembre 2010 - 04:56 .
#16
Posté 20 septembre 2010 - 05:52
Narosian wrote...
cihimi wrote...
Make it as fast as the Scim and an ammo load like the Rev. Then color it shocking fushia and everytime you fire, sparklies fly all over the scene. Oh, also make it bigger and longer, with a switch that makes it throw warp bombs.
might as well make each pellet a mini-cain while your at it.
#17
Posté 20 septembre 2010 - 06:33
From now on it will be DLC and/or increasingly hard to mod and unsupported modding only.
Had the community been supported with a SDK or official modding tool, the claymore would've had the reload time and animation corrected and no one would've purchased the DLC for the shotgun.
Which is sad since the competition between mod and dlc should've resulted in better DLC, but never really did and never will.
Plus, I don't use shotguns. I feel i'm doing something wrong by allowing targets to get close enough for shotguns to be useful/necessary. I'd rather use a pistol.
#18
Posté 20 septembre 2010 - 06:34
#20
Posté 20 septembre 2010 - 07:31
#21
Posté 20 septembre 2010 - 07:42
I like ME2's shotguns, very well balanced and deadly used right. Claymore is the unique SG and has all the trademarks the ultimate SG should have - the look, recoil, sounds - it requires some skill to get the most out of it though, but Claymore is far from being OPed (unlike the GPS, I don't consider this thing a SG, but it's the most effective 'shotgun' in ME2. If you're looking for firepower and the ability to use it at medium range, the GPS is what you need).
Only bad thing about Claymore is that only two classes can get one (without modding that is
#22
Posté 20 septembre 2010 - 07:59
The Revenant fell into a similar trap due to the Mattock.
#23
Posté 20 septembre 2010 - 08:01
#24
Posté 20 septembre 2010 - 08:15
sinosleep wrote...
The reload trick really only comes into play when facing high level mobs or large groups. It still one shots like nobody's business so on the whole even without the reload trick it's certainly not an awful weapon.
It's not that the Claymore is BAD... it's just that taking it means no Mattock/Viper for your Vanguard, and no Widow for your soldier. I think many players would rather have a decent shotgun with great backup, than a decent shotgun with *no* backup.
In short, what you get isn't much compared to what you give up. It is pretty manly though.
Modifié par Optimystic_X, 20 septembre 2010 - 08:16 .
#25
Posté 20 septembre 2010 - 08:16
Bozorgmehr wrote...
I don't understand what's debated here. The OP is arguing to upgrade the Claymore because it's not much of an improvement compared to other SGs damage wise, without using the 'reload trick'. This is true, but even without using the 'reload trick' Claymore still is only reliable oneshot SG (no melee). The 'reload trick' has nothing to do with Claymore, you can (and most people already do) use 'reload trick' using any weapon. Claymore only benefits most coz it has to be reloaded every single shot.
I like ME2's shotguns, very well balanced and deadly used right. Claymore is the unique SG and has all the trademarks the ultimate SG should have - the look, recoil, sounds - it requires some skill to get the most out of it though, but Claymore is far from being OPed (unlike the GPS, I don't consider this thing a SG, but it's the most effective 'shotgun' in ME2. If you're looking for firepower and the ability to use it at medium range, the GPS is what you need).
Only bad thing about Claymore is that only two classes can get one (without modding that is)
The Claymore seems to fall behind every shotgun without the reload trick. The fact that the Claymore benefits most from the reload trick as you said is not an argument in the Claymore's favor. It's an exploit people use because the thing is so underpowered otherwise. It seems like some people here have convinced themselves that the Claymore is an awesome weapon because it just so happens to be the gun that requires an exploit that none of the other guns need to fulfill their role appropriately. All other weapons in the game are very well balanced and can easily be used without the reload trick. And to reiterate: the reload trick is not nearly as helpful on the xbox as it is on the PC which is a moot point anyway because it is still an exploit, not a feature of the game's combat.




Ce sujet est fermé
Retour en haut







