Modifié par Blackomen, 20 septembre 2010 - 07:43 .
Custom Item scrpit
Débuté par
Blackomen
, sept. 20 2010 07:41
#1
Posté 20 septembre 2010 - 07:41
I was wondering if there was anyone out there that is good with scripting that can make me a working script to give multiable items in my Assassini/ranger gear set.. all credit will be given to you for you script if I choose to release it to the public.. but I need it to be a working script as of patch 1.4 any help is greatly needed.
you can send it to me in a message here or to my e-mail at xanimist@yahoo.com again thanks in advance
#2
Posté 21 septembre 2010 - 01:08
what is a multiable item? if you mean item sets, you don't need to script... have a look at the variables, where it says item set. If you're lazy, add it to an existing uncommon item set with properties that you like... or better still, make a new row in item_sets with a unique ID. Add the properties you want to that row, and set the item set variable on the items to match the ID. No scripts required.
http://social.biowar...ex.php/Item_set
http://social.biowar...ex.php/Item_set
Modifié par mikemike37, 21 septembre 2010 - 01:08 .
#3
Posté 21 septembre 2010 - 07:03
I mean like a full set of gear.. getting a itemset bonus from it really isn't needed. but I tryed to follow WeriKK's custom item guide and followed it to the T.. minus what the the content was named.. which is easy to work around, but the script doesn't place the gear in my Assassins backpack when I load a saved game. A example of what I'm talking about would be like the Black Templars Armors addin, the Arcane Warrior set addin etc...
Modifié par Blackomen, 21 septembre 2010 - 07:12 .
#4
Posté 21 septembre 2010 - 07:40
I'm not sure if that will work directly since those addins are not in your new addin's (the one which has the script) hierarchy.
What you need to do is load the Black Templars Armors dadbdata file (I checked and the author has included that in the dragonagenexus page) into your new module which has the script. Then, export the script and the items and then, load a saved game. You should also uncheck the Black Templars Armor addin from your Installed Addins page or uninstall it to avoid duplicates.
What you need to do is load the Black Templars Armors dadbdata file (I checked and the author has included that in the dragonagenexus page) into your new module which has the script. Then, export the script and the items and then, load a saved game. You should also uncheck the Black Templars Armor addin from your Installed Addins page or uninstall it to avoid duplicates.
#5
Posté 22 septembre 2010 - 12:04
Hehehe ok this is all my fault.. I've never been really good at wording what I mean. What I would like to do is create a Assassin/Ranger Armor set Addin, I was using those 2 addins as an example as to what I need a script for. But I may beable to download the black templar armors dadbdata file and use that script as I know that one works.. I'll just grant credit were credit is due for the script if I choose to release the armor publicy which I very well might granted I can make a pretty balanced set.
#6
Posté 22 septembre 2010 - 12:05
hehe btw I am always looking for people to add as friends to help me get a better grip on this headache Bioware calls the DA toolset... I guess I was spoiled with the NwN toolset, just never was very good at scripting.
#7
Posté 22 septembre 2010 - 02:50
if youre new to the toolset and struggling with stuff, have a look at this thread... im adding to it all the time, but there might already be something of use to you there.
http://social.biowar...9/index/4584918
http://social.biowar...9/index/4584918
#8
Posté 25 septembre 2010 - 12:36
I'll check it out and maybe it will help my noob arse out with working with the toolset. Would love to beable to put mods out there for the public to use.. just atm I can't even make a mod that works for me. ROFL
#9
Posté 25 septembre 2010 - 12:40
hehe, dont worry - try the new creature and conversation one. it includes making a new, playable module.





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