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Throw vs Slam


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64 réponses à ce sujet

#1
Athenau

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Throw has the higher impact force, but does the damage vary depending on whether the target hits something?
 
If so, how do the two compare as far as health damage when:
1.  The thrown target hits an obstacle.
2.  The thrown target gets knocked on their ass but doesn't hit anything (except the ground).

Assuming the heavy variants for both here.

Modifié par Athenau, 21 septembre 2010 - 12:10 .


#2
sinosleep

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This would be very hard to test because throw is WILDLY inconsistent with regards to damage. You can throw two guys in the same room at the same wall and get different damage on each one. It's entirely up to the physics engine and thus quite variable.

#3
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What about throwing enemies from ledges and throws ability to damage defences?

#4
swk3000

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Throw vs. Slam: I'd say Slam wins. Throw may or may not do extra damage. Sure, you can instant kill with it, but you have just as much chance of them hitting the ground before they fly off the edge as you do of throwing them off. Slam may not necessarily be an instant kill, but at least it actually damages the target by slamming them to the ground. Throw is more hit-or-miss. In more ways than one.

#5
Kronner

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Slam easily IMHO .. it is great for insta-Warp explosions. Neither is damage dealing talent.

Modifié par Kronner, 21 septembre 2010 - 06:41 .


#6
OniGanon

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Only two classes have Throw- Adept and Sentinel.



The only use Sentinel would have for Slam is at 1pt to set up a Warp bomb, but you still can't complete the Warp Bomb yourself. Otherwise, Throw is a prerequisite for Warp, so you would only skip it if your bonus is Reave.



On Adept, sure you can replace Pull or Throw with Slam... but why would you?

#7
khevan

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Slam is a good power, but like OniGanon said, the only classes that have access to Throw are the Adept and the Sentinel.

For the Adept, Throw unlocks Pull, which in itself is a better warp-explosion set-up power than Slam is. It's not as effective for an Adept to take Slam as a replacement for Throw, when you need points in throw anyway to unlock Pull.

For the Sentinel, Oniganon touched on it, that Throw unlocks Warp. Warp is an essential power for the Sentinel, unless you're taking Reave, in which case, you don't have the ability to take Slam. You can only take one bonus power unless you're modding the game.

Basically, Slam is great as a bonus power for classes that don't have access to Throw/Pull. It's got decent CC, decent damage, and a nice short cooldown. Each class probably has a bonus power that works best with its particular skill set, but Slam is a good choice if you don't really care about min/max stuff.

But for classes that already have access to Throw, Slam isn't worth it. Adept is best with Warp Ammo to help in the shooting aspect, or with Energy Drain to help with shields.

Sentinel doesn't really need a bonus power, but taking Slam as a replacement for Throw is much less efficient than using Throw and Warp.

Thus, trying to compare the two powers is really kinda pointless in my opinion. Slam is a great power, but there are secondary aspects to Throw for the Adept and Sentinel that make Throw better in the long run.

Just my opinion, YMMV.

Modifié par khevan, 21 septembre 2010 - 07:40 .


#8
Guest_Aotearas_*

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Ähm, khevan, doesn't Pull get unlocked via Singularity?

#9
Athenau

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I was wondering if heavy slam could reliably one shot mooks down to health after a few biotic upgrades. A sentinel has enough cooldown reduction so you could strip defenses with weapon and slam without having to wait.

#10
Mr_Raider

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khevan wrote...

For the Adept, Throw unlocks Pull, which in itself is a better warp-explosion set-up power than Slam is. It's not as effective for an Adept to take Slam as a replacement for Throw, when you need points in throw anyway to unlock Pull.

For the Sentinel, Oniganon tou


singularity unlocks pull.

#11
PsyrenY

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OniGanon wrote...

The only use Sentinel would have for Slam is at 1pt to set up a Warp bomb, but you still can't complete the Warp Bomb yourself. Otherwise, Throw is a prerequisite for Warp, so you would only skip it if your bonus is Reave.


Even WITH Reave I still take throw. On a Sentinel the cooldown is ridiculously low. and since I can strip every defense in the game solo I end up tossing enemies around like frisbees. Fun! ^_^

#12
PsyrenY

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Athenau wrote...

I was wondering if heavy slam could reliably one shot mooks down to health after a few biotic upgrades. A sentinel has enough cooldown reduction so you could strip defenses with weapon and slam without having to wait.


I could try it on a synthetic mission. For missions with organics, Reave is infinitely better vs. health.

#13
OniGanon

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Say... does Slam get a bonus if you use it on a Pulled target, or one held in the air by Singularity?



It'd be kinda funny to Slam someone held by Singularity, they go up, get smashed back into the ground, then get sucked back into the Singularity...



Ah, if only Slam had an aoe version...

#14
khevan

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Neofelis Nebulosa wrote...

Ähm, khevan, doesn't Pull get unlocked via Singularity?


Whoops.  You're right.  I got ahead of myself.  Consider that part of my argument null and void!  I musta flashed back to ME1 where Throw unlocked Lift.  Ah well.  My bad!

Modifié par khevan, 21 septembre 2010 - 04:53 .


#15
Guest_crumbsucker_*

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Slam is awesome(especially on someone whose been pulled).But after playing insanity I switched from slam to warp ammo on my adept and havent missed it since.
Curving a throw around cover to knock enemies into walls or off ledges and pull+throw is just more fun.

#16
RGFrog

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Why take slam? The only way it works for warp 'splosions is if you use Miri or Thane for half of it. Since miri will already have slam, isn't that a bit redundant?

You're far better off with pull as it keeps targets ragdolled longer and thus easier to setup warp combos if that's what you're after.

Yes, slam does some damage and more consistently than throw, but damage really isn't why an adept has throw. It's a defense power that lets you either brush aside (or completely off the map) targets, or push them away if they get too close. And it's cooldown with the CD bonuses means you pretty much have it ready all the time.

I will have to give the pull/slam combo a try, though, but only for giggles. I'd rather waste points in shockwave, myself.

#17
brfritos

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I think Slam works very good with a Vanguard setup, but that's me.

Slam has one advantage, if you spent three points on it, you have a crippling effect that disable the target for a brief period, it work wonders.
And the cooldown it's very fast.

Like OniGanon said, Slam for Adepts or Sentinels are a little dull, there are better powers to choose if you go full biotic like Reave, Warp Ammo, Dominate, Stasis and if you're a Sentinel you can add tech to the list, like Neural Shock and Energy Drain.

#18
Zaxares

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I only really use Throw for hurling enemies off ledges (which admittedly, is great fun). I use Slam more for taking an enemy out of the fight during big firefights, or to disable a tough enemy and keep him on the ground while I pump him full of lead.



Then again, I've switched to Dominate for my bonus power on my Sentinel, and it's working out a lot better for me than Slam anyway. :) For me, the only thing REALLY nice about Slam is listening to Miranda snarl, "Fall and die!" when she uses it.

#19
tonnactus

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Throw has an area version.Slam is just a waste of points,not much better then shredder ammo on higher difficulties.

#20
Bozorgmehr

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tonnactus wrote...

Throw has an area version.Slam is just a waste of points,not much better then shredder ammo on higher difficulties.


Slam is great for Vanguards, no need to waste skill points in Shockwave to unlock Pull and Slam allows Warp bombs with Miranda and Thane. Check out how M14567 uses Slam: www.youtube.com/watch pretty effective and fun to watch!

#21
tonnactus

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Bozorgmehr wrote...

tonnactus wrote...

Throw has an area version.Slam is just a waste of points,not much better then shredder ammo on higher difficulties.


Slam is great for Vanguards, no need to waste skill points in Shockwave to unlock Pull and Slam allows Warp bombs with Miranda and Thane. Check out how M14567 uses Slam: www.youtube.com/watch pretty effective and fun to watch!


I dont play as a vanguard for warpbombs.If i want that,i play as an adept and make my own.
Squadmates tend to have to long cooldowns compared with shepard anyway.
To be honest,i dont use warp bombs on any other class then adept.

#22
NICKjnp

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I like heavy shockwave and pull field (even on Insanity).... so I don't see a need for slam on a vanguard when you already have access to pull.  I prefer reave because it is a biotic damage power. I know people will say that I won't get ammo powers... but that is what Grunt, Garrus and Jack are for.

Modifié par NICKjnp, 23 septembre 2010 - 01:55 .


#23
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tonnactus wrote...

Throw has an area version.Slam is just a waste of points,not much better then shredder ammo on higher difficulties.


I would argue that Slam is not a waste of points, I think it has a number of good uses matched with a low cooldown, especially for a class that doesn't have access to throw.  I find it extremely useful on insanity for a Vanguard.

#24
tonnactus

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m14567 wrote...


I would argue that Slam is not a waste of points, I think it has a number of good uses matched

What uses?Hopefully not only husk killing...

#25
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tonnactus wrote...

m14567 wrote...


I would argue that Slam is not a waste of points, I think it has a number of good uses matched

What uses?Hopefully not only husk killing...


Um you can trigger warp explosions, it has a stun effect on enemies that have defenses, it does reasonable damage and does brief CC against enemies left only with health.  And it only has a 3 second cooldown.  That seems pretty  reasonable to me and not a waste of points. Oh and it kills husks...

EDIT: It insta kills on SB ship which is a nice bonus too.

Modifié par m14567, 23 septembre 2010 - 02:05 .