Slam is a good power, but like OniGanon said, the only classes that have access to Throw are the Adept and the Sentinel.
For the Adept, Throw unlocks Pull, which in itself is a better warp-explosion set-up power than Slam is. It's not as effective for an Adept to take Slam as a replacement for Throw, when you need points in throw
anyway to unlock Pull.
For the Sentinel, Oniganon touched on it, that Throw unlocks Warp. Warp is an essential power for the Sentinel, unless you're taking Reave, in which case, you don't have the ability to take Slam. You can only take one bonus power unless you're modding the game.
Basically, Slam is great as a bonus power for classes that don't have access to Throw/Pull. It's got decent CC, decent damage, and a nice short cooldown. Each class probably has a bonus power that works best with its particular skill set, but Slam is a good choice if you don't really care about min/max stuff.
But for classes that already have access to Throw, Slam isn't worth it. Adept is best with Warp Ammo to help in the shooting aspect, or with Energy Drain to help with shields.
Sentinel doesn't really need a bonus power, but taking Slam as a replacement for Throw is much less efficient than using Throw and Warp.
Thus, trying to compare the two powers is really kinda pointless in my opinion. Slam is a great power, but there are secondary aspects to Throw for the Adept and Sentinel that make Throw better in the long run.
Just my opinion, YMMV.
Modifié par khevan, 21 septembre 2010 - 07:40 .