Throw vs Slam
#51
Posté 24 septembre 2010 - 10:03
Splat! Splat! Splat! Or, three Warps on a Collector. That was one big BOOM! It was fun!
#52
Posté 25 septembre 2010 - 12:10
sinosleep wrote...
Why does it have to be their own warp? That's what you have team mates for. I already linked to a vid showing a vanguard using his squad to warp on slam on a regular basis. It's not that hard.
Because, as I've stated for 3 times now, my squadmates are not reliable. I've had a couple missions playing as soldier this run on insanity where neither Miranda nor Jacob cast for more than 3 seconds after i ordered the power use.
TheBestclass wrote...
I've never had a problem with
setting up warp bombs using Slam. Unless Thane or Miranda happen to be
reloading or jumping over something the instant I need them.
Yep, this, or they're busy firing. Or, like on my grunt recruitment a few minutes ago, miri was busy sky walking over everything when I gave her a position waypoint that was 20 feet in front of her with no obstacles in sight. But she found a way to end up 6 feet above the cover getting pummeled by RL's.
I'm not saying don't use slam. If you've found a way for it to be effective, great. But that's not always the case for me. The only warp explosions I can count on are the ones I initiate. The rest are happy surprises when Jacob actually casts first and miri second or I'm macromanaging with the pause key.
#53
Posté 25 septembre 2010 - 12:26
[edited cause I'm ridiculous some times]
Modifié par sinosleep, 25 septembre 2010 - 12:40 .
#54
Posté 25 septembre 2010 - 12:55
Guess I should give the hot-keys a try and see it that's the trouble.
#55
Posté 25 septembre 2010 - 01:01
On Insanity(especially using a Biotic
#56
Posté 25 septembre 2010 - 01:12
#57
Posté 25 septembre 2010 - 02:36
Which is good, because my life often depends on it.
#58
Posté 25 septembre 2010 - 04:12
#59
Posté 25 septembre 2010 - 05:23
Vb Dude wrote...
I have found that slam is somewhat useless. Sure it looks cool but you're better off with pull/throw combos. Also, throw recharges way quicker. I don't even put points into slam for Miranda anymore.
On Insanity(especially using a Biotic) its incredibly easy to **** up every enemy using pull/throw combos. It makes boss fights like the Tela fight in the Shadow Broker DLC a pushover. You just whittle her down ot health and chuck her off of the building. Lol automatic win.
It seems like every day I read about a super easy solution to something that some how slips my mind and makes me feel like a big damned idiot. How the hell did I not realize I was fighting on a rooftop and put two and two together as far as pull/throw to finisher her off?
Modifié par sinosleep, 25 septembre 2010 - 05:53 .
#60
Posté 25 septembre 2010 - 05:47
sinosleep wrote...
Vb Dude wrote...
I have found that slam is somewhat useless. Sure it looks cool but you're better off with pull/throw combos. Also, throw recharges way quicker. I don't even put points into slam for Miranda anymore.
On Insanity(especially using a Biotic) its incredibly easy to **** up every enemy using pull/throw combos. It makes boss fights like the Tela fight in the Shadow Broker DLC a pushover. You just whittle her down ot health and chuck her off of the building. Lol automatic win.
It seems like every day I read about a super easy solution to something that some how slips my mind and makes me feel like a big damned. How the hell did I not realize I was fighting on a rooftop and put two and two together as far as pull/throw to finisher her off?
If you throw her off the building sometimes she doesn't die. Instead she is stuck out in
#61
Posté 25 septembre 2010 - 06:13
NICKjnp wrote...
sinosleep wrote...
Vb Dude wrote...
I have found that slam is somewhat useless. Sure it looks cool but you're better off with pull/throw combos. Also, throw recharges way quicker. I don't even put points into slam for Miranda anymore.
On Insanity(especially using a Biotic) its incredibly easy to **** up every enemy using pull/throw combos. It makes boss fights like the Tela fight in the Shadow Broker DLC a pushover. You just whittle her down ot health and chuck her off of the building. Lol automatic win.
It seems like every day I read about a super easy solution to something that some how slips my mind and makes me feel like a big damned. How the hell did I not realize I was fighting on a rooftop and put two and two together as far as pull/throw to finisher her off?
If you throw her off the building sometimes she doesn't die. Instead she is stuck out indark spacethe edge of the map and you can't kill her. You have to reload.
Ouch, like sinosleep said, I was thinking I was dumb for not doing that myself, but if this bug happens on enough frequency, I'm not sure its worth exploiting vs just finishing in the less efficient but bug free method.
#62
Posté 25 septembre 2010 - 06:33
#63
Posté 25 septembre 2010 - 07:58
numotsbane wrote...
the hard part against vasir isn't when she's down to health anyway, its the epic barrier. there are heaps of ways to kill her once she's down to health. my personal favourite so far has been: cryo blast, punch, punch, punch, cryo blast, punch, punch, punch, cryo blast, punch, punch, punch, cryo blast, punch, punch, shatter.
I like to non stop warp bomb Vasir to death. Playing Adept and using squady with Pull (Samara, plus Liara's Warp) will allow successive warp detonations. Shep Pulls, Liara Warps - Samara Pulls, Shep Warps; Boom, boom, boom - took about 12 warp explosions to kill her, some though lady
#64
Posté 25 septembre 2010 - 11:39
Vb Dude wrote...
I have found that slam is somewhat useless. Sure it looks cool but you're better off with pull/throw combos. Also, throw recharges way quicker. I don't even put points into slam for Miranda anymore.
Don't they have the same cooldown?
On Insanity(especially using a Biotic
) its incredibly easy to **** up every enemy using pull/throw combos. It makes boss fights like the Tela fight in the Shadow Broker DLC a pushover. You just whittle her down ot health and chuck her off of the building. Lol automatic win.
That has an epicness level of over 9000.
#65
Posté 25 septembre 2010 - 03:56





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