Title says it all really. If they're not so far beneath the surface they might as well not be there, they're floating above it. It's slowly driving me insane. Any tips and tricks for adding vegetation - particularly grasses and bushes - to hilly, sloping terrain?
Vegetation + Sloping Terrain = Arrgghhh!!!!
Débuté par
AlanSJF
, sept. 21 2010 02:43
#1
Posté 21 septembre 2010 - 02:43
#2
Posté 21 septembre 2010 - 03:42
Hrm, can you rotate vegetation on the x and y? I honestly forget. A bit tedious if possible, but it could probably fix that situation up.
#3
Posté 21 septembre 2010 - 05:12
you can rotate them, but not around the z axis. sloping terrain and vegetation is always a problem and i believe there is no real workaround but placing them manually^^
#4
Posté 21 septembre 2010 - 05:38
AFAIK that's right - you can scatter them quickly, but then you have to review them all individually. I find that the 3-axis tool makes it easier to do the z-adjustments quickly - it usually doesn't matter if you bury the plant slightly.
#5
Posté 21 septembre 2010 - 08:08
Manual placement is the only way to go on slopes, unfortunately. That said, unless you're using really short grass models, or particularly steep slopes, burying the plants slightly isn't actually an issue. This is particularly the case if you combine bushes and grass and make a small segment of flat terrain on which to "cap" a vegetation patch.
#6
Posté 21 septembre 2010 - 09:24
Thanks for the replies, even though my heart sank when I read them ...
The annoying thing is, the section of the area where I need the vegetation is only going to be used briefly (this is for a cutscene/machinima). But it'll be there in the background, so I guess manual placement is the only way to go. Oh well.
The annoying thing is, the section of the area where I need the vegetation is only going to be used briefly (this is for a cutscene/machinima). But it'll be there in the background, so I guess manual placement is the only way to go. Oh well.





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