Mod to play with custom party
#1
Posté 21 septembre 2010 - 04:11
#2
Posté 21 septembre 2010 - 05:14
#3
Posté 21 septembre 2010 - 10:59
#4
Posté 21 septembre 2010 - 06:59
Regards
#5
Posté 21 septembre 2010 - 07:18
http://nwvault.ign.c...r.Detail&id=203
(When you used it the first time, you have to click on your Main-Character a second time for the Script to work)
or Kaldor's Deck of Trumps:
http://nwvault.ign.c...s.Detail&id=133
(difficult to spell in the console but more comfortable to use ^^)
Modifié par UncleGerhardt, 21 septembre 2010 - 07:20 .
#6
Posté 22 septembre 2010 - 03:02
Regards
#7
Posté 22 septembre 2010 - 03:21
x95271 wrote...
I have been looking around with little success on finding a mod that will allow me to play both the OC and MotB with a custom made party. I have beaten the game numerous times, and I was hoping to powergame through it with my next playthrough. The closest I have seen is the OC Makeover SoZ Edition, but that only applies to the OC, not MotB. Thanks in advance.
No promises, but by the time you finish playing through the OC Makeover SoZ Edition, I may be ready to release the MotB Makeover.
Regards
#8
Posté 22 septembre 2010 - 10:44
Kaldor Silverwand wrote...
Things like my Deck of Trumps, which just make the Party Editor accessible, are not completely compatible with the OC and MotB though because there are several times in the OC and MotB where the party membership is manipulated by scripts and that will cause your player-created party members to vanish into the ether. The OC Makeover and MotB Makeover prevent that from happening where possible.
Regards
True. I have forgotten that already; it wasen't a big problem for me when I played through the OC with a costum group. Give all Plotitems to the Main-Character, keep the first version of the NPC you create in the localvault and just add them again after the "Plotpoint". I always had the firstlevel-version and an actual version of the characters in the local vault. When you add the "first-level-version" again, you usually get the character with all the exp. and items they had before they vanished. This is not always the case though - then you need the actual backup. You might loose some exp and equiqment if you are not very careful; but there is enough of both in the campaigns
I had once the problem, that the game wouldn't load the actual version of the companions then I used this editor
nwvault.ign.com/View.php
to delete the companions from the savegame, both the .bic-File and the entries of the characters in the roster.rst-file and then simply imported the characters again in the Game. Would have probably also worked to simply start another module and get a characternumber in the localvault that wasen't used yet.
Ok, maybe it's not that easy, but I've already forgotten this little incidents
Modifié par UncleGerhardt, 23 septembre 2010 - 01:18 .





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