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easiest way to beat insanity


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16 réponses à ce sujet

#1
craig 90

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does any one have a guide for beating insanity the easiest way posible

#2
sinosleep

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Bring along AOE defense strippers and go to town.

#3
craig 90

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i already started a engineer im past the collector ship toke assault rifle i dont know my build but is an engineer hard to beat it with

#4
sinosleep

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Any of these guides might be good to skim through.

http://social.biowar.../index/1346686/

http://social.biowar...1/index/1725060

http://social.biowar.../index/1357619/

http://social.biowar.../index/4610116/


Although the basic tactic of bringing along a squad geared towards what ever you are facing is handy for all class.

Zeed (squad disrupter) and anyone with overload for Geth missions
Reave or warp squads for collector missions
Overload squads for blue suns mercs
Reave/warp and overload squads for eclipse mercs

Modifié par sinosleep, 21 septembre 2010 - 10:24 .


#5
Kronner

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Soldier: activate Adrenaline Rush, shoot stuff. Repeat. You will not die unless you royally screw it up.



Sentinel: activate Assault Armor, laugh, activate again when it goes down.



IMHO two easiest classes to play, very forgiving of mistakes.

#6
Aramintai

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It was quite easy to beat with soldier class and its Adrenaline Rush along with Incendiary Ammo+Mattock Rifle, also Fortification bonus ability may help. Just bring along squadmembers with Overload/Warp abilities like Miranda, for example, and it will be alright. In some missions with enemies like Blood Pack or Collectors I also liked bringing along Zaeed for his toughness and nasty incendiary grenades.

Modifié par Aramintai, 21 septembre 2010 - 10:42 .


#7
PsyrenY

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Kronner wrote...

Soldier: activate Adrenaline Rush, shoot stuff. Repeat. You will not die unless you royally screw it up.

Sentinel: activate Assault Armor, laugh, activate again when it goes down.

IMHO two easiest classes to play, very forgiving of mistakes.


Seconding this. Combine with Mattock and GPS respectively for fun and profit.

#8
RGFrog

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Adept... singularity + mattock is cake. Time it right and sing.+mattock+unstable warp bomb can clear a squad quickly. Heck, the adept with tempest/shuriken and tungsten ammo makes it a cake walk if you want to shoot more than cast. Just feather the trig. pulls and you're golden.

Cast an ed or two to keep your barriers up and just saunter through the tangos. If the squadies had better ai they'd ask you why you brought them at the end of every mission. You'd probably lose a loyalty or too since they'd think you were wasting their time and that the reapers would be taken care of by you and you alone.

#9
ScroguBlitzen

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Anything + mattock is cake.

#10
numotsbane

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Adept is easy on insanity, but probably only if you've already played ME2 through at least once before - thats my impression anyway. otherwise soldier or sentinel are the most forgiving classes due to the survivability AR/ tech armor grants.

#11
termokanden

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I wouldn't play an adept if you're trying to get an easy insanity playthrough.



Even with DLC, they can get only one biotics upgrade before Horizon. This is actually quite a handicap, as you'll be missing biotics duration and cooldown for some of the more difficult missions.



After Horizon, everything suddenly gets MUCH easier.

#12
Kaylord

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I recommend Inflitrator. Cloak is an as relyable "oh ****" button as the Sentinel´s power armor. Plus, he gets automatic slow down each time he uses the sniper rifle, so he basically also has the Adrenaline Rush of a soldier.

#13
SupidSeep

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Using a low level Adept to play ME2 Insanity can be fustrating. Like termokanden said, 1 biotic upgrade from DLC is the only one you can get pre-Horizon - the extra duration and cooldown unlocks from level 2/3 biotic upgrade makes a lot of different.

In contrast, Techies can get 3 tech upgrades from 1 DLC loyalty and 2 early recruitments - i.e. 3 of six loyalty/recruitment missions that can be done pre-Horizon.


#14
Soapy010

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Stasis bug all the way.

#15
Aradace

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Kronner wrote...


Sentinel: activate Assault Armor, laugh, activate again when it goes down.

.


This is what I do lol.  Gotta love Sentinel Image IPB

#16
JockBuster

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THE EASIEST way to beat ME2.
Shepard only has to SURVIVE the SM, do all the Missions and you can SKIP all the assignments that do not have benefits/research bonuses.
You do NOT have to beat the entire game like you did in ME1 to get the achievement!
Everyone does NOT have to survive, just Shepard + 2 minimum team mates must make it back to the Normandy for an ME3 import, then you will get the Achievement in the Cargo Bay.
Also do an ME1 Lvl 60 import so you start at level 5, this gives you enough talent points but does NOT raise the enemy difficulty too high (they are your level + 5 =10; if you do a NG+ you start at level 30 and THEY start at level 35). As a Sentinel I take Armor Piercing as my bonus, most damage VS armor and health (+30%, +40%, +50% then squad or Tungsten) because EVERYTHING has armor on Insanity.
I read one person's guide and sorta used it, he did NOT say what class he was using but I think it was a Vanguard, I play as a Sentinel (I have not finished my soldier run). Shields (Sentinels have more than anyone else other than Legion then Grunt who I take almost everywhere) are much more important than health, FIRST buy the shield, SMG & tech upgrades on the Citidel and the Heavy Weapon & health from Ken on Omega, if you are Sentinel or a class that uses a SMG (Kasumi, Miranda, Mordin), then do Kasumi's loyality to get the Kassa Locus SMG, take the Arc welder (2 or 3 shots in the vault, first fight, then save the rest for the boss fight minions!), overload the Gunships (or Heavy Mechs) shields then Warp the armor until it blows !
THE 2 tricks on Horizon as a Sentinel (I take Grunt & loyal Zaeed or Jacob) is:
1) do NOT let the door close, go down the steps and just a little way onto the grass (do NOT trigger the Scons), move them forward to the right of the antenna (tricky), then tell THEM to shoot the Scons, IF one of them (Grunt in my case) says "They've got heavies," they will KILL BOTH the scons and NO husks will spawn. Tricky but it does work, takes LOTS of patience and practice (save BEFORE opening the door then load if you die). Then it is just a fight to survive until
2) The Pretorian, put your team on the platform with the medigel (one on each end), play "ring-a-round-the truck," the Pretorian will ONLY try to beam YOU and ignore them while they shoot it (Geth shotgun & warp works again the Barrier and incendiary & warp against the armor) you do NOT have to shoot it. Try not to get beamed (too often) and stay CLEAR of its Death Choir (you WILL DIE if too close, your team is SAFE on the platform).

Modifié par JockBuster, 24 septembre 2010 - 07:18 .


#17
Alamar2078

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craig 90 wrote...

i already started a engineer im past the collector ship toke assault rifle i dont know my build but is an engineer hard to beat it with


If you're patient and keep your distance I think it's easiest to beat Insanity with an Engineer.   Just spam a lot of Explosive Drone and once in a while either shoot or use another power [Incinerate, Overload, etc.] as needed.