I've noted some people have mentioned creating props/models with an increased draw distance over the default. I'm curious to know how this is done, as I'd like to correct some "pop-in"/draw issues in my Hillside Village level that can occur from certain angles.
There are a few models which can "pop-in" or are absent from some viewpoints within the level. The most obvious of these are:
prp_clothcanopy03_0, prp_haystack01, prp_haybale01_0, prp_fcicanopy02, prp_fcicanopy03, prp_fence01_0 and prp_chickcoop01_0.
If anyone knows how to correct these models such to increase their draw distance (or has the skills and generosity to do so), I would love to hear from you so I can update my level for my use and for other modders. Of course, full credit will be given to any generous modeler who renders assistance.
There also appears to be a lighting issue with prp_stagestair_0 - but I'm not sure whether this is a fault with the model itself or just a lightmapper glitch.
Long draw distance props
Débuté par
AmstradHero
, sept. 21 2010 12:19
#1
Posté 21 septembre 2010 - 12:19
#2
Posté 21 septembre 2010 - 12:57
from this thread here
Talisander wrote...
So I've actually gotten this working in a weird but much faster way. All I've done is copied the .mmh, .msh, and .phy files to my packages/core/data and then renamed the "_0" suffixes of every filename to "_1". No need to open the actual files! Then I did the same thing with the meta files (only renaming the filename.)
The models never disappear and work fine with this one simple step. Not sure if this way has a disadvantage over actually changing all the references within the files.
I will try building lightmaps without the renamed meta files as per Semper's suggestion. That might make doing this even easier.
Alex
#3
Posté 21 septembre 2010 - 02:10
Thanks mike, that's great news! I'll re-render lighting and export anew while I sleep tonight.
Modifié par AmstradHero, 21 septembre 2010 - 02:11 .





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