Hi guys,
does someone know how to configure this mod on the mac? we haven't dao mod manager e Modazipin doesn't manage override folder...
Natural bodies all in one mod
Débuté par
fabiodatax
, sept. 21 2010 03:01
#1
Posté 21 septembre 2010 - 03:01
#2
Posté 21 septembre 2010 - 04:28
Tsk, tsk.
Anyway, you don't have to configure anything. Just move the "Natural Bodies..." folder inside the archive's "override" folder into your own Documents:BioWare:Dragon Age:packages:core:override folder. If you want to change the models, you have to rename the file you want to use from the "Variants" folder like the appropriate file in your override folder. So, for example, if you want to change the "Elf Male" model, make a backup of override:Natural Bodies:Elf Male:em_arm_nud.msh, then go to the variants folder, open "EM variants", pick your poison, delete the part of the filename that's in brackets, so you get a new em_arm_nud.msh file, and put it where the default file was. Same procedure for the textures. (all textures are stored in the Human folders.)
Hope that helps... but put the "Natural Bodies..." folder into the "packages (disabled)" folder before visiting the Urn of Sacred Ashes... unless you want Andraste to crack an old Mae West joke...
Anyway, you don't have to configure anything. Just move the "Natural Bodies..." folder inside the archive's "override" folder into your own Documents:BioWare:Dragon Age:packages:core:override folder. If you want to change the models, you have to rename the file you want to use from the "Variants" folder like the appropriate file in your override folder. So, for example, if you want to change the "Elf Male" model, make a backup of override:Natural Bodies:Elf Male:em_arm_nud.msh, then go to the variants folder, open "EM variants", pick your poison, delete the part of the filename that's in brackets, so you get a new em_arm_nud.msh file, and put it where the default file was. Same procedure for the textures. (all textures are stored in the Human folders.)
Hope that helps... but put the "Natural Bodies..." folder into the "packages (disabled)" folder before visiting the Urn of Sacred Ashes... unless you want Andraste to crack an old Mae West joke...
Modifié par Marvin_Arnold, 21 septembre 2010 - 04:33 .
#3
Posté 21 septembre 2010 - 07:03
Thanks guy! now I'll try what you have told me..
You're the master here!!! ;-)
You're the master here!!! ;-)
#4
Posté 21 septembre 2010 - 07:13
Hi Marvin_Arnold, just tried but I only gte 1 fiel named "Natural bodies all in one.ovverride" and in if I put this in my override folder nothing happens.
I also looked among old versions but they all say you need dao manager.
Thanks foe the help!
I also looked among old versions but they all say you need dao manager.
Thanks foe the help!
#5
Posté 21 septembre 2010 - 09:17
I'm not on Mac, but all the .dazip files are just renamed .zip files. You should be able to open the "override" file with whatever you use to open .zip files, and extract the contents out into your override folder. Good luck.
#6
Posté 21 septembre 2010 - 09:54
I too was wondering about this... there are different versions of the bodies. Am I to understand all that needs to be done is putting my choice into the override file with the correct file name?
#7
Posté 22 septembre 2010 - 05:04
fabio, you can either open the .override file directly with Stuffit Exander or any other archive extractor, or you can rename it as .zip, as flagondotcom suggested, and then double-click it.
absolute: Yes. remove the text in brackets (and the brackets, of course) in the file name and replace the file in the corresponding override:NBaio:[Race Gender] folder.
absolute: Yes. remove the text in brackets (and the brackets, of course) in the file name and replace the file in the corresponding override:NBaio:[Race Gender] folder.
Modifié par Marvin_Arnold, 22 septembre 2010 - 05:47 .
#8
Posté 22 septembre 2010 - 06:08
Thanks guys!! I've done it!! I am only sad because I couldn't find any hairy body for my warrior! only erected or flaccid penis!!!! ;-)
#9
Posté 23 septembre 2010 - 12:24
Well, since basically the only time you see them without armor is when...
except you want to march into the Landsmeet as...
I think I'll just stand over there for a while.
except you want to march into the Landsmeet as...
I think I'll just stand over there for a while.
Modifié par Marvin_Arnold, 23 septembre 2010 - 12:26 .
#10
Posté 25 septembre 2010 - 11:09
I wanna just be a good-looking hero... ;-)
#11
Posté 03 décembre 2010 - 11:55
Is there a way to reconfigure using the xml file? It would be easier than moving and renaming files...
#12
Posté 30 janvier 2011 - 03:38
Hi to all I just installed the equal love mod manually.
How can I be sure it will work? Is it supposed to be appearing in downloadable stuff?
How can I be sure it will work? Is it supposed to be appearing in downloadable stuff?
#13
Posté 02 février 2011 - 02:59
If it's a dazip and you installed it with Modazipin, then it shows up in Downloadable Contents. If not, then not. You can only tell when you notice unusual behavior on your NPCs.
#14
Posté 08 février 2011 - 07:05
Sorry for the late answer, but I just found out that you just need to change the DefaultValue= part in the XML file toSuperMatt wrote...
Is there a way to reconfigure using the xml file? It would be easier than moving and renaming files...
EDIT: I meant the OverrideConfig.xml, just to make it clear.
(Edited for clarity)
Modifié par Marvin_Arnold, 10 février 2011 - 10:31 .
#15
Posté 09 février 2011 - 01:40
That won't cut it though. It's replacing the file that makes it work. It does work on my development version of Modazipin, will be in 1.1. Guess I could release an alpha if there's demand for it.
#16
Posté 10 février 2011 - 10:27
Ahh, the long-awaited "NBaio.override" file support... ;_)
Jhime, I'm not quite sure what you mean about the DefaultValue change. It works over here, except for skin tints not matching exactly (which may be a default problem with NBaio, I don't know). Body textures and models show in-game as specified by me in the xml file. (OverrideConfig.xml)
Jhime, I'm not quite sure what you mean about the DefaultValue change. It works over here, except for skin tints not matching exactly (which may be a default problem with NBaio, I don't know). Body textures and models show in-game as specified by me in the xml file. (OverrideConfig.xml)





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