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Natural bodies all in one mod


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15 réponses à ce sujet

#1
fabiodatax

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 Hi guys,
does someone know how to configure this mod on the mac? we haven't dao mod manager e Modazipin doesn't manage override folder...

#2
Marvin_Arnold

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Tsk, tsk.

Anyway, you don't have to configure anything. Just move the "Natural Bodies..." folder inside the archive's "override" folder into your own Documents:BioWare:Dragon Age:packages:core:override folder. If you want to change the models, you have to rename the file you want to use from the "Variants" folder like the appropriate file in your override folder. So, for example, if you want to change the "Elf Male" model, make a backup of override:Natural Bodies:Elf Male:em_arm_nud.msh, then go to the variants folder, open "EM variants", pick your poison, delete the part of the filename that's in brackets, so you get a new em_arm_nud.msh file, and put it where the default file was. Same procedure for the textures. (all textures are stored in the Human folders.)

Hope that helps... but put the "Natural Bodies..." folder into the "packages (disabled)" folder before visiting the Urn of Sacred Ashes... unless you want Andraste to crack an old Mae West joke...

Modifié par Marvin_Arnold, 21 septembre 2010 - 04:33 .


#3
fabiodatax

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Thanks guy! now I'll try what you have told me..

You're the master here!!! ;-)

#4
fabiodatax

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Hi Marvin_Arnold, just tried but I only gte 1 fiel named "Natural bodies all in one.ovverride" and in if I put this in my override folder nothing happens.

I also looked among old versions but they all say you need dao manager.

Thanks foe the help!

#5
flagondotcom

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I'm not on Mac, but all the .dazip files are just renamed .zip files. You should be able to open the "override" file with whatever you use to open .zip files, and extract the contents out into your override folder. Good luck.

#6
absolute.territory

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I too was wondering about this... there are different versions of the bodies. Am I to understand all that needs to be done is putting my choice into the override file with the correct file name?

#7
Marvin_Arnold

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fabio, you can either open the .override file directly with Stuffit Exander or any other archive extractor, or you can rename it as .zip, as flagondotcom suggested, and then double-click it.

absolute: Yes. remove the text in brackets (and the brackets, of course) in the file name and replace the file in the corresponding override:NBaio:[Race Gender] folder.

Modifié par Marvin_Arnold, 22 septembre 2010 - 05:47 .


#8
fabiodatax

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Thanks guys!! I've done it!! I am only sad because I couldn't find any hairy body for my warrior! only erected or flaccid penis!!!! ;-)

#9
Marvin_Arnold

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Well, since basically the only time you see them without armor is when...

except you want to march into the Landsmeet as...


I think I'll just stand over there for a while.

Modifié par Marvin_Arnold, 23 septembre 2010 - 12:26 .


#10
fabiodatax

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I wanna just be a good-looking hero... ;-)

#11
SuperMatt

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Is there a way to reconfigure using the xml file? It would be easier than moving and renaming files...

#12
aubepin

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Hi to all I just installed the equal love mod manually.

How can I be sure it will work? Is it supposed to be appearing in downloadable stuff?


#13
Marvin_Arnold

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If it's a dazip and you installed it with Modazipin, then it shows up in Downloadable Contents. If not, then not. You can only tell when you notice unusual behavior on your NPCs. :whistle:

#14
Marvin_Arnold

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SuperMatt wrote...

Is there a way to reconfigure using the xml file? It would be easier than moving and renaming files...

Sorry for the late answer, but I just found out that you just need to change the DefaultValue= part in the XML file to whatever you desire one of the values from the list below it...

EDIT: I meant the OverrideConfig.xml, just to make it clear.

(Edited for clarity)

Modifié par Marvin_Arnold, 10 février 2011 - 10:31 .


#15
Jhime

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That won't cut it though. It's replacing the file that makes it work. It does work on my development version of Modazipin, will be in 1.1. Guess I could release an alpha if there's demand for it.

#16
Marvin_Arnold

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Ahh, the long-awaited "NBaio.override" file support... ;_)

Jhime, I'm not quite sure what you mean about the DefaultValue change. It works over here, except for skin tints not matching exactly (which may be a default problem with NBaio, I don't know). Body textures and models show in-game as specified by me in the xml file. (OverrideConfig.xml)