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Who should I replace Minsc with?


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27 réponses à ce sujet

#1
thelonegunman84

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Ok, so started playing BG2 again and my party currently is made up like this:

Me - Lawful Evil Monk
Korgan
Minsc
Viconia
Yoshimo (for now)
Edwin

Decided I want to drop Minsc since he doesn't really fit in with the rest of the party, even though his dialogue is great. Not really sure who to replace him with though. I was thinking I need another fighter, but I guess Mazzy wont really work as she's even more of a goody two shoes. Any suggestions?

#2
jaxsbudgie

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I would suggest Jaheira, but she claims to be True Neutral when in fact she's actually Neutral Good.

To be honest I don't think you need another tank with Korgan in the group. Have you considered Cernd? A Druid would be good for your party, all spell areas covered.

Viconia can tank depending on how your equip her.

Apart from that maybe just keep it as Korgan, Viconia, Yoshimo and Edwin.

#3
Chebby

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Perhaps Jan. He'll replace Yoshimo and you can use him as a support mage.

#4
Humanoid_Taifun

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CN Anomen or Haer'Dalis? (the latter would require a lot of buffing of course)

#5
thelonegunman84

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The fact that Jaheira is a Harper was reason enough for me to ditch her for Viconia at the earliest opportunity. Bloody Harpers!



I probably don't NEED another tank, I just prefer to have two guys in heavy armour up front. You say Viconia can tank, is there actually some good armour that she can wear later on in the game then, since she can't wear plate mail?



I always heard that Cernd wasn't really that good, so never considered him for my party. Figured that Viconia's cleric spells and Edwin's mage spells would probably be enough casters early on til I replace Yoshimo anyway, what advantage would there be to adding Druid spells to the mix?



Chebby, nice idea for Jan to replace Yoshimo, wasn't what I had in mind, but I could always drop Yoshimo earlier than planned. Not sure how long I'll be able to put up with Jan's constantly talking drivel though, but we shall see. I can always kill him if he annoys me too much I suppose.

#6
Humanoid_Taifun

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thelonegunman84 wrote...
I probably don't NEED another tank, I just prefer to have two guys in heavy armour up front. You say Viconia can tank, is there actually some good armour that she can wear later on in the game then, since she can't wear plate mail?

If you improve her strength she can wear full plate mail. Anyway, she's better suited to tank against mages - but with con18, the additional HP from Holy Power and Righteous Magic, Armor of Faith and the Defender of Easthaven she should be able to stand her ground against melee forces as well. That will probably be more difficult than Haer'Dalis though, since the mage spells (Stoneskin, Mirror Image, Improved Invisibility, Spell Immunity, Protection from Magical Weapons) are much better for tanking purposes.

I always heard that Cernd wasn't really that good, so never considered him for my party. Figured that Viconia's cleric spells and Edwin's mage spells would probably be enough casters early on til I replace Yoshimo anyway, what advantage would there be to adding Druid spells to the mix?

The insect spells are nice for shutting up mages.

#7
jaxsbudgie

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Like what HT said, with various buffs she rivals a fighter of her level, mind you that is only appropriate every few encounters a day. Nowadays I find myself filling up her spell selection with buffs than anything else so she is normally my backup tank. In terms of armour, a strength item like the gloves and the various belts can help her equip the heaviest sets of armour. Plus with a certain sling that adds strength bonus she can be quite powerful with that, shame she'll only get 1 attack per round with it though. Also by the time I'm out of the Underdark I normally give her the Human Flesh +5 and Cloak of Balduran for 100% magic resistance. Which as everyone knows is more useful in the long run than a lower AC (talking Throne of Bhall here).

Insect spells, like HJ said again, are the main reason why anyone should take a Druid. Yes Cernd's stats are ****** poor, his only saving grace is his 18 wisdom, I'm not sure how he plays as a Shapeshifter in vanilla BG2 or even as a tweaked Shapeshifter via a mod, but I've always modded him to Totemic Druid (seems to fit his character more), which allows him to wear natural armours ... so Ankheg Plate Mail, Red Dragon Scale and Shadow Dragon Scale (the latter of which should be given to Yoshimo) ... plus the Totemic Druids special ability to summon spirit animals is very, very useful.

Haer'Dalis is fun too, Bards in general a fun. Although I'm not so keen on the Blade kit, overall I find Bard's useful especially in your party a Bard would be good considering you have every role covered by the best people.

I'd keep Yoshimo until Spellhold for role playing purposes, then use Imoen until you can get to Jan. If the idea of not using Jan for that long doesn't appeal to you then drop Yoshimo and pickup Jan.

Modifié par jaxsbudgie, 21 septembre 2010 - 05:08 .


#8
HoonDing

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I wouldn't totally rule out Mazzy, she's a way better fighter than Minsc + she has some good interaction with Korgan.

Modifié par virumor, 21 septembre 2010 - 05:51 .


#9
thelonegunman84

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Don't get me wrong, I like Mazzy as a fighter, it's just I'm worried that because of her alignment she'll eventually leave the party when I make certain evil choices, for example I just caught up with Firkraag and if I took the evil path then Minsc would turn against me, just want to avoid that kinda thing coming up again. Of course, if that's the only time that happens (other than by having too low a reputation) then Mazzy might do.



Think I'm leaning towards getting Haer'Dalis at the moment, I just need to remember to get something to raise his constitution before I recruit him as he's a little too soft to begin with.

#10
Cowboy_christo

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Jan is agreat support caster. Edwin + jan mean wdwin can sling spell like no tomorrow and jan can buff and do the utility thief(which he is frigging good at with is special item). Jan special crossbow/ammunition is pretty handy early on too. Otherwise like others said, Cernd. Insect spell alone are worth it and you can mod him to make him a totemic druid(An xtra summon, decent armor available for him and yeah it totally fit him unlike shapeshifter)

#11
Flamedance

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Agreed on Cernd as a Totemic druid. As other people have allready said, Insect Plague alone makes him worth it. Shapeshifters are hopelessly crippled in vanilla, though i think fixpack..errr..fixes...that. There's also Weimer's Shapeshifter upgrade, but that one is a bit too much imo. Weimer was a great modder, but he wasn't very good at keeping things balanced.

#12
Morbidest

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If you are still early in chapter 2 or 3 then Cernd Werewolf is your best bet. As you pick up equipment you could dump him for one of the above suggestions, but early on your survible evil/neutral fighter choices are limited. Have you considered a mod?

In ToB your problem goes away since Sarevok and Korgan are probably the most lethal fighter duo there is and your Monk will have matured into something really nasty.

#13
thelonegunman84

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Yeah if only Sarevok was available in SOA, he'd have been perfect for my party.



Decided to give Haer'Dalis a go even though his constitution is pathetic, as I guess his spells should be able to compensate for that. Thanks for the suggestions guys, here's hoping this works out as I hate getting quite far into a game like this and then realising I picked the wrong option.

#14
Chebby

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Well as I said in the poll about BG2 characters, Jan knows what he's doing. Many misenterpret him as being some form of natural clown, but compare that side of him to the side that he shows during his quest. Ehh, I'll just copy paste what I said.



"Jan had the most banter/NPC interaction and had a subtlety about him in the sense that you weren't often sure if he was simply a clown capable of being milked for humour or whether the character had a great sense of humour. I decided it was the latter; his oddities seemed to be a mask, preventing people from seeing the person he really was. To me, his sudden caring and willingness to speak directly for a change (in his quest) brought a whole scale of depth to the character. I'd hate to call him a 'troll' for all the mischief he gets into with Minsc, or the hilarious tales that have an ambiguity about them when it comes to whether or not they are anecdotes or tall tales made solely for his own amusement, but perhaps 'troll' is a fitting word. I will never, EVER play this game without Jan in my party."

#15
jaxsbudgie

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The only issue I see with having Haer'Dalis, is that you already have Edwin and later on Jan. A backup Mage is essential with a larger party in my opinion, but two is probably too much, especially when one backup Mage can be replaced with a Druid.
I still think Cernd is the missing team mate from your team.

Monk
Cleric
Mage - Conjurer
Druid - Totemic Druid
Fighter - Berserker
Thief - Bounty Hunter

Sounds like a nice combination, but replacing Druid with Bard works just as well actually. Also, probably a bad time to mention this, you don't happen to have the mod Sword & Fist installed do you? It tweaks Monks in quite a clever way, click here to read more.

Modifié par jaxsbudgie, 21 septembre 2010 - 10:36 .


#16
Guest_Acharnae_*

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In the old days (!) Jaheira was supposed to be the "blank carte" that is a NPC that could fit in both Good or Evil parties.
But other choices are available as is said. Jaheira also has a quest of her own and druids have been enhanced tremendously from BG1 (where they couldn't do much really) to BG2 (iron skins, swarms and other stuff I don't recall now).

BTW you should indeed be cautious about mixing alignemnts. I remember how Keldorn and Viconia once went at eachother's throats to the death (it was Keldorn's fault) and at the cave of the illithids no less :o

Modifié par Acharnae, 23 septembre 2010 - 03:38 .


#17
wise grimwald

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I know I'm a bit late on this, but with regard to armour for Viconia you could give her some Ankheg Plate.

There are other light armours later on. I'm not sure if she can wear Delver's Plate, but I would have thought so.

#18
Gorthaur X

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jaxsbudgie wrote...

The only issue I see with having Haer'Dalis, is that you already have Edwin and later on Jan. A backup Mage is essential with a larger party in my opinion, but two is probably too much, especially when one backup Mage can be replaced with a Druid


Haer'Dalis should not be considered a secondary Mage in the first place, apart perhaps from having a few extra Breaches and anti-magic spells memorized for a rainy day. He's essentially a magic-enhanced fighter, and should be considered your secondary tank until your party reaches ToB... at which point he becomes your primary tank.

I've had Haer'Dalis single-handedly hold the line against half a dozen Fire Giants, keep a powerful ToB boss busy  while the rest of my party killed their henchies, and occupy three of the five enemies in the final battle of Ascension while the rest of my party focused on the two others.

If you care that much about his constitution, there are potions and a particular belt that can get it to 18 when it counts. Which it usually doesn't, since a properly buffed Haer'Dalis will pretty much never take any damage, and the Con bonus only makes a 20 hit point difference, anyway. Just make sure you give him scrolls of Stoneskin and Mirror Image, and he's pretty much set for melee from the moment you get him.

#19
thelonegunman84

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Don't worry Gorthaur, that's exactly how I've set Haer'Dalis up! Chuck a ton of protection spells and haste on him and letting him go to town seems to work really well, he was by far the most useful melee character when I took down the shadow dragon yesterday. So he's definitely looking like a good choice.



Oh and Grimwald, I took the advice of HT and boosted Viconia's strength with the Girdle of Hill Giant Strength so she's got full plate mail on now, and actually has the lowest armour class of anyone in my party now :)

#20
Gorthaur X

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Yep. Probably should save that Haste spell slot for something else, though, since Offensive Spin gives you the same APR and does max damage per hit, but doesn't stack with Haste. Better yet, use it in conjunction with Oil of Speed, which does stack with Offensive Spin.



(If you're having him dual wield Belm/Kundane/Scarlet Ninja-to or somesuch, then Improved haste can be worthwhile for the even better APR.)

#21
Humanoid_Taifun

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Improved Haste though does stack with Offensive Spin. :)

#22
HoonDing

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I wonder how many people use Minsc more than one playthrough? His shtick becomes old very quickly.

#23
jaxsbudgie

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virumor wrote...

I wonder how many people use Minsc more than one playthrough? His shtick becomes old very quickly.


I can't even remember the last time I've used him aside from role playing purposes (which I can only think of being once to see the Edwin/Dynaheir/Minsc triangle). Although I had him briefly in BG2 to finally see the Kidnapping of Boo quest from Unfinished Business and the end result raises his strength to 19, which makes him a lot more useful so early on in SoA.

I also hate stupid/unwise characters. So Minsc doesn't do so well in that department ...

#24
Kevin Lynch

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virumor wrote...

I wonder how many people use Minsc more than one playthrough? His shtick becomes old very quickly.


I did. He was one of my favorite characters to have along.

#25
Flamedance

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Love the guy. Of course, every character gets old when you've seen their banters 25 times. Usually made him a berserker.. One of the funniest characters in the game.