This. The Reapers storyline got sidetracked and the Collectors simply felt like mooks in comparison. Had hints been dropped at some point that the Collectors were building a Reaper (without revealing that humans were used as raw materials...), the sense of threat would have been stronger. The player could have been misled into believing the Collectors wer actually collecting pieces of Sovereign and were attempting to re-build it... THAT would have put the dread back into the main storyline.Nightwriter wrote...
The story was unsatisfying for so many reasons. Can we really narrow it down to just one?
- It fails to create feelings of threat.
By this I assume you refer to the main (Reaper) plot and I agree. But the characters stories were great and emotionally engaging on an individual level. Playing ME2 feels more like reading a great short-stories collection set in the ME universe than the second chapter of "Shepard vs the Reapers" trilogy.- They never get you mentally or emotionally onboard with the story.
I disagree on the characters but agree on the Collector main plot.- The game doesn’t know whether it’s supposed to be about the characters or the Collectors, and in confusion makes a grab at both and fails.
In all fairness, ME1 was no different: you can recruit some or all squaddies, you can skip some planets but some are unavoidable (i.e. Eden Prime, The Citadel, one of either Feros/Novaria, Virmire, Ilos, The Citadel Battle), Feros/Novaria being the only actual choice you're given (i.e. do one or the other, or both).- The plot is not terribly interactive; you move through the story as if on a conveyor belt.
A necessary evil dictated by the changes in gameplay, but I agree Shepard could easily have woken up in an Alliance military hospital with physiological damage that affected his motor skills and some memory loss caused by anoxia and partial freezing of tissues without being "ressurected".- The plot restart is handled sloppily enough that you feel like the whole thread of the story has been lost.
Same can be said of "The Dirty Dozen", which is a great movie IMO, but this goes back to the ME2 storyline being only marginally related to the main Reaper storyline; I feel THAT is the main weakness of ME2 as part of a "Shepard vs Reapers" trilogy.- The story itself goes nowhere and achieves nothing. You wonder why it’s there.
That's a big point right there: I know some Renegade fans may have complained about having to follow military procedures and rules but this is what Shepard is: a career military officer; a renegade Shepard can rationalise working alongside Cerberus- The necessity of working with Cerberus is never illustrated and feels impotent.
Only for a paragon Shep- They try to create drama about working with the "darker" side, but the drama feels impotent.
I dissagree. The variety of characters offers a mirror you can use to define your Shepard better. Your reactions to the other characters define him/her.- Shepard focuses so much on other characters in this game that he/she no longer feels like an actual person.
Modifié par Flamewielder, 22 septembre 2010 - 01:18 .




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