VanguardtoDestruction wrote...
Let me go ahead and disagree with you on most points. I'll start at the beginning.
1. Maybe it's just me, but millions of colonists being abducted made me feel threatened. And once we knew the Collectors were working with the Reapers, my feelings only grew.
I did not feel the same way. Millions is an exaggeration - we're told "tens of thousands". They need to make us feel connected to these colonists in some way. They're totally faceless. The one colonist we meet is a douche. The threat needs to be personalized at least a little, we need to care about who's being taken.
That is what I believe. You're free to disagree.
VanguardtoDestruction wrote...
2. The game is a crescendo, all leading up to the suicide run. If you did everything and put time in your teamates stories you will feel very emotionally invovled in the final sequences. I admit at times some loyalty missions felt out of place in the bigger picture, especially in that void where you have 4 or 5 loyalty missions left and only one more story mission (Reaper IFF).
It is not a story. A story is a series of events. This game is about one event, but the pause before that event lasts for 25-30 hours of gameplay.
Don't get me wrong, I loved the characters and their stories. But they felt abysmally disconnected from the plot. You can't just stop the whole progression of the story to focus on unrelated characters.
It's like if the whole plot of the Order of the Phoenix had ground to a halt to tell the story of Luna Lovegood.
VanguardtoDestruction wrote...
3. It's a game about the characters, with the end goal being the destruction of the Collectors. I think they did a great job of letting you get your team together and making you feel like you were walking into hell once you went through the Omega 4 Relay.
If it's about the Collectors, make them a motivating enemy. If it's about the characters, have them speak up beyond the narrow scope of their own loyalty missions.
Give them more to say. VanguardtoDestruction wrote...
4. Maybe to you, but I felt like I had a lot of choices once I hit Illium.
TIM sort of walks us through the plot like a trainer at a dog show. That your character's name is "Shepard" is just irony.
VanguardtoDestruction wrote...
5. I thought the destruction of the Normandy was a great start to the game, one that I had no clue about when I popped the disc in. It tied the thread between ME1 and ME2 for me.
Ah, well, I already knew it would get destroyed pre-release. I'm at a disadvantage, I already saw it as a plot restart.
But you're no longer a Spectre, you're no longer working for the Council, you're no longer working with your old allies, your friends turn on you, everything you achieved in game one is reduced to nothing. The thread of the story is lost. It's very disconcerting.
VanguardtoDestruction wrote...
6. What do you mean it achieves nothing? I know people don't like the Human Reaper or what not, but everything in the game leads up to that moment. Everything you do in the game essentially is being done so that you can save it from a threat equal to Sovereign. Sure, ME2 didn't have a "lead villain" but if you did not stop the Collectors the result would have been the same as letting Sovereign waltz into the Citadel and activating it.
Beginning of ME2: the Reapers are coming. End of ME2: the Reapers are coming.
VanguardtoDestruction wrote...
7. They rebuilt you, they have the intel, they believe in the Reapers. If Paragon, you joined because you have no other options. If Renegade, you gladly join in order to take advantage of resources etc.
It's kind of stupid that I don't
try anything else. I just agree. I would have LOVED it if I had been able to go to the Council
first, and hear them tell me, "We can't help you, but here's a desk job." Then have TIM go, "See?" We could even explore Shepard's character a bit by TIM asking Shepard, "Will you really ever be able to accept a desk job, Shepard? Because that's all they're offering you. Your choice."
But... "no one else will help me"? Well why don't you
show me that, first?
Instead, I agree to join Cerberus
right away. Without trying any other options. Then when I beseech the Council, what's their reason for turning me away? "You're working with Cerberus!" Wtf. That timeline is all screwed up.
VanguardtoDestruction wrote...
9. I felt I learned more about my Shepard through his interactions with other characters. The character interactions made him seem more human.
If a character is never asked any deep questions, if they do nothing but react without really reacting, if they never engage in interactive two-sided conversations with the people around them, I don't feel like they're a person.