SHOCK HORROR; playing the first game in a trilogy is a bad thing to do!
I did that same mistake too
Guest_Shandepared_*
Arijharn wrote...
You know what shocked me the first from going straight from one to its sequel?
The over-emphasis of cover. In the first one shephard could survive for a bit outside it, but in this game you get obliterated so quickly it's depressing.
Nightwriter wrote...
But that's getting a little off topic. Basically, playing ME1 first makes ME2 a "wtf" experience for me plot-wise.
Guest_Shandepared_*
Agreed. We knew we would have to travel to the galactic core ahead of time. We knew that no matter where we were going, the Collectors were going to be waiting for us. In ME1, we had no idea where the Conduit was, let alone what it was. When Vigil told Shepard the truth about the Conduit, and where it lead, and I realized where Saren was going and what he was planning, that was a real "oh ****" moment. Traveling through the Omega-4 Relay lacked that suspense, because it was always sitting right there, waiting for us.Nightwriter wrote...
I know it's probably not a shared opinion, but I consider revealing the end of the story to be a taboo. You know, where it's going to be, what's going to happen, what it's going to be about. You spend the whole game knowing the suicide mission is coming, so it's kind of a flash in the pan moment when it finally comes. In ME1 you have no idea where the final battle is going to take you.
fongiel24 wrote...
I liked ME2's combat system a lot better, but I wish some of the cover was a lot more realistic. I never got over the fact a glass handrail could stop rockets but Shepard's combat hardsuit can't.
Randy1083 wrote...
Agreed. We knew we would have to travel to the galactic core ahead of time. We knew that no matter where we were going, the Collectors were going to be waiting for us. In ME1, we had no idea where the Conduit was, let alone what it was. When Vigil told Shepard the truth about the Conduit, and where it lead, and I realized where Saren was going and what he was planning, that was a real "oh ****" moment. Traveling through the Omega-4 Relay lacked that suspense, because it was always sitting right there, waiting for us.Nightwriter wrote...
I know it's probably not a shared opinion, but I consider revealing the end of the story to be a taboo. You know, where it's going to be, what's going to happen, what it's going to be about. You spend the whole game knowing the suicide mission is coming, so it's kind of a flash in the pan moment when it finally comes. In ME1 you have no idea where the final battle is going to take you.
Arijharn wrote...
You know what shocked me the first from going straight from one to its sequel?
The over-emphasis of cover. In the first one shephard could survive for a bit outside it, but in this game you get obliterated so quickly it's depressing.
abstractwhiz wrote...
Hah, I actually remember playing the Horizon mission and having the following thoughts: "WTF - how is that flimsy crate stopping assault rifles and a particle beam? Why can't I get armor made out of this crate? Oh that's right - because they probably can't CUT it! But then how'd they make a crate out of it? Is there a planet out there where invincible crates just naturally occur? Is the Normandy's new upgraded armor just a bunch of super-crates stuck to the hull?"
My inner voice is a bit snarky at times.
I like this idea. These shields can also be damaged by weapons, unlike the 100% impervious-to-damage chest-high walls we get everywhere in ME2. Has this made it into the ME3 wishlist yet?Shandepared wrote...
That said, a shield power like the one the geth/collectors and/or the Shadow Broker use would be nice to change things up. If you had the shields the geth and collectors used then you could drop one in a place where there isn't natural cover. The nice thing is that those shields can be shot through some your side but not the enemy side. Could be useful in certain situations and would open up new directions for attack with any class that had access to the ability.
Shandepared wrote...
There certainly are quite a lot of really oddly placed chest-high walls in ME2. It's a little weird. Like outside one of the Blue Suns bases where there are all these really convenient rock-walls placed for some reason...
ME1 provided cover in outside locations by placing crates and ACTUAL COMBAT WALLS, you know, fortifications that you could hide behind. Stuff that looked like it was "natural" part of the landscape. By natural I mean it had a REASON for being there beyond gameplay.
Funny... I thought I was the only one who noticed that. Yes, it's quite remarkable. Not that it's a bad thing, but of course!Shandepared wrote...
There certainly are quite a lot of really oddly placed chest-high walls in ME2. It's a little weird. Like outside one of the Blue Suns bases where there are all these really convenient rock-walls placed for some reason...
ME1 provided cover in outside locations by placing crates and ACTUAL COMBAT WALLS, you know, fortifications that you could hide behind. Stuff that looked like it was "natural" part of the landscape. By natural I mean it had a REASON for being there beyond gameplay.
I'm more concerned about the already-mentioned fact that the cover seems artificial and contrived. ME1 was much better in that regard, as it was overall much better in creating a sense of location for the player. With a few exceptions, ME1 had locations while ME2 had levels. I count that as one of its most important flaws.Arijharn wrote...
That's what I mean when I said 'over-emphasis.'
I do not dispute that the game was more tense by the addition of cover, but it slowed the game down to me and not necessarily for the right reasons.
Modifié par Ieldra2, 25 septembre 2010 - 08:20 .
Ieldra2 wrote...
I'm more concerned about the already-mentioned fact that the cover seems artificial and contrived. ME1 was much better in that regard, as it was overall much better in creating a sense of location for the player. With a few exceptions, ME1 had locations while ME2 had levels. I count that as one of its most important flaws.Arijharn wrote...
That's what I mean when I said 'over-emphasis.'
I do not dispute that the game was more tense by the addition of cover, but it slowed the game down to me and not necessarily for the right reasons.