i also feel it would have been better had garrus been used as your friend who asks how your doing and stuff
Modifié par zeypher, 25 septembre 2010 - 09:29 .
Modifié par zeypher, 25 septembre 2010 - 09:29 .
Guest_wiggles_*
Nightwriter wrote...
I know it's probably not a shared opinion, but I consider revealing the end of the story to be a taboo. You know, where it's going to be, what's going to happen, what it's going to be about. You spend the whole game knowing the suicide mission is coming, so it's kind of a flash in the pan moment when it finally comes. In ME1 you have no idea where the final battle is going to take you.
Arijharn wrote...
I thought the humanisation of the alien species was an excellent touch, it made me understand them and their beliefs and even made me commiserate with their positions somewhat. I couldn't do that if they didn't have elbows and ate babies.
wiggles89 wrote...
Nightwriter wrote...
I know it's probably not a shared opinion, but I consider revealing the end of the story to be a taboo. You know, where it's going to be, what's going to happen, what it's going to be about. You spend the whole game knowing the suicide mission is coming, so it's kind of a flash in the pan moment when it finally comes. In ME1 you have no idea where the final battle is going to take you.
I was really excited for the concept but the way it played out was terrible. I thought I was going to gather intel on the Collectors -- which would've revealed lots of interesting stuff about the history of the universe -- to prepare for the mission; instead I spent most of the game shooting mercs & hardly encountering Collectors.
Shandepared wrote...
There certainly are quite a lot of really oddly placed chest-high walls in ME2. It's a little weird. Like outside one of the Blue Suns bases where there are all these really convenient rock-walls placed for some reason...
ME1 provided cover in outside locations by placing crates and ACTUAL COMBAT WALLS, you know, fortifications that you could hide behind. Stuff that looked like it was "natural" part of the landscape. By natural I mean it had a REASON for being there beyond gameplay.
Modifié par inversevideo, 25 septembre 2010 - 01:35 .
fongiel24 wrote...
abstractwhiz wrote...
Hah, I actually remember playing the Horizon mission and having the following thoughts: "WTF - how is that flimsy crate stopping assault rifles and a particle beam? Why can't I get armor made out of this crate? Oh that's right - because they probably can't CUT it! But then how'd they make a crate out of it? Is there a planet out there where invincible crates just naturally occur? Is the Normandy's new upgraded armor just a bunch of super-crates stuck to the hull?"
My inner voice is a bit snarky at times.
LMAO! I like how your inner voice thinks. Makes you wonder if Cerberus should have just saved the expense of building the SR-2 and just put engines, weapons, and a mass effect core on one of those indestructible crates. Mass Effect 3 badly needs destructible environments. Seeing the Cain hitting a flimsy catwalk without even leaving scorchmarks is a bit much.
Nightwriter wrote...
I find it makes combat kind of annoying. Sometimes I don't know what I'd do if not for fortification.
thq95 wrote...
Arijharn wrote...
You know what shocked me the first from going straight from one to its sequel?
The over-emphasis of cover. In the first one shephard could survive for a bit outside it, but in this game you get obliterated so quickly it's depressing.
Agreed, in ME2 going into cover while your health regens gets pretty lame after a while. I really did like the way it was in ME1 better, you could actually engage the enemy and you didn't have to spend 90% of the game hiding.
kaimanaMM wrote...
I was really stoked about the idea also, but it's execution just never adds up all the way. We rarely see the Collectors or even interact with them. We don't even know who Harbinger is save for having subtitles on or getting that one line he sometimes says in his 'Assuming direct control' spiel. The enemy has no face, which can certainly be scary if done right, but ultimately the connection between the Collector plot and the building a team plot fell woefully short.
And I love the characters and their stories but one of my biggest gripes about ME2 is that each character is an island. For a game that was advertised as having all sorts of different personalities (think the Loyalist, Savage, Assassin, Genius campaign) it never delivered. Yes, Miranda and Jack get into a two line fight. Yes, Tali and Legion get into a two line fight. But That. Is. It. Where is Grunt trying to recruit people for UKFC - Ultimate Krogan Fight Club? Where is Mordin looking superior over morning coffee verbally dissecting the human body with Doc Chak? Why is Garrus not checking up on Jacob's work in the armory or can he only calibrate the big guns?
Modifié par iakus, 25 septembre 2010 - 05:11 .
Neofelis Nebulosa wrote...
Nope, ... the reason I think ME2 story's is inferiour to ME1's is that they fail to create any feelings of threat. Because besides the moments you do actually fight the Collectors, they are completely uninvolved. All you do for 95% of the game is fighting mercs. The specific characters and their development is just fine, I really like that, but the last scene before the credits is the only real motivating sequence of the whole game. Don't get me wrong. The game is addictive and I played through it about 14 times now and am still going, but there simply is no menace. Collectors are just as good an enemy like the Vorcha. Threat/Tension creation simply failed bigtime. There is no reason to actually care for those missing colonies other than it is the second part of a trilogy and in the long run the Reapers have to do with it. But the Collectors are a hand-wave enemy. The moment you completed the mission you encoutered them, they are forgotten until you fight them again.
This is because the majority of people don't bother to think critically, bother to pay attention, or know what tolerable writing is.Turin_4 wrote...
First of all, I wasn't aware 'most people' were disappointed at all in ME2's story. The widespread critical acclaim and reviews I've read certainly don't seem to support that claim, nor does a cursory glance around here. Perhaps you meant 'most of the people who were disappointed in the story were disappointed for these reasons...'?
1. Protheans as Collectors = oh my!There were big revelations in ME2. Protheans as Collectors, Reapers seeking out dominant species to yield up the next dominant slave race, a series of smaller-scale revelations around the team, etc. etc. The storytelling was different, more Seven Samurai than Star Wars.
Probably because it's on a brand new level of ridiculously stupid.True menace and actual consequences, such as come later in the game? Like, your crew gets kidnapped, but if you putter around too much, the difference is between everyone being liquified (and later killed again, by you), some of them, or none of them? That sort of thing is rare.
Modifié par smudboy, 25 septembre 2010 - 09:22 .
This is because the majority of people don't bother to think critically, bother to pay attention, or know what tolerable writing is.
1. Protheans as Collectors = oh my!
2. Reapers seeking species to yield up the next dominant slave race = where was this?
3. Team = nothing to do with anything
Ah, no it wasn't like Seven Samurai. It might've tried, but Seven Samurai wasn't a frame story.
Probably because it's on a brand new level of ridiculously stupid.
There was nothing unnecessarily insulting, arrogant or hostile about it. I should know. I'm very good at them. I can assure you: I'm whiping your ass for you here.We'll get into how strange your saying this is when I look at your the rest of your post. But as for the actual content of this remark, well, hey, look, unnecessarily insulting, arrogant, and hostile. What a surprise. Feel superior now? Good for you.
Horrifically incompletely? Can you try again?1. It was a pretty big collection, about as big as, "Oh, the rachni that the krogan wiped out aren't quite dead," for example. (The rachni confirmation that the Reapers spurred them to war being another revelation). In ME1 they were presented as this revered, awe-inspiring, and ultimately tragic race that ought to be considered as having made a huge, heroic sacrifice. In ME2 we learn that that knowledge is sadly, horrifically incompletely.
Supposition.2. It's partial supposition on my part, but the Reapers took the Protheans, the race that came the closest to successfully defying them the last time they came around, and made of them the new dominant slave race, the Collectors. They might have a plan for human DNA aside from 'make a giant Reaper out of it', and hey, big revelation right there.
The team were cannon fodder. They were irrelevant (including Shepard) to the plot, save Mordin.3. The team has a lot to do with things, because the team in ME1 played a much smaller role. The scope was much more space opera, whereas in ME2 it was more personal. You had a Krogan, who had a bit of history, and oh by the way, could you get this piece of armor my family once had, it'd be nice. And there's this Dirty Harry Turian, and he's got a bad guy who got away, and he'd like to bag this bad guy, if you don't mind, etc. Not an involved backstory with compelling details and actual consequences for each character depending on the choices you make. If memory serves, the only consequence in ME1 was for Wrex if you didn't get his armor...and if you were sufficiently intimidating or persuasive, couldn't you even circumvent that requirement?
So you're saying it wasn't "like" 7S, but you're saying it was "more like" 7S?As for Seven Samurai, I didn't say it was *like* Seven Samurai, I said it was *more* like Seven Samurai, a small scale people drama, than a Star Wars esque space opera. Note the careful, delibate use of qualifier there, smudboy. Would you like to lecture on paying attention and tolerable writing some more, or can we just consider the lesson about self-satisfied chest-thumping learned and move on?
No really, it's beyond stupid. It's like looking at white wall and going "it's a white wall." It's that obvious.Well, apparently not.
Modifié par smudboy, 25 septembre 2010 - 11:18 .
Turin_4 wrote...
1. It was a pretty big collection, about as big as, "Oh, the rachni that the krogan wiped out aren't quite dead," for example. (The rachni confirmation that the Reapers spurred them to war being another revelation). In ME1 they were presented as this revered, awe-inspiring, and ultimately tragic race that ought to be considered as having made a huge, heroic sacrifice. In ME2 we learn that that knowledge is sadly, horrifically incompletely.
2. It's partial supposition on my part, but the Reapers took the Protheans, the race that came the closest to successfully defying them the last time they came around, and made of them the new dominant slave race, the Collectors. They might have a plan for human DNA aside from 'make a giant Reaper out of it', and hey, big revelation right there.
3. The team has a lot to do with things, because the team in ME1 played a much smaller role. The scope was much more space opera, whereas in ME2 it was more personal. You had a Krogan, who had a bit of history, and oh by the way, could you get this piece of armor my family once had, it'd be nice. And there's this Dirty Harry Turian, and he's got a bad guy who got away, and he'd like to bag this bad guy, if you don't mind, etc. Not an involved backstory with compelling details and actual consequences for each character depending on the choices you make. If memory serves, the only consequence in ME1 was for Wrex if you didn't get his armor...and if you were sufficiently intimidating or persuasive, couldn't you even circumvent that requirement?
iakus wrote...
But in the end, what difference did it make? Aside from one comment from Mordin, did it ever come up again? DId it suddenly alter teh course of the story? You're comaring the Collector revelation to the rachni, a more accurate compasison would be (should be, at least) the revelation of Sovereign. The realization that Saren is not in fact the Big Bad, but is, in his own twisted way, trying to save the galaxy. His ship was the actual villain. That's a revelation. For the Collectors, Shepard barely pauses to reload after the discovery. Ho-hum!
But in the end, what difference did it make? Aside from one comment
from Mordin, did it ever come up again? DId it suddenly alter teh
course of the story? You're comaring the Collector revelation to the
rachni, a more accurate compasison would be (should be, at least) the
revelation of Sovereign. The realization that Saren is not in fact the Big Bad, but is, in his own twisted way, trying to save
the galaxy. His ship was the actual villain. That's a revelation.
For the Collectors, Shepard barely pauses to reload after the
discovery. Ho-hum!
If more focus had been placed on the Collectors, then yes, this
could have been a tragic tale of the Protheans last days. But again, so
little attention was paid to them, that really, it might as well have
been indoctrinated mercs, heretic geth, or batarians for all the
difference it would have made. As it is, we don't know why the
Protheans were remade into COllectors, any more than we know why they
were making a Reaper, why human smoothie is a needed component, or even
how they thought they could possibly have gotten away with this to begin
with.
And the squadmates totally ignore each other, have nothing of
substance to say on most missions, certainly not each others loyalty
missions, and generally do not act like a "team" at all. They become
loyal to Shepard, and that's it. This, in a character centered game?
Baldur's Gate characteres had more personality.
iakus wrote...
But in the end, what difference did it make? Aside from one comment from Mordin, did it ever come up again? DId it suddenly alter teh course of the story? You're comaring the Collector revelation to the rachni, a more accurate compasison would be (should be, at least) the revelation of Sovereign. The realization that Saren is not in fact the Big Bad, but is, in his own twisted way, trying to save the galaxy. His ship was the actual villain. That's a revelation. For the Collectors, Shepard barely pauses to reload after the discovery. Ho-hum!
I do make it a habit to go for clarity and simplicity.Turin_4 wrote...
Smudboy,
Thank you for answering my most important question so quickly and in such a straightforward fashion.