Fast forward two years to ME2. You see the adept concept video and go, omg omg omg i can punt people into the stratosphere now and they scream like little girls! *queue girly scream of happiness*
Then you find out that you cannot lift, throw, or even poke people with any biotics until there is no shield, barrier, or other defensive armament protecting them.
Alright, that's fine, I still have my AR. Oh wait, I don't. QQ part inc!
Is the current strategy one that they will carry through to ME3? As it stands, Adepts are basically nukers. As in you spam warp on every cooldown, and occasionally get to use other abilities if somehow your team hasnt destroyed everything as soon as the shields are down. Playing through the game as an adept on regular/hardcore is significantly more fun than on insanity, simply because it allows you to play the adept to its fullest - as a crazy biotic that can juggle a half dozen enemies at once and throw them off the sides of buildings/over cliffs with a wave of your hand.
I have seen the threads where people say, 'it's like that because otherwise the game would be broken and adepts would be op.'
Right now my soldier can kill the end-game collector mobs in 3-5 shots with an AR. Usually 3 with a single clip. Widow 3-5 shots even the toughest npcs (omgskulllazershalp). The difficulty is most definately not 'insane.'
TLDR: Why can you mow through every type of enemy with ease on a soldier, yet changing adepts to be able to use their abilities to their fullest will break the game?
Side note: maybe make it a dlc for people who like bowling with mercs.
let the hate begin!





Retour en haut







