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Adepts - what they were, what they are becoming, and what they will be...


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#26
RGFrog

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Thanks, Spamming Troll... that got me laughing :)

#27
OniGanon

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Grumpy Old Wizard wrote...
the soldier is played more than all other classes combined


That's because it's the default class.

I'd bet more people play Earthborn Sole Survivor than all other combinations combined.

Modifié par OniGanon, 22 septembre 2010 - 04:21 .


#28
Cypher0020

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I loved ME1 Adept...and I was happy to see stasis go in ME2.... don't pick it as a bonus power....



I really liked lift....that's the power I miss..pull/throw is good....warp takes out mechs and stuff...



but singularity? I don't get that power... do you throw it at an enemy to kill it? Or throw it down and hope a bunch of enemies get caught in it?



For the cool factor... I love how Adepts/Vanguards are Lx5 implants....so ME3 we'll be Lx6s?? and I usually use blood dragon armor for awesome factor....and too lazy to build armor

#29
EKozski

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Aim sigularity at the enemy. If it has any defenses, it'll slowly strip it/them away and they go flying off once they get to health only.

I've aimed Singularity at the ground and had enemies run right into it. Also, if you use pull, you can pull an enemy right into it.



It's fun to watch them fly like a leaf on a windy day.

#30
Cypher0020

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oh yeah....can someone explain to me what a warp bomb is? I think I may have done them accidentally a few times....



example... pull + warp? or warp +warp??



can you singularity + warp?





glad I restarted my Adept run to try the class again

#31
EKozski

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Warp Bomb is any biotic power (Pull Slam Singularity) used. Then hit them with Warp.



Hope I explained it right.

#32
Cypher0020

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hmmmm sounds about right :)



does ME2's stasis do anything? I liked the freezing enemy concept...but not being able to kill it....??

#33
Nooneyouknow13

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Thinking about it, it feels like armor, and only armor, should have been the protection layer to block powers. All of the enemies meant to be tougher than the rest of the pack they come with, and solo enemies, have armor. If that had been the key, you'd have biotics feeling useful the majority of the time, and enemies would still be made more durable by having protections.

#34
OniGanon

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It completely takes them out of combat. They are effectively dead for the duration of Stasis, and then they fall down and take ragdoll damage, making it easier to make them actually dead. Before they hit the floor there is also a small window for complete hax exploit damage of doom, if you're into that kind of thing.



Probably should be noted that it's not really worth taking outside of Insanity.

#35
lazuli

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Nooneyouknow13 wrote...

Thinking about it, it feels like armor, and only armor, should have been the protection layer to block powers. All of the enemies meant to be tougher than the rest of the pack they come with, and solo enemies, have armor. If that had been the key, you'd have biotics feeling useful the majority of the time, and enemies would still be made more durable by having protections.


I guess one alternative would be to make certain enemies arbitrarily immune to certain powers, a la Final Fantasy or even some krogan in ME1.  I just find that frustrating more than anything.  I like that you can strip away an enemy's immunities.  Sure, some special enemies don't have a health layer, so they'll always be immune.  But at least it's made clear in the game so there isn't a need for trial and error.

#36
Zan Mura

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There are plenty of adept guides out there. Take from them what you will. Personally I'm a hardcore adept fanatic. Out of the 10 or so playthroughs in ME1 over the years, some 6 were with an adept. In ME2, 4 of my 6 playthroughs have been with an adept. The only Insanity playthrough I just finished yesterday, was also with an adept + stasis.

I agree with the idea that the defenses do limit adepts too much. It's not that adepts would be useless, Warp is tremendously powerful, Singularity is unique in its extreme crowd control value. Stasis is irreplaceable as a panic button and in those particular mech / boss fights... even without Warp ammo - which many recommend -, the Insanity adept was hardly overly difficult. The problem isn't the difficulty, it's the altered gameplay, as the OP said. While there's plenty of requirement for tactics as an adept in Insanity, much more so than with a soldier or a vanguard at least, it comes in a different form from the one I would have expected.

There's little chance to get creative and start sending people flying. Instead it's the same Singularity shutdown there and a strip defenses + pull + Warp bomb there, over and over and over.

Still, it IS an enjoyable experience to be sure. Mostly due to the other tactical elements though, such as the weakness of an adept forcing you to better use your companions and different weapons.

Modifié par Zan Mura, 22 septembre 2010 - 12:42 .


#37
termokanden

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It would be awesome if Singularity was actually defined to work through defenses instead of the way it works now. It CAN be great, but it's very unreliable.



Happens too much that you cast it on someone and they just immediately move away. When you then destroy their defenses, apparently standing next to a Singularity isn't even harmful to them.

#38
brfritos

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OniGanon wrote...

Grumpy Old Wizard wrote...
the soldier is played more than all other classes combined


That's because it's the default class.

I'd bet more people play Earthborn Sole Survivor than all other combinations combined.


My very first playthrough in ME1 was a Engineer, the second one a Sentinel.
Only then I learned that if you play as a soldier you could have AR as a bonus. LOL

These two are my favorite class by miles and still are in ME2, I love playing with them.

But I have to agree with Grumpy Old Wizard, ME2 favors guns, not powers.
And the soldier class is cowardice, pure and simple.

You have ammo and a power (concusive shot) to strip any defense of the game, you can use any type of weapon and you have god-mode at your disposal.
Because that's what Hardened Adrenaline Rush is.

Common, -50% health taken damage + 100% more damage with your weapons + 50% of time dilatation?! :blink:
No wonder is a piece of cake playing as a soldier, every class except them have a weakness stripping defenses.
You don't even need a bonus power when playing as a soldier.

As for a Adept you'll discover that Jacob is one of the best squadmates for you to take.
And I'm not joking.

Modifié par brfritos, 22 septembre 2010 - 02:42 .


#39
Teknor

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I bet you have never played as a Soldier in ME2.

Modifié par Teknor, 22 septembre 2010 - 02:47 .


#40
sinosleep

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Tech armor is more of a god mode than adrenaline rush will ever be. Don't let the soldier haters tell you any different.

Modifié par sinosleep, 22 septembre 2010 - 03:17 .


#41
brfritos

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Teknor wrote...

I bet you have never played as a Soldier in ME2.


So you're having trouble with the soldier? :innocent:

#42
ryoldschool

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No he is not having trouble, it's just that you mention concussive shot as a good defense stripper and I never use that and have done insanity many times. Most soldier players know it's not worth the cooldown.

#43
brfritos

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ryoldschool wrote...

No he is not having trouble, it's just that you mention concussive shot as a good defense stripper and I never use that and have done insanity many times. Most soldier players know it's not worth the cooldown.


Well, there's one point left, you've got to put it somewhere...

Allright, I understand what you talking about, I don't use CC too, but my point is that a Soldier is designed without a flaw, he's equiped to dealing with anything in the game and the others classes don't.

I think it's unfair.

#44
termokanden

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Yeah even the good powers that benefit from research bonuses are hardly worth it over Adrenaline Rush, so that makes Concussive Shot pretty sad indeed.

It has been mentioned in this thread already, but if you think soldiers are so overpowered, try a sentinel. For the ultimate cheese you can grab Energy Drain as your bonus power.

Modifié par termokanden, 22 septembre 2010 - 04:18 .


#45
Catlana

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 The way the Adept plays is simply radically different from ME1 to ME2. If I wanted to play a mostly gun using character, I would play a soldier and blow everything away with three or four shots. <_< This was one of the worst changes from ME1 to ME2. 

#46
termokanden

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I don't understand that. Do you have to use guns a lot as an adept, and if so did you make it past Horizon to get some research upgrades and try again?



That was the turning point for me. Before Horizon my adept was weak. With just 3 research upgrades, I started noticing I barely had to use guns anymore. That's on insanity by the way.



I think maybe adepts are being judged too harshly because they start out with very weak powers.

#47
khevan

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I remember distinctly the early game of ME1 as an adept...it was mostly guns, with a barrier here, and maybe a throw or a lift once a fight. Those long cooldowns were murder on an early adept, even if powers worked thru shields.



In ME2, especially early game, there's mostly guns, but you can actually use powers more often during a fight. The shorter cooldowns allow you to use powers more often, even on a global cooldown, and defenses are stripped fast enough that they really aren't much of an issue once you get used to it.



I actually think the ME2 adept is STRONGER than the ME1 adept, at least during the first half of each game.

#48
Bozorgmehr

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Biotics in ME1 made game more a kite shooter than an actual shooter. I don't know how you killed enemies in ME2 Catlana, but Adepts had to shoot everything just like all other classes. Only difference is that in ME1 enemies didn't shoot back (boring).



ME2 combat is vastly superior to ME1, and ME2 is a SHOOTER, so yeah you have to shoot stuff. I don't get all this 'Adepts are so weak or fight like Soldier' wining - the ME2 Adept is powerful, fun and best class to toy with enemies using biotics - I love the Adept and it would be disappointing if Bioware returned to the kite shooting Adept in ME3.

#49
Guest_mashavasilec_*

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adepts are just fiiine in ME2, quit crying you babies



and i srsly don't understand how could you play adept in ME1 without shooting. nonsense

#50
Spectre_907

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Once you get the smart amplifier (cooldown) upgrade, you become biotic god. Stasis and the Locust SMG really help during the pre-Horizon missions when your abilities are underpowered and the cooldown times limit what you can do with biotics.