Adepts - what they were, what they are becoming, and what they will be...
#26
Posté 22 septembre 2010 - 02:33
#27
Posté 22 septembre 2010 - 04:19
Grumpy Old Wizard wrote...
the soldier is played more than all other classes combined
That's because it's the default class.
I'd bet more people play Earthborn Sole Survivor than all other combinations combined.
Modifié par OniGanon, 22 septembre 2010 - 04:21 .
#28
Posté 22 septembre 2010 - 05:23
I really liked lift....that's the power I miss..pull/throw is good....warp takes out mechs and stuff...
but singularity? I don't get that power... do you throw it at an enemy to kill it? Or throw it down and hope a bunch of enemies get caught in it?
For the cool factor... I love how Adepts/Vanguards are Lx5 implants....so ME3 we'll be Lx6s?? and I usually use blood dragon armor for awesome factor....and too lazy to build armor
#29
Posté 22 septembre 2010 - 05:29
I've aimed Singularity at the ground and had enemies run right into it. Also, if you use pull, you can pull an enemy right into it.
It's fun to watch them fly like a leaf on a windy day.
#30
Posté 22 septembre 2010 - 05:36
example... pull + warp? or warp +warp??
can you singularity + warp?
glad I restarted my Adept run to try the class again
#31
Posté 22 septembre 2010 - 05:40
Hope I explained it right.
#32
Posté 22 septembre 2010 - 05:41
does ME2's stasis do anything? I liked the freezing enemy concept...but not being able to kill it....??
#33
Posté 22 septembre 2010 - 05:44
#34
Posté 22 septembre 2010 - 05:50
Probably should be noted that it's not really worth taking outside of Insanity.
#35
Posté 22 septembre 2010 - 05:52
Nooneyouknow13 wrote...
Thinking about it, it feels like armor, and only armor, should have been the protection layer to block powers. All of the enemies meant to be tougher than the rest of the pack they come with, and solo enemies, have armor. If that had been the key, you'd have biotics feeling useful the majority of the time, and enemies would still be made more durable by having protections.
I guess one alternative would be to make certain enemies arbitrarily immune to certain powers, a la Final Fantasy or even some krogan in ME1. I just find that frustrating more than anything. I like that you can strip away an enemy's immunities. Sure, some special enemies don't have a health layer, so they'll always be immune. But at least it's made clear in the game so there isn't a need for trial and error.
#36
Posté 22 septembre 2010 - 12:42
I agree with the idea that the defenses do limit adepts too much. It's not that adepts would be useless, Warp is tremendously powerful, Singularity is unique in its extreme crowd control value. Stasis is irreplaceable as a panic button and in those particular mech / boss fights... even without Warp ammo - which many recommend -, the Insanity adept was hardly overly difficult. The problem isn't the difficulty, it's the altered gameplay, as the OP said. While there's plenty of requirement for tactics as an adept in Insanity, much more so than with a soldier or a vanguard at least, it comes in a different form from the one I would have expected.
There's little chance to get creative and start sending people flying. Instead it's the same Singularity shutdown there and a strip defenses + pull + Warp bomb there, over and over and over.
Still, it IS an enjoyable experience to be sure. Mostly due to the other tactical elements though, such as the weakness of an adept forcing you to better use your companions and different weapons.
Modifié par Zan Mura, 22 septembre 2010 - 12:42 .
#37
Posté 22 septembre 2010 - 12:48
Happens too much that you cast it on someone and they just immediately move away. When you then destroy their defenses, apparently standing next to a Singularity isn't even harmful to them.
#38
Posté 22 septembre 2010 - 02:42
OniGanon wrote...
Grumpy Old Wizard wrote...
the soldier is played more than all other classes combined
That's because it's the default class.
I'd bet more people play Earthborn Sole Survivor than all other combinations combined.
My very first playthrough in ME1 was a Engineer, the second one a Sentinel.
Only then I learned that if you play as a soldier you could have AR as a bonus. LOL
These two are my favorite class by miles and still are in ME2, I love playing with them.
But I have to agree with Grumpy Old Wizard, ME2 favors guns, not powers.
And the soldier class is cowardice, pure and simple.
You have ammo and a power (concusive shot) to strip any defense of the game, you can use any type of weapon and you have god-mode at your disposal.
Because that's what Hardened Adrenaline Rush is.
Common, -50% health taken damage + 100% more damage with your weapons + 50% of time dilatation?!
No wonder is a piece of cake playing as a soldier, every class except them have a weakness stripping defenses.
You don't even need a bonus power when playing as a soldier.
As for a Adept you'll discover that Jacob is one of the best squadmates for you to take.
And I'm not joking.
Modifié par brfritos, 22 septembre 2010 - 02:42 .
#39
Posté 22 septembre 2010 - 02:46
Modifié par Teknor, 22 septembre 2010 - 02:47 .
#40
Posté 22 septembre 2010 - 03:13
Modifié par sinosleep, 22 septembre 2010 - 03:17 .
#41
Posté 22 septembre 2010 - 03:46
Teknor wrote...
I bet you have never played as a Soldier in ME2.
So you're having trouble with the soldier? :innocent:
#42
Posté 22 septembre 2010 - 04:06
#43
Posté 22 septembre 2010 - 04:16
ryoldschool wrote...
No he is not having trouble, it's just that you mention concussive shot as a good defense stripper and I never use that and have done insanity many times. Most soldier players know it's not worth the cooldown.
Well, there's one point left, you've got to put it somewhere...
Allright, I understand what you talking about, I don't use CC too, but my point is that a Soldier is designed without a flaw, he's equiped to dealing with anything in the game and the others classes don't.
I think it's unfair.
#44
Posté 22 septembre 2010 - 04:16
It has been mentioned in this thread already, but if you think soldiers are so overpowered, try a sentinel. For the ultimate cheese you can grab Energy Drain as your bonus power.
Modifié par termokanden, 22 septembre 2010 - 04:18 .
#45
Posté 22 septembre 2010 - 04:26
#46
Posté 22 septembre 2010 - 04:30
That was the turning point for me. Before Horizon my adept was weak. With just 3 research upgrades, I started noticing I barely had to use guns anymore. That's on insanity by the way.
I think maybe adepts are being judged too harshly because they start out with very weak powers.
#47
Posté 22 septembre 2010 - 05:01
In ME2, especially early game, there's mostly guns, but you can actually use powers more often during a fight. The shorter cooldowns allow you to use powers more often, even on a global cooldown, and defenses are stripped fast enough that they really aren't much of an issue once you get used to it.
I actually think the ME2 adept is STRONGER than the ME1 adept, at least during the first half of each game.
#48
Posté 22 septembre 2010 - 05:24
ME2 combat is vastly superior to ME1, and ME2 is a SHOOTER, so yeah you have to shoot stuff. I don't get all this 'Adepts are so weak or fight like Soldier' wining - the ME2 Adept is powerful, fun and best class to toy with enemies using biotics - I love the Adept and it would be disappointing if Bioware returned to the kite shooting Adept in ME3.
#49
Guest_mashavasilec_*
Posté 22 septembre 2010 - 05:29
Guest_mashavasilec_*
and i srsly don't understand how could you play adept in ME1 without shooting. nonsense
#50
Posté 22 septembre 2010 - 05:36





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