If you want a cutscene to load something prerecorded without particular player specific actors that remain the same and do not change (i.e. player for example is not involved) You would use a bink file, created with this app if you choose the option, where you would capture the cutscene, convert it to a game efficient bink file, and then have accurate playback when the file is inserted into your cutscene in the "Master object" by selecting "play bink movie". Then your prerecorded bink movie cutscene will play more efficiently, and accurately.
So, yes, you may edit your movie after capturing various cuts of choice, editing with whatever video editor you have, then afterwards convert it to bink, and finally you may insert it into a cutscene to play within your game.
If you do it this way, your area will not need to load, since your scene was already prerecorded and made game efficient, but keep in mind that you cannot have player specific actors in your scene of course.
Also I do believe that the bink file itself needs some time to load as well, but I can't tell you how it would be in comparison to your area load.
I believe the loading time also has to do with the level of quality (resolution) you decided upon when selecting capture parameters, but I am not sure of this.
Modifié par DahliaLynn, 22 septembre 2010 - 02:08 .