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Squad-Mate Tier List v 2.0


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#26
Kronner

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Not really, I get Legion before Tali every single playthrough. So you can use him for at least 2LM, 1RM, SM and all DLC and N7 missions.

Not to mention you can easily remove the console limitation and enable his recruitment mission very soon (as it was intended at first).

Modifié par Kronner, 22 septembre 2010 - 03:34 .


#27
termokanden

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I thought we were ranking how good they were, not on how many missions you can use them.



It's more than a bit misleading ranking Legion as the worst just because you only get him very late in the game.

#28
HakkyounoTenshi

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This list is made based off an Infiltrator on Insanity mode. So it reflects playstyle I used throughout the game.


In my opinion:

Tier A:
Zaeed: Zaeed has good survivability, the power Inferno Grenade, and a 50% weapon damage bonus.
Garrus: Ah Garrus, how we squeeing fangirls love you. He's a got good survivability and his Overload power is useful against shields, synthetics, and Blood Pack Pyros (Make sure they're in the middle of a group if you can. It will blow the whole thing).




Tier B:
Grunt: Meat Tank. He's got good survivability, Incendiary Ammo, and he makes a good distraction.
Thane: Thane has a +50% weapon damage bonus as his passive ability. It's very useful. You just have to keep him alive.
Jacob: He has good survivability once he gets barrier and his pull power is useful. He loses some of his usefulness later on but before Horizon he's incredibly useful.
Jack: Warp ammo. You upgrade it to squad warp ammo and you would not believe how useful she becomes. The one thing is you want to balance her out with a tank who can take heavy hits.
Kasumi: Kasumi's abilities Frag Grenade and Shadow Strike can be invaluable. Frag Grenade stuns enemies, and by using Shadow Strike you can direct her to attack enemies that are out of you reach.


Tier C:
Mordin: I think he's highly underrated. He has a very low cooldown time as well as several powers that just tear organic enemies apart, especially when upgrade to area settings. He works best when managed from cover, but this is insanity so your taking cover anyway. Just keep him off synthetic themed missions.
Samara: She is a biotic with a good variety of powers and her Reave ability is very useful at bringing down barriers and armor, but I haven't really used her much. I haven't needed to.
Miranda: Miranda is set up to be the perfect squadmate with her variety of powers and passive bonuses, but she just can't stop dying. She's great on lower difficulties but if she's dead on the floor most of the time she's just not worth it.


Tier D:
Legion: He's got decent survivability and he's got a good weapon, but since I generally do the Derelict Reaper last, he doesn't get much play time. But he and Tali make up the Squad From Hell against synthetics.
Tali: I really do like her character, but she's like Legion with less survivability and not as good a weapon. I never use her when not doing her mission. Still Synthetic Squad from Hell.


Granted this list is tailored to fit my playstyle and is base off my past experience.



Edited for formating issues

Modifié par HakkyounoTenshi, 22 septembre 2010 - 03:39 .


#29
sinosleep

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Kronner wrote...

Not really, I get Legion before Tali every single playthrough. So you can use him for at least 2LM, 1RM, SM and all DLC and N7 missions.


And still save the crew? From everything I've seen if you do more than two missions post IFF the crew dies. Hell, I've had them die on me when all I did was Legion's loyalty mission and then the overlord mission.

termokanden wrote...

I thought we were ranking how good they were, not on how many missions you can use them.

It's more than a bit misleading ranking Legion as the worst just because you only get him very late in the game.


It's not misleading if you specifiy that getting him hella late is part of your reasoning. And again I've got to ask, what does it matter how good he is if you never get to use him? To me the two issues are inextricably linked.

Modifié par sinosleep, 22 septembre 2010 - 03:38 .


#30
Kronner

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sinosleep wrote...

Kronner wrote...

Not really, I get Legion before Tali every single playthrough. So you can use him for at least 2LM, 1RM, SM and all DLC and N7 missions.


And still save the crew? From everything I've seen if you do more than two missions post IFF the crew dies. Hell, I've had them die on me when all I did was Legion's loyalty mission and then the overlord mission.


Thing is, the IFF instalation (Collector ambush) does not trigger right after you do Reaper IFF mission. I do Reaper IFF, Haestorm, Legion LM, SM..in that order..after that Tali LM if I did not kill her on purpose.

Modifié par Kronner, 22 septembre 2010 - 03:39 .


#31
termokanden

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I don't know how you managed that many missions. For me it basically triggers after one.



It's not misleading if you specifiy that getting him hella late is part of your reasoning. And again I've got to ask, what does it matter how good he is if you never get to use him? To me the two issues are inextricably linked.


That depends on how you measure usefulness. Does the Widow for example lose power because you don't get it until the Collector ship mission? Not really. Does it mean you get to use it less. Of course.

And what does it matter? It matters if you're deciding who to put in your squad for the last missions. If you read this you might conclude that he's not worth having in your squad because he's been ranked so low. But he's been ranked so low because you can't have him in your squad until the end. Thus, you'll be making the decision on an irrelevant basis.

Modifié par termokanden, 22 septembre 2010 - 03:41 .


#32
sinosleep

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Kronner wrote...

Thing is, the IFF instalation (Collector ambush) does not trigger right after you do Reaper IFF mission. I do Reaper IFF, Heastorm, Legion LM, SM..in that order. Sometimes even Tali LM if I do not kill her on purpose.


How do you get it not to trigger? I've had it trigger immediately after the reaper IFF every single time I've played through the game.

#33
Kronner

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You can't do any mission after the Collector attack in my experience. One mission is good enough to get half of your crew killed.

#34
Kronner

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sinosleep wrote...

How do you get it not to trigger? I've had it trigger immediately after the reaper IFF every single time I've played through the game.


Because I have yet to visit Haestorm (Tali) when I complete Reaper IFF. If you do that, the Collector ambush will not trigger until you do Haestrom and Legion's LM.

#35
termokanden

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Interesting. I never knew this. Might have to try it out.

#36
Miss Yuna of Atlanta

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S+: Miranda

S: Zaeed, Thane

A: Garrus, Grunt

B: Tali, Mordin, Jacob, Kasumi

C: Samara, Legion

D: Jack

F: Morinth



This is my tier list for Insanity based on my own personal experiences. The only characters I swear by on every class are Miranda, Grunt, and Zaeed, and I consider them to be the three best squad mates in the game because their utility is universal. Miranda has the best passive bonus coupled with Warp and Overload. Grunt has unlimited survivability and decent damage. Zaeed has the highest weapon damage in the game and Disruptor Ammo to make him decent against synthetics. Also, on my Adept and Sentinel, I sometimes use his Heavy Concussive Shot to destroy barriers so I can save my Warp for better things.



I consider Morinth to be completely and irrevocably useless. In her hands, Dominate is a gimmick and that's it. Everything else she does, the other characters do infinitely better.



Legion doesn't seem to be able to reach consensus on what it's supposed to be. Is it a caster(AI Hacking, Combat Drone)? Is it a weapon-focused tank(Geth Shield Boost, Widow)? I guess it was supposed to be left to the player to decide, but it feels really thinly spread.



Samara gets bumped up if partnered with an Adept, but her utility is still rather limited in my opinion. Like other squad mates, though, she gains clout on lower difficulties, although nobody benefits from Normal mode more than Jack.



I put Thane up there with Zaeed because his weapon damage bonus is just as high, and he can use the Incisor to cause absurd damage to enemies, just like Zaeed. Also, Thane has Warp. I don't need to talk about Warp.



Everything else is pretty self-explanatory to me.

#37
Tony Gunslinger

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Kronner wrote...

Because I have yet to visit Haestorm (Tali) when I complete Reaper IFF. If you do that, the Collector ambush will not trigger until you do Haestrom and Legion's LM.



The reason I didn't do that often is because I mostly play NG+, so going to the Reaper IFF early gives me headaches. Also before the Kasumi DLC, I needed the Tempest as early as possible. The only time I remember picking up Legion early is when I played as a soldier on hardcore or below, which was a long long time ago...

#38
Kronner

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In my experience, NG+ is the same as regular game as soon as you beat Horizon and get/buy some upgrades on Illium and Tuchanka. Reaper IFF is also one of the easiest missions IMHO. I get Legion asap on all my playthroughs (I play Insanity only) to get the funny scenes on Haestrom.

Modifié par Kronner, 22 septembre 2010 - 04:43 .


#39
RGFrog

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Miss Yuna of Atlanta wrote...
S+: Miranda
S: Zaeed, Thane
A: Garrus, Grunt
B: Tali, Mordin, Jacob, Kasumi
C: Samara, Legion
D: Jack
F: Morinth


Agree with Miss Yuna for the most part. I'd go with this slight difference instead:

S: Miri
A. Garrus, Thane, Zaeed
B. Grunt, Mordin, Jacob
C. Samara, Kasumi
D. Tali, Jack, Morinth

Mainly the differences are based on usage. A group has access to the incisor. Taking Zaeed with squad disrupter and Thane or Garrus depending on the main enemy type means I have more time to play around as long as they're all using the Incisor.

I tend to take two from teh B group on a few missions. And the IFF now gets Grunt and Jacob both with Inferno ammo and GPS as the major husk killers. Frees me up to easily deal with Scions.

I use Samara with my adept for obvious reasons and I use Kasumi just for fun even though she, more often than not, can't use shadow strike on an enemy in the open with no obstacles and well within her range. She makes me wonder if they even bother to do Quality Checks on DLC.

D group is there as I rtypically only use them when required (ie LM's).

I tend to use Miri most for overload and warp and the added squad bonuses. I get the locust as the 2nd or third mission so she's just as useful in the firepower dept. as the A group when the Incisor is not taken into account.

Before the GPS jacob would in the last group Z by himself. However, GPS with Inferno, and respec'ng him without barrier makes him quite useful again.

#40
curly haired boy

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i find individual squadmate rankings to be rather useless, since you very rarely actually have 1 squadmate. therefore, i rank teammates that work well together, whose powers have excellent synergy. this is hardly an exhaustive pairing list, but it does represent how i use them.



A: Tali + Garrus (Incisor, overload, drone, GPS), Miranda + Jacob (pull + warp, squad incendiary)

B: Thane + Zaeed (double +50% damage, double Incisor? complete overkill no matter the mission)

C: Grunt + Mordin (squad incendiary + incinerate kills armor, cryo blast + conc shot shatters health)

D: Samara + Jack (area reave + shockwave = no more husks, plus squad warp ammo works great for such a biotic-heavy team)

#41
PsyrenY

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sinosleep wrote...

How do you get it not to trigger? I've had it trigger immediately after the reaper IFF every single time I've played through the game.


When I play, I always get a 2-mission window between grabbing Legion and the ambush: enough for Tali's loyatly (bringing Legion along for the lulz) followed by Legion's loyalty.

Miranda even has special dialogue after the attack if you have every team member (all loyal) when the crew is kidnapped. Normally she says "we need to focus on building our team more."

#42
ScroguBlitzen

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The OP definitely underrates Thane. Thane's +50% Weapon damage, Sniper Rifle training and Warp makes him probably the best squad mate to bring on collector missions (if you remove his Shredder ammo with LotSB)

#43
PsyrenY

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ScroguBlitzen wrote...

The OP definitely underrates Thane. Thane's +50% Weapon damage, Sniper Rifle training and Warp makes him probably the best squad mate to bring on collector missions (if you remove his Shredder ammo with LotSB)


Even before you can respec him, you can get by with less than max Throw until then to work with +50% Incisor damage and Unstable Warp. (This is for those who prefer to do Lair after the SM.)

#44
philiposophy

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What does S rank stand for? Super, special?

#45
Bozorgmehr

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philiposophy wrote...

What does S rank stand for? Super, special?


Sucks ;)

#46
tonnactus

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sinosleep wrote...
 I have NEVER seen a single class guide that begins with anything other than max your class skill and max your passive.


I had a far better experience on my vanguard with maxing the ammo power(inferno) after the class talent then to max the passive as the second.

#47
Pooh-bah

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This is all Insanity. I've played Adepts, Vanguards, Soldiers and Sentinals.

S: Miranda

Blatantly obvious.

A: Samara, Legion

They can all use ARs, Legion is just pure awesome (forget geth shield boost, his other skills are great and he can keep his distance pretty well).

B+: Zaeed
B: Garrus, Grunt, Morinth.

They are all ok, though I only took Morinth over Sammy once because Sammy is just plain better. Dominate is ok when Shep is using it but Reave is much better than Dominate when bing cast from a squad mate. Grunt is totally meaty, but I find he likes to charge in a bit much for my tastes. Garrus is good, but not superb, and Legion is basically a better version of him. Zaeed has good guns, decent powers and decent survivability, I use him a lot.

C: Tali, Mordin, .

They are ok, but squishy squishy squishy. And  I don't like putting Tali in harms way. Also they both suck suck suck at holding the line in the suicide mission.

D: Jack, Jacob.

Both suck. And suck at holding the line.

F: Thane

I totally don't understand the thane love at all, I find him squishy and useless and his bonus power sucks. Sucks at holding the line too. I added this for all three tiers below B becase while it's easy to forgive Legion and Miranda for not being great at holding the line, since they ROCK, people who are less useful need to at least be able to help their fellows survive the suicide mission.

#48
PsyrenY

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tonnactus wrote...

I had a far better experience on my vanguard with maxing the ammo power(inferno) after the class talent then to max the passive as the second.


That's crazy. You can max Incendiary on Jacob/Grunt much sooner, and a lower cooldown on charge both increases your damage output and your survivability at the same time. Not to mention the bonuses to your morality scores for passing checks early in the game.

#49
jwalker

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sinosleep wrote...

Teknor wrote...

Legion with widow gets the highest burst damage output after you. Certainly not a F grade.


Even if Legion did Shepard damage, I'd still rank him low based on how late you get him. I mean come on, if you want to save all of the crew you can use him all of twice in the entirety of the game.


Yup. Legion got screwd up big time. I hacked my save file once and got him right after Freedom's Progress on a NG+ run. He's awsome. He's very accurate with the Widow. His passive does work (not like Kasumi's), so those 30 secs CD for combat drone are almost halved. Besides, he has unique dialog in many missions.

#50
lazuli

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Pooh-bah wrote...

F: Thane

I totally don't understand the thane love at all, I find him squishy and useless and his bonus power sucks. Sucks at holding the line too. I added this for all three tiers below B becase while it's easy to forgive Legion and Miranda for not being great at holding the line, since they ROCK, people who are less useful need to at least be able to help their fellows survive the suicide mission.


I could be wrong, but I believe Thane's Hold the Line score is right under Garrus... so quite high.  I can't be sure.  I've never had any trouble with the Hold the Line segment, though, because none of the three masters at it are particularly useful during the final battle anyway.  I'm perfectly content to leave Grunt, Garrus, and Zaeed behind to babysit.

And Thane is one of two squadmate sources of Warp that can be used outside of DLC.  He's excellent in the Suicide Mission for this very reason, as well as for his Throw.  I will admit that his bonus power is probably the worst in the game, at least on higher difficulties.

As for his survivability in combat, you should have him using a sniper rifle at all times.  The squadmate AI tends to keep a greater distance with sniper rifles than it does with other weapons.  I've had problems with all squadmates doing stupid things and dying when they should have just stayed in cover, but that's not specific to Thane.