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Squad-Mate Tier List v 2.0


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#76
FlyinElk212

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S- Miranda
A- Garrus, Grunt, Samara
B- Kasumi, Tali, Thane, Legion, Jacob, Morinth
C- Zaeed, Mordin
D- Jack

S RANKS- Pretty obvious as to why Miranda constantly tops lists. Two hard hitting moves in Overload and Warp, combined with squad buffs and a decent control move in slam makes her a virtual necessity in Insanity.

A RANKS- Garrus's Sniping abilities and decent health, combined with the strongest Overload among teammates and Armor-Piercing Ammo giving him coverage against armor, makes him the second most useful squadmate.

Grunt gets the nod as 3rd best mostly for his incredible survival abilities via passive and Fortification routes. While Krogan charge is more or less a shiny gimmick, squadmate incendiary ammo, combined with long-range and close-combat weapon options, puts him above other squadmates.

Samara gets assault rifles and pull, arguably the best squadmate biotic power in the game. Couple that with Reave, arguably the best Unique Squadmate power in the game, and you've got one badass teammate.

B RANKS- Kasumi would be ranked in A if she had a better weapon selection, and had her passive ability actually worked. Shadow Sneak is an ultra power offensive & defensive move in one fell swoop, and Overload is always good to have.

Tali and Legion are essentially the same character, with Tali getting the slight nod over Legion for having Combat Drone BEFORE AI Hacking, and Energy Drain. Thane's loyalty power is by far the worst, and despite having warp, his survivability seems weaker than other's. Jacob rises from D rank not only for GPS, but for pull, and squadmate incendiary ammo (really an underrated squadmate). Morinth's dominate is not as useful a utility move as is Samara's Reave.

C RANK- Zaeed's unique power is a souped up version of incinerate that's hard to use. His Squadmate Disruptor ammo is easily outclassed by Miranda, Garrus, & Kasumi's Overload, and despite him having decent survivability and sniper rifles, his powerset is outclassed by Thane's, Garrus', Legion's, and Grunt's by a mile.

Mordin has a weak weapon selection, as well as two moves that virtually cancel each other out in Neural Shock and Cryo Blast. Incinerate is an excellent move, but it doesn't make up for his low survivability.

D RANK- Jack is such a sorry character. Perhaps the most squishy squadmate, combined with the constant necessity for close range fighting (GPS aside) due to a stilted weapon selection, a loyalty power that's outclassed by Miranda & Thane's Warp, and the need to dedicate two points to the worst Biotic move in the game, Shockwave, makes her utterly useless in most situations. Pull can't even save her in terms of usefulness.

Modifié par FlyinElk212, 24 septembre 2010 - 01:45 .


#77
Killjoy Cutter

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Tali -- not sure why people hate on the Attack Drone and AI hacking. The drone is one of my favorite ways to screw with the enemy, as any nearby will turn and engage the drone in a rather confused and haphazard manner, given my team a breather. I see people complain about her closing on enemies, but that's an issue with most of the squadies all too often. I have to stop myself from screaming "GET IN COVER AND STAY IN COVER AND SHOOT FROM COVER YOU DAMN MORONS!" about one a night. Any lineup will feature a lot of me hitting left-shift and commanding squadies into cover.

Samara -- Reave is probably my favorite power to add to the Soldiers and Infiltrators I usually play, and having two Area Reaves going will defense-strip and then CC a crowd of enemies in a hurry.  She's a biotic with a big gun, too.

Legion -- see Tali, and he has better weapons.

Mordin -- squishy, not a good weapon set, and two powers that do no damage and have the same basic function. If I could edit Neural Shock off him for something else, I would.

Jack -- not sure why people hate on Shockwave, it's the only reason I ever use Jack. Warp Ammo, however, is almost useless, and her weapon selection makes her hard to get much sustained damage out of when she's not Shockwaving.

Kasumi -- her passive doesn't work? Why the hell hasn't this been fixed?  Does it just not do anything?  I don't have trouble with Shadow Strike, and I like the Flashbang.  Her one real issue is, as with many, the weapon selection.  And I guess the Passive bug.

Jacob -- meh.  I have trouble getting good use out of him.

Zaeed -- oh hell yes.  Especially early when you can use him on the recruitment missions for Mordin and Garrus when you'd otherwise not have a long-range squadie for.  Inferno Grenade at 4 with the area-effect version is great. 

Miranda -- the squad buff rescues her from "meh".

Grunt -- tempting to take on every mission once you get him, and the AoE Incendiary Ammo makes him a beast against, say, Husks.

Garrus -- adaptable, good weapons.

Thane -- sniper rifles and a huge damage buff from his passive and Warp, nuf said.

Modifié par Killjoy Cutter, 24 septembre 2010 - 02:14 .


#78
tonnactus

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Optimystic_X wrote...

I'm not saying you shouldn't get Inferno eventually. But since you can have Incendiary, Heavy Charge AND Champion with only 20 points spent simply by bringing Jacob/Grunt along with you, that's the better option early game than simply Heavy Charge and inferno. The damage difference between Inferno on just you and Incendiary on everyone is a wash anyway.

Inferno gives you a little crowd control if you charge in the direction of more then one enemy.For some reason,even shielded enemies panicked/are effected by it if the defense of least one is down.For me,that far more valuable.I died far less/get health damage with inferno as the second evolved talent.

#79
tonnactus

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sinosleep wrote...


Inferno is better than squad incendiary, and pretty much every vanguard player recommends getting it, but it's definitely not better than CD reduction on charge. Particularly when we know that research upgrades don't work on charge


What? The cooldown upgrade works for sure,at least on consoles.

#80
tonnactus

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lazuli wrote...


I completely agree that Shadow Strike can be used to save Kasumi.  It's a very useful feature that ends up working like the Engineer's Combat Drone in the way it can distract enemies.  But I've run into way too many bugs with Shadow Strike.
[list][*]She refuses to initiate Shadow Strike.[*]She refuses to initiate Shadow Strike and freezes, her cooldown meter stuck until she dies.
[*]She teleports to the enemy but then freezes there and dies under fire.
[*]She teleports to the enemy and starts shooting and dies under fire.
[*]She teleports to the enemy, attacks, and returns with the enemy (ragdoll).



That is strange.I never encoutered such bugs. Did you pause the game and give her this command,or is it hotkeyed.

#81
lazuli

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Killjoy Cutter wrote...
Jack -- not sure why people hate on Shockwave, it's the only reason I ever use Jack. Warp Ammo, however, is almost useless, and her weapon selection makes her hard to get much sustained damage out of when she's not Shockwaving.


It's a difficulty thing.  On higher difficulties, Shockwave loses a lot of its appeal.  It's still handy for hitting behind cover or clearing out a line of softened husks, but beyond that it doesn't really work well.

#82
lazuli

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Tonnactus, I play xbox so I pause and assign.

#83
tonnactus

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termokanden wrote...


If you're facing only a specific type of enemy for a whole mission, then there are probably better squaddies than Miranda. But for a mix of enemies she's very useful.


Shepardt had 2 squadmates most of the time.For haestrom,just as an example,zaeed with squad disruptor and mordin for armor destroying(geth primes)
and let geth destroyers explode isnt worser then any squad with miranda.
All defenses are covered.

Modifié par tonnactus, 24 septembre 2010 - 05:20 .


#84
tonnactus

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lazuli wrote...

Tonnactus, I play xbox so I pause and assign.

I too. I dont have such bugs.

#85
sinosleep

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tonnactus wrote...

What? The cooldown upgrade works for sure,at least on consoles.


No, actually, it doesn't, by design.


Christina Norman wrote...

With that said, I am not excusing myself for any situation where players are confused by information presented in game (i.e. charge not benefiting from biotic cooldown reducers). That was an error on my part, and for ME3 I will do a better job of communicating vital information that does matter (like cooldowns, and the effects of upgrades).


http://social.biowar...1/index/4840984

When testing in virtualdub charge only recieved a 5% CD reduction benefit from 20% biotic CD reduction upgrades. If it recieved the full 20% along with the 15% champion bonus you could charge every 3.9 seconds, which would make charge OP.

Modifié par sinosleep, 24 septembre 2010 - 05:26 .


#86
lazuli

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tonnactus wrote...

lazuli wrote...

Tonnactus, I play xbox so I pause and assign.

I too. I dont have such bugs.


Part of the problem could be the distance I am from the enemy I target for her.  I tend to use her for long range targets, which can cause problems.  Another issue might just be different playstyles, though this would probably be too subtle to test.  As it is, I am content to use her on her loyalty mission and then use other squadmates to fill my needs for the rest of the game.

#87
sinosleep

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lazuli wrote...

Part of the problem could be the distance I am from the enemy I target for her.  I tend to use her for long range targets, which can cause problems.  Another issue might just be different playstyles, though this would probably be too subtle to test.  As it is, I am content to use her on her loyalty mission and then use other squadmates to fill my needs for the rest of the game.


My experience with Kasumi mirrors yours down to the last detail. I've had a horrid time trying to use her.

#88
Ryuukishi

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S: Miranda

A: Zaeed, Grunt, Thane

B: Mordin, Garrus, Legion, Jacob

C: Jack, Samara, Morinth, Kasumi, Tali



Miranda, self-explanatory of course.



I love using Thane, his combination of sniper rifle plus another Warp is extremely useful on some missions. Zaeed is one of the all-around most useful characters in the game after Miranda, great mix of skills to deal with different types of enemies.



Garrus is like another Thane who's good against synthetics instead of organics, but not as useful as Thane overall IMO. I agree that Jacob, though a crappy character overall, is useful early-game when he can provide Squad Incendiary Ammo before you pick up Grunt. Legion packs an awesome punch with the Widow but his skills are not that great.



I love Jack as a character and love interest, but unfortunately biotics who don't pack Warp are just not very useful in most cases. Couple that with the fact that she carries a shotgun, which on higher difficulties is like a "please kill me" sign, and it's not pretty.

#89
PsyrenY

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I don't know if she's easier on console or what, but I've had a great time with Kasumi. Not only does DSS do massive damage to defenses (more to a YMIR's shields than her overload in fact) she also acts like a mini combat drone, forcing enemies to turn around for a couple of seconds, which lets me unload with the SMG or Viper.

I don't use RSS - she does more damage to defenses than health, so I usually lead with her, ergo she doesn't finish enemies off very often.

#90
Yxiomel

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Killjoy Cutter wrote...

...
Mordin -- squishy, not a good weapon set, and two powers that do no damage and have the same basic function. If I could edit Neural Shock off him for something else, I would.
...


Lair of the Shadowbroker helps, at least you don't have to spend anything in it. You can go 4/4/4/0 which is very handy against husk rushes.

#91
tonnactus

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sinosleep wrote...

tonnac
With that said, I am not excusing myself for any situation where players are confused by information presented in game (i.e. charge not benefiting from biotic cooldown reducers). That was an error on my part, and for ME3 I will do a better job of communicating vital information that does matter (like cooldowns, and the effects of upgrades).


http://social.biowar...1/index/4840984

When testing in virtualdub charge only recieved a 5% CD reduction benefit from 20% biotic CD reduction upgrades. If it recieved the full 20% along with the 15% champion bonus you could charge every 3.9 seconds, which would make charge OP.



Wow,thats make sense.:whistle:A biotic ability that doesnt gain any advantages from cooldown upgrades.After the
thing that varren and dogs are not affected by singularity the next retarded thing in Mass Effect 2.It get better and better.At least they should explained that when not in the game itself then by a manual.

#92
Tony Gunslinger

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I wouldn't call Mordin as the squishiest, he has more shields than Miranda and they use the same set of weapons. He doesn't get used often because all classes have ways to deal with armor, and also in-between missions mostly consist of shielded mercs. But when you *really* need to burn stuff (husks) he's most likely your top two choices. It's too bad that I can't use Mordin when I... er.. recruit Mordin.

#93
Dasher10

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I'd rank characters based on how many types of defenses they can handle (being able to handle all three = instant top tier), if they can tank, provide crowd control, have an obscenely powerful attack etc.



S: Miranda, Garrus, Zaeed

A: Thane, Samara, Grunt

B: Jack, Mordin, Jacob, Kasumi, Legion

C: Tali

#94
Alamar2078

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Honestly I think the squadmates that are strong or not vary so much depending on mission, difficulty, and Shep's class that I wouldn't want to have one rank for them all.



Currently I find that I usually just take the following:



-- Someone with a decent squad ammo power vs. enemies that I'll be seeing ... Zaaed vs. Shields .. Grunt or Jacob [on Biotic heavy teams] for everything else



-- Someone with other useful powers for CC ; defense stripping ; or "tanking". Miranda vs. lots of enemies for her team buffs & debuffs. Grunt when I need to Tank. Sometimes Jacob can tank some but he's a poor Grunt substitute :)

#95
PsyrenY

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Yxiomel wrote...

Lair of the Shadowbroker helps, at least you don't have to spend anything in it. You can go 4/4/4/0 which is very handy against husk rushes.


It should be noted that Neural Shock instakills husks too, and has a shorter cooldown.Cryo's strengths are (a) that it also works on synthetics, and (B) has built in radius (i.e. you don't need the area version to hit multiple targets, and they tend to bunch up anyway) so I'll be respeccing him to that post-Lair, but until then Incinerate/NS/Passive is quite viable.

#96
AdamNW

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lazuli wrote...

AdamNW wrote...
Either way, Samara suffers from the exact same problems that you are claiming Morinth has (problems I don't believe exist but that's irrelevant to my point), with the exception of that one skill.  The one skill does not warrant such a massive gap in usability.


Except it does.  That video might not be the best way to illustrate my point, but it gets the message across.

As for Dominate, it shields an opponent and makes them unpredictable.  Yeah, they'll attack their friends and be attacked by their friends.  But why mess around with that when you can just kill them?  I don't doubt that it's useful in certain situations for certain classes.  It's just not a good fit for me.

Alright, Samara is better.  That doesn't make Morinth suddenly F tier.  And why have 5 enemies attack you as you attack them when you can have 5 enemies attacking each other while you attack them?

Dasher10 wrote...

I'd rank characters based on how many types of defenses they can handle (being able to handle all three = instant top tier), if they can tank, provide crowd control, have an obscenely powerful attack etc.

S: Miranda, Garrus, Zaeed
A: Thane, Samara, Grunt
B: Jack, Mordin, Jacob, Kasumi, Legion
C: Tali

You don't consider Tali's one-hit shield removal obscenely powerful?

Modifié par AdamNW, 25 septembre 2010 - 09:49 .


#97
lazuli

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AdamNW wrote...
Alright, Samara is better.  That doesn't make Morinth suddenly F tier.  And why have 5 enemies attack you as you attack them when you can have 5 enemies attacking each other while you attack them?


It comes down to personal preference and playstyle.  Morinth never gets used because Dominate doesn't fit the way I play the game.  If something doesn't have defenses, it's going to be exploited for other purposes (Warp bomb, easy Charge target, Pull + Throw, etc).

But I should have a more open mind.  If you like using Morinth on Insanity, may I ask what class of Shepard you find works with her best?

#98
AdamNW

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Pretty much all of the biotic classes, since the pull/throw combo is pretty damn good if I say so myself. Same as Samara.