Does anything we do matter?
#1
Posté 22 septembre 2010 - 03:41
1. What will having a voiced character do to dialog options?
I loved my character said exactely what was written in my dialog choices in DAO. Given that the same company produced Mass Effect 2 with a voiced character who said nothing like what was written its a bit of an concern. Doing that much voice acting for every dialog choice for the male/female main is expensive and extensive. I don't want to see it suffer like ME2's which was just awful and half ass because the company was lazy. Basically meaning I don't want to see half the dialog options or responses or just have everything cut down totally with characters being unresponsive after a few dialogs.
2. What will the drift toward more action do to the game?
Once again gotta go back to ME2. While entertaining and kinda an actiongame with rpg elements it was lacking on both fronts for it. The people who liked action were looking for a bit more and the people who wanted rpg seemed annoying with the lack of options. It just seemed to be trying to please all and the whole game suffered for it. Maybe it seems more dire to me then to others but the game just was sub par on both catagories. This of course is my opinion but when most companies tend to focus on one aspect the other ones tend to suffer(rpg elements in this case). Also the pretty trailer scares the crap outta me. It seems every other game with the trailer like that uses it as fluff to cover up for the crappy graphic which given from what I have seen lok worse then DAO. I want my rpg not Final fantasy cut scenes every five mins in between sub par fights and dialog.
3. Story Continuim: Does what we do matter?
From what I have seen and heard Bioware will be taking our choices from DAO and converting them over thus changing things, but how much impact will they have? One of my main concerns is having a narrator tell the story as we go along, thus (possibly) limiting our options. Now while I know the original DAO had a few very key choices which would be easy to do this for, it does not cover everything. Is it even possible for my character to die like the original? I just want, like most gamers, to be kept in the dark about the outcome. This is not a Halo:Reach where we know the end results ahead of time.
That being said I have faith that BIoware can put out a good product. Basically I am more concerned with staying true to the original then "improving" on it and losing some of the key elements that made it so popular in the first place.
#2
Posté 22 septembre 2010 - 03:45
We express some corcern on a sticked thread before but it seems deleted now.. im wondering why
About the graphic it's too early to make a comment on that.. I think the new design is cool we must see how is it in the finished game..
Modifié par Monica83, 22 septembre 2010 - 03:48 .
#3
Posté 22 septembre 2010 - 03:55
#4
Posté 22 septembre 2010 - 04:00
While I understand your concern, we barely know anything about the game.
Modifié par Lord_Valandil, 22 septembre 2010 - 04:01 .
#5
Posté 22 septembre 2010 - 04:02
Question 2: I'm kinda with you on this. The general vibe I get from the changes to DA2 seem to lean more toward making it more like Mass Effect, which dropped a lot of the traditional RPG aspects in favor of a more action oriented experience. I doubt if it will go so far into action territory though since DAO was very akin to traditional dungeon crawlers and ME1 was already action focused.
Question 3: That's the tough one. Lots of big choices that effected all of Ferelden. The fact that our Warden doesn't carry over means that personal choices won't matter, at least not much. I figure only a few of the really big choices will matter, such as the ruler of Ferelden just based on what carried over in Mass Effect, but then again, they have the chance to surprise us.
graphics wise: I say go for it. It'll be a little odd, but most things seem to still be recognizable, and I agree with Bioware that it felt a bit generic. I'm actually looking forward to the changes in races since in DAO they were basically all just variations on the basic human shape. Although, I don't expect any sort of in game explanation because how would you explain the changes to the qunari?
#6
Guest_vilnii_*
Posté 22 septembre 2010 - 04:02
Guest_vilnii_*
I take them at their word
#7
Posté 22 septembre 2010 - 04:03
#8
Posté 22 septembre 2010 - 04:08
#9
Posté 22 septembre 2010 - 04:10
Maconbar wrote...
In regards to 3, lets say that DA:O had a narrator. Would the presence of a narrator somehow force the elimination of important elements?
Not events, no. My main concern is the more $$ and time Bioware dumps into voicing the more they will lack in other content as a result of such....possibly narrowing down the response tree and I like my tree's whole and uncut by "ambitious" people who see them as a good thing to cut to improve on "other' areas such as graphics or action.
#10
Posté 22 septembre 2010 - 04:10
#11
Posté 22 septembre 2010 - 04:12
There isn't a drift toward more action. I don't understand where people are getting that impression.Shadow6773 wrote...
2. What will the drift toward more action do to the game?
Once again gotta go back to ME2. While entertaining and kinda an actiongame with rpg elements it was lacking on both fronts for it. The people who liked action were looking for a bit more and the people who wanted rpg seemed annoying with the lack of options. It just seemed to be trying to please all and the whole game suffered for it. Maybe it seems more dire to me then to others but the game just was sub par on both catagories. This of course is my opinion but when most companies tend to focus on one aspect the other ones tend to suffer(rpg elements in this case). Also the pretty trailer scares the crap outta me. It seems every other game with the trailer like that uses it as fluff to cover up for the crappy graphic which given from what I have seen lok worse then DAO. I want my rpg not Final fantasy cut scenes every five mins in between sub par fights and dialog.
There IS action, to be sure, just as there was action in Origins, and the action is going to look a bit different, but why does everyone think there will be MORE action, or LESS story?
As for the trailer, well, it's just that...a trailer. It's not an in-game cutscene. Origins had the Sacred Ashes trailer too, which is well-known for not actually looking like gameplay. It's meant to be exciting and cool-looking, and those are exactly what it is.
We've seen very little of the game. It's still 5 and a half months away. That also means I can't know that the game is amazing, so I can only recommend waiting until you play it, or at least see a good chunk of it. Don't let unanswered questions become gripes before they've even had a chance to be answered.
#12
Posté 22 septembre 2010 - 04:14
I'm disappointed that the protagonist is voiced, and I'll be disappointed if the game is very different from the first game (At this point I don't know whether it will be or not), and I don't particularly like the dialogue wheel, but if the writing turns out to be solid and the game play good, I'll deal.
Look at it more like how different Fallout 3 was to Fallout 2. Both games set in the same universe, but clearly you cant judge 3 on the same merits as 2, as they had wildly different ideals and philosophies in development (Different dev teams too, but that's beside the point).
As far as continuity goes, personally I'm glad that DA2 takes place far away from anywhere our decisions would effect. One thing ME2 and Witch Hunt taught me is that Bioware doesn't do the continuity thing well. I'd rather the choices from the first be irrelevant to Hawkes story, than for what happened with ME2 and the decisions that should have been important be downplayed and insubstantial.
Modifié par Mike2640, 22 septembre 2010 - 04:14 .
#13
Posté 22 septembre 2010 - 04:14
Does anything we do matter?
Of course it doesn't.
Nihilism ftw
#14
Posté 22 septembre 2010 - 04:16
Onyx Jaguar wrote...
Does anything we do matter?
Of course it doesn't.
Nihilism ftw
Now that's just mean
#15
Posté 22 septembre 2010 - 04:17
2. I don't know if its purely an issue of just moving more towards "action" as trying to find a good balance of interactive gameplay that works for the hardware being used. I thinks its a good move that the consoles are more oriented towards pushing buttons and things happening while the PC version stays more like DA:O. As for pre-rendered trailers, they're just marketing tricks. Gets people excited. Doesn't say much about any game. Heck, almost any kind of advertisement is like that
3. This always leaves me scratching my head. The amount of branching and variations between one save game and another can be quite tremendous. lets say you have 10 choices that have two different outcomes, thats a total of 1,024 different combinations (I think I did that right... 2^10? I'm tired...). Though one choice may have no effect on the others, theres still 20 choices in total. If any sequel game is heavily dependent on those choices, then you end up having to make 20 games. I think its kinda stuck the way Mass Effect 2 did it where they do little cameo appearences based off your choices and small Council/Humans type situation but doesn't bear any significant impact on the overall plot and story arc of the game.
Modifié par lv12medic, 22 septembre 2010 - 04:29 .
#16
Posté 22 septembre 2010 - 04:18
#17
Posté 22 septembre 2010 - 04:19
CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Hey, whats happening.
Modifié par Onyx Jaguar, 22 septembre 2010 - 04:19 .
#18
Posté 22 septembre 2010 - 04:20
#19
Posté 22 septembre 2010 - 04:23
CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.
#20
Guest_Puddi III_*
Posté 22 septembre 2010 - 04:28
Guest_Puddi III_*
#21
Posté 22 septembre 2010 - 04:30
Shadow6773 wrote...
From what I've gathered from how Bioware wants "Hawke" to pan out it seems like we wil be losing much of our rpg elements and choices. What I liked about DAO was the amount of options I had with dialog and choices. That being said my main concerns are:
1. What will having a voiced character do to dialog options?
I loved my character said exactely what was written in my dialog choices in DAO. Given that the same company produced Mass Effect 2 with a voiced character who said nothing like what was written its a bit of an concern. Doing that much voice acting for every dialog choice for the male/female main is expensive and extensive. I don't want to see it suffer like ME2's which was just awful and half ass because the company was lazy. Basically meaning I don't want to see half the dialog options or responses or just have everything cut down totally with characters being unresponsive after a few dialogs.
2. What will the drift toward more action do to the game?
Once again gotta go back to ME2. While entertaining and kinda an actiongame with rpg elements it was lacking on both fronts for it. The people who liked action were looking for a bit more and the people who wanted rpg seemed annoying with the lack of options. It just seemed to be trying to please all and the whole game suffered for it. Maybe it seems more dire to me then to others but the game just was sub par on both catagories. This of course is my opinion but when most companies tend to focus on one aspect the other ones tend to suffer(rpg elements in this case). Also the pretty trailer scares the crap outta me. It seems every other game with the trailer like that uses it as fluff to cover up for the crappy graphic which given from what I have seen lok worse then DAO. I want my rpg not Final fantasy cut scenes every five mins in between sub par fights and dialog.
3. Story Continuim: Does what we do matter?
From what I have seen and heard Bioware will be taking our choices from DAO and converting them over thus changing things, but how much impact will they have? One of my main concerns is having a narrator tell the story as we go along, thus (possibly) limiting our options. Now while I know the original DAO had a few very key choices which would be easy to do this for, it does not cover everything. Is it even possible for my character to die like the original? I just want, like most gamers, to be kept in the dark about the outcome. This is not a Halo:Reach where we know the end results ahead of time.
That being said I have faith that BIoware can put out a good product. Basically I am more concerned with staying true to the original then "improving" on it and losing some of the key elements that made it so popular in the first place.
1. Despite some people feeling the immersion is lost due to having a voice put before us and not what we imagine it to sound, absolutley nothing. We'll have more of an understanding by what our Hawke will say, be it sarcastic, violent, or caring. And should have up to 6 options at a time between those.
2.Bioware tried out the 'action combat' with Jade Empire and perfected it in Mass Effect, from what things sound like to me is DA2 will be a combination of everything Bioware has done right with they're games combat, story, and overall gameplay. But when you combine two different genres like RPG's and action games nobody is ever completley satisfied because like you said the purists either find it too actiony or too RPG-y, but that isnt Biowares problem its the people too caught up in their own deluisions to try something new.
3. Telling us the final ending at the very beginning of the game is stupid, and you shouldnt worry about it. And as of right now we have no idea what outcomes our choices will have. Its obviously a big thing to the story to reveal what will happen in the story, so basiclley we'll have to wait and see what happens.
No matter what the outcome and even if the game wins 'game of the decade' no one will ever be satisfied, because alot of RPG gamers are some of the whinest people around. And you can never satisfy everyone, but for now I'm keeping my hopes up. And I'm sure it will be good, not perfect. But good.
#22
Posté 22 septembre 2010 - 04:30
Lord_Valandil wrote...
CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.
You know what is perfect?
Tetris
...addendum, seriously my posts pimping out Tetris outnumber my posts saying anything good or bad or neutral about Bioware by like 1000 to 1
#23
Posté 22 septembre 2010 - 04:34
As though being a member of the Everything BioWare Does Is Wrong club is any better.CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
#24
Posté 22 septembre 2010 - 04:37
Onyx Jaguar wrote...
Lord_Valandil wrote...
CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Well, they aren't perfect.
I've
complained about a lot of things before, so I'm not Bioware's white
knight, but it certainly gets tiresome to see one pessimistic thread
after another. Seriously, the lack of information is causing this.
You know what is perfect?
Tetris
...addendum,
seriously my posts pimping out Tetris outnumber my posts saying
anything good or bad or neutral about Bioware by like 1000 to 1
Man, I hate Tetris. But I really love Space Invaders.
SirOccam wrote...
As though being a member of the Everything BioWare Does Is Wrong club is any better.CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
This.
#25
Posté 22 septembre 2010 - 04:38
SirOccam wrote...
As though being a member of the Everything BioWare Does Is Wrong club is any better.CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Things are pretty good here in the "Bioware Does" club. We get T-Shirts! (Usually so we can be spotted when demoing)





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