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Does anything we do matter?


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#1
Shadow6773

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From what I've gathered from how Bioware wants "Hawke" to pan out it seems like we wil be losing much of our rpg elements and choices. What I liked about DAO was the amount of options I had with dialog and choices. That being said my main concerns are:

1. What will having a voiced character do to dialog options?

I loved my character said exactely what was written in my dialog choices in DAO. Given that the same company produced Mass Effect 2 with a voiced character who said nothing like what was written its a bit of an concern. Doing that much voice acting for every dialog choice for the male/female main is expensive and extensive. I don't want to see it suffer like ME2's which was just awful and half ass because the company was lazy. Basically meaning I don't want to see half the dialog options or responses or just have everything cut down totally with characters being unresponsive after a few dialogs.

2. What will the drift toward more action do to the game?

Once again gotta go back to ME2. While entertaining and kinda an actiongame with rpg elements it was lacking on both fronts for it. The people who liked action were looking for a bit more and the people who wanted rpg seemed annoying with the lack of options. It just seemed to be trying to please all and the whole game suffered for it. Maybe it seems more dire to me then to others but the game just was sub par on both catagories. This of course is my opinion but when most companies tend to focus on one aspect the other ones tend to suffer(rpg elements in this case). Also the pretty trailer scares the crap outta me. It seems every other game with the trailer like that uses it as fluff to cover up for the crappy graphic which given from what I have seen lok worse then DAO. I want my rpg not Final fantasy cut scenes every five mins in between sub par fights and dialog.

3. Story Continuim: Does what we do matter?

From what I have seen and heard Bioware will be taking our choices from DAO and converting them over thus changing things, but how much impact will they have? One of my main concerns is having a narrator tell the story as we go along, thus (possibly) limiting our options. Now while I know the original DAO had a few very key choices which would be easy to do this for, it does not cover everything. Is it even possible for my character to die like the original? I just want, like most gamers, to be kept in the dark about the outcome. This is not a Halo:Reach where we know the end results ahead of time.


That being said I have faith that BIoware can put out a good product. Basically I am more concerned with staying true to the original then "improving" on it and losing some of the key elements that made it so popular in the first place.

#2
Mike Laidlaw

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SirOccam wrote...

CoS Sarah Jinstar wrote...

Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.

As though being a member of the Everything BioWare Does Is Wrong club is any better.


Things are pretty good here in the "Bioware Does" club. We get T-Shirts! (Usually so we can be spotted when demoing)

#3
Mike Laidlaw

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And since it's kinda jerky to drop a blue name just to crack a joke, I will tackle these questions from the OP. Apologies if I sound like I'm repeating myself, since some of this info is out there already, but the OP has some fair questions. I shall endeavor to take them by the numbers:

1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.

2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.

And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.

3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:
  • Hawke survives lothering.
  • Hawke becomes the champion.
  • Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
  • The world ends up in pretty serious trouble, and war's a-coming.
Beyond that? You're not going to know much more about Hawke than Cassandra. After all, if she knew the answers, she wouldn't be staring down captain chest hair, would she? And if we told you, the player, all the answers? We might as well just pack this thing up and head home, because there would be no point.

The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.

And that would suck. So we're not doing that. Guaranteed.

Modifié par Mike Laidlaw, 22 septembre 2010 - 04:51 .


#4
Mike Laidlaw

Mike Laidlaw
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Sometimes I just leave a build running on my machine to stare at it while I do other work, it's true.