Does anything we do matter?
#26
Posté 22 septembre 2010 - 04:39
#27
Posté 22 septembre 2010 - 04:40
Mike Laidlaw wrote...
SirOccam wrote...
As though being a member of the Everything BioWare Does Is Wrong club is any better.CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Things are pretty good here in the "Bioware Does" club. We get T-Shirts! (Usually so we can be spotted when demoing)
And pancakes? We need some Nug Bombs too, to crush the trolls. It looks like the last Nug Bomb I sent successfully eliminated Burritos. Though, I haven't heard anything about the one I sent for Mr. David Gaider.
#28
Posté 22 septembre 2010 - 04:48
I like pancakes... with nugs.
#29
Posté 22 septembre 2010 - 04:49
#30
Posté 22 septembre 2010 - 04:50
1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.
2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:
- Hawke survives lothering.
- Hawke becomes the champion.
- Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
- The world ends up in pretty serious trouble, and war's a-coming.
The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.
And that would suck. So we're not doing that. Guaranteed.
Modifié par Mike Laidlaw, 22 septembre 2010 - 04:51 .
#31
Posté 22 septembre 2010 - 04:50
Modifié par Onyx Jaguar, 22 septembre 2010 - 04:50 .
#32
Posté 22 septembre 2010 - 04:51
filaminstrel wrote...
3. I'm getting a little tired of carrying around the baggage from my old characters anyway. I may just start Hawke without importing.
True this. And those "Will we meet..." threads annoys me to no end.
#33
Posté 22 septembre 2010 - 05:10
Mike Laidlaw wrote...
And since it's kinda jerky to drop a blue name just to crack a joke, I will tackle these questions from the OP. Apologies if I sound like I'm repeating myself, since some of this info is out there already, but the OP has some fair questions. I shall endeavor to take them by the numbers:
1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.
2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:Beyond that? You're not going to know much more about Hawke than Cassandra. After all, if she knew the answers, she wouldn't be staring down captain chest hair, would she? And if we told you, the player, all the answers? We might as well just pack this thing up and head home, because there would be no point.
- Hawke survives lothering.
- Hawke becomes the champion.
- Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
- The world ends up in pretty serious trouble, and war's a-coming.
The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.
And that would suck. So we're not doing that. Guaranteed.
[*]Those are conforting news the first one look interesting but im wondering how it works.. We have a paraphrase system like we have seen in Leliana's song or mass effect or we have entire answer writed? This is my best concern i already explained why in other post.. So have a answer can be beatyfull
#34
Posté 22 septembre 2010 - 05:19
I bet if we had a voiced character in Awakening, we'd have been able to say the words ("Join us, brothers and sisters...") before the Joining instead of that Varel joker. I could be wrong, of course, but I got the feeling that they only gave those lines to him because it would have been like 30 seconds of silence otherwise.Mike Laidlaw wrote...
1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.
I was looking forward to a scene like that ever since my own Warden's Joining. And some guy who's not even a Warden comes in and steals my lines!
Modifié par SirOccam, 22 septembre 2010 - 05:20 .
#35
Posté 22 septembre 2010 - 05:29
WELL! I'll have you know that Robin Sachs, the guy who voiced Varel, also does the experienced human male voice...which just so happened to have been the voice I chose for my warden!SirOccam wrote...
I bet if we had a voiced character in Awakening, we'd have been able to say the words ("Join us, brothers and sisters...") before the Joining instead of that Varel joker. I could be wrong, of course, but I got the feeling that they only gave those lines to him because it would have been like 30 seconds of silence otherwise.Mike Laidlaw wrote...
1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.
I was looking forward to a scene like that ever since my own Warden's Joining. And some guy who's not even a Warden comes in and steals my lines!
So, in a way, my warden DID say the lines
#36
Posté 22 septembre 2010 - 05:35
Lord_Valandil wrote...
CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.
I hear ya, and I agree, when one has to rely on speculation, especially when alot of previews keep mentioning Mass Effect like changes, it's generally not going to be very pretty.
#37
Posté 22 septembre 2010 - 05:35
#38
Posté 22 septembre 2010 - 05:39
Mike Laidlaw wrote...
2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.
It never felt forever for me to fire an arrow. It felt pretty realistic and natural with a perfect balance of anticipation and pay off.
#39
Posté 22 septembre 2010 - 05:41
Why won't it be pretty? Mass Effect is awesome, so therefore if the previews keep mentioning mass effect like changes, it's generally going to be very awesomeCoS Sarah Jinstar wrote...
Lord_Valandil wrote...
CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.
I hear ya, and I agree, when one has to rely on speculation, especially when alot of previews keep mentioning Mass Effect like changes, it's generally not going to be very pretty.
#40
Posté 22 septembre 2010 - 05:43
#41
Posté 22 septembre 2010 - 05:45
Mike Laidlaw wrote...
And since it's kinda jerky to drop a blue name just to crack a joke, I will tackle these questions from the OP. Apologies if I sound like I'm repeating myself, since some of this info is out there already, but the OP has some fair questions. I shall endeavor to take them by the numbers:
1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.
2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:Beyond that? You're not going to know much more about Hawke than Cassandra. After all, if she knew the answers, she wouldn't be staring down captain chest hair, would she? And if we told you, the player, all the answers? We might as well just pack this thing up and head home, because there would be no point.
- Hawke survives lothering.
- Hawke becomes the champion.
- Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
- The world ends up in pretty serious trouble, and war's a-coming.
The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.
And that would suck. So we're not doing that. Guaranteed.
[*]If the interupts work the way they did in ME2 its still basically playing out in a way the writters want it to rather than the player actually role playing their character. I realize theres quite a few people who get all hot and bothered for the PC having VO's, I personally just don't understand why. I really hope the choices match up better with whats actually said this time around. ME2 did a pretty poor job of that imo.
[*]Is it safe to assume when it comes to companions, we still have direct control over their equipment?
[*]Is the inventory the same as it was in DA:O or was that ME2 "streamlined as well to just cycle through a few items?
[*]Where did these dots in my post come from?
#42
Posté 22 septembre 2010 - 05:46
Daur wrote...
Why won't it be pretty? Mass Effect is awesome, so therefore if the previews keep mentioning mass effect like changes, it's generally going to be very awesomeCoS Sarah Jinstar wrote...
Lord_Valandil wrote...
CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.
I hear ya, and I agree, when one has to rely on speculation, especially when alot of previews keep mentioning Mass Effect like changes, it's generally not going to be very pretty.
ME2 sucks harder than a hoover vacuum as an RPG. Its a pretty good shooter though.
#43
Posté 22 septembre 2010 - 05:47
#44
Posté 22 septembre 2010 - 05:48
Onyx Jaguar wrote...
Its a video game.
Wow really? You don't say!
#45
Posté 22 septembre 2010 - 05:48
#46
Posté 22 septembre 2010 - 05:49
Onyx Jaguar wrote...
I did say.
Do you have a point by stating that? Or just spam for spam's sake?
#47
Posté 22 septembre 2010 - 05:51
#48
Posté 22 septembre 2010 - 05:52
Mike Laidlaw wrote...
The world ends up in pretty serious trouble, and war's a-coming.
Presumably, thats where DA3 may pick up with Morrigan, the Warden and Friends? I'm sure DA2 will be fantastic and all, but can we pretty please just skip to World War Thedas with Morrigan, Flemeth, Old God Baby, the Wardens and all that?
#49
Posté 22 septembre 2010 - 05:53
SirOccam wrote...
As though being a member of the Everything BioWare Does Is Wrong club is any better.CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
I dunno I wouldn't call DA:O wrong, or BG2 + expansion, or NWN1 plus expansions, or the original BG + expansion.
Some of the DA DLC hasn't exactly been stellar but the core game is pretty fantastic.
#50
Posté 22 septembre 2010 - 05:53
Brockololly wrote...
Mike Laidlaw wrote...
The world ends up in pretty serious trouble, and war's a-coming.
Presumably, thats where DA3 may pick up with Morrigan, the Warden and Friends? I'm sure DA2 will be fantastic and all, but can we pretty please just skip to World War Thedas with Morrigan, Flemeth, Old God Baby, the Wardens and all that?
THIS
THIS
THIS
THIS
THIS





Retour en haut






