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Does anything we do matter?


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#26
ErichHartmann

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Apocalypse Now!

#27
Lord_Valandil

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Mike Laidlaw wrote...

SirOccam wrote...

CoS Sarah Jinstar wrote...

Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.

As though being a member of the Everything BioWare Does Is Wrong club is any better.


Things are pretty good here in the "Bioware Does" club. We get T-Shirts! (Usually so we can be spotted when demoing)


And pancakes? We need some Nug Bombs too, to crush the trolls. It looks like the last Nug Bomb I sent successfully eliminated Burritos. Though, I haven't heard anything about the one I sent for Mr. David Gaider.

#28
Pritos

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We already had a thread like this, so let's derail this one!



I like pancakes... with nugs.

#29
Jarek_Cousland

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Heyyy, rather then let the thread go under like it should since this discussion is over. Why dont we keep it up and talk about stuff that has nothing to do with this?

#30
Mike Laidlaw

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And since it's kinda jerky to drop a blue name just to crack a joke, I will tackle these questions from the OP. Apologies if I sound like I'm repeating myself, since some of this info is out there already, but the OP has some fair questions. I shall endeavor to take them by the numbers:

1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.

2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.

And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.

3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:
  • Hawke survives lothering.
  • Hawke becomes the champion.
  • Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
  • The world ends up in pretty serious trouble, and war's a-coming.
Beyond that? You're not going to know much more about Hawke than Cassandra. After all, if she knew the answers, she wouldn't be staring down captain chest hair, would she? And if we told you, the player, all the answers? We might as well just pack this thing up and head home, because there would be no point.

The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.

And that would suck. So we're not doing that. Guaranteed.

Modifié par Mike Laidlaw, 22 septembre 2010 - 04:51 .


#31
Onyx Jaguar

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Modifié par Onyx Jaguar, 22 septembre 2010 - 04:50 .


#32
The Hardest Thing In The World

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filaminstrel wrote...

3. I'm getting a little tired of carrying around the baggage from my old characters anyway. I may just start Hawke without importing.


True this. And those "Will we meet..." threads annoys me to no end.

#33
Monica83

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Mike Laidlaw wrote...

And since it's kinda jerky to drop a blue name just to crack a joke, I will tackle these questions from the OP. Apologies if I sound like I'm repeating myself, since some of this info is out there already, but the OP has some fair questions. I shall endeavor to take them by the numbers:

1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.

2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.

And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.

3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:

  • Hawke survives lothering.
  • Hawke becomes the champion.
  • Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
  • The world ends up in pretty serious trouble, and war's a-coming.
Beyond that? You're not going to know much more about Hawke than Cassandra. After all, if she knew the answers, she wouldn't be staring down captain chest hair, would she? And if we told you, the player, all the answers? We might as well just pack this thing up and head home, because there would be no point.

The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.

And that would suck. So we're not doing that. Guaranteed.


[*]Those are conforting news the first one look interesting but im wondering how it works.. We have a paraphrase system like we have seen in Leliana's song or mass effect or we have entire answer writed? This is my best concern i already explained why in other post.. So have a answer can be beatyfull :)

#34
SirOccam

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Mike Laidlaw wrote...

1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.

I bet if we had a voiced character in Awakening, we'd have been able to say the words ("Join us, brothers and sisters...") before the Joining instead of that Varel joker. I could be wrong, of course, but I got the feeling that they only gave those lines to him because it would have been like 30 seconds of silence otherwise.

I was looking forward to a scene like that ever since my own Warden's Joining. And some guy who's not even a Warden comes in and steals my lines!

Modifié par SirOccam, 22 septembre 2010 - 05:20 .


#35
Daur

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SirOccam wrote...

Mike Laidlaw wrote...

1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.

I bet if we had a voiced character in Awakening, we'd have been able to say the words ("Join us, brothers and sisters...") before the Joining instead of that Varel joker. I could be wrong, of course, but I got the feeling that they only gave those lines to him because it would have been like 30 seconds of silence otherwise.

I was looking forward to a scene like that ever since my own Warden's Joining. And some guy who's not even a Warden comes in and steals my lines!

WELL! I'll have you know that Robin Sachs, the guy who voiced Varel, also does the experienced human male voice...which just so happened to have been the voice I chose for my warden!

So, in a way, my warden DID say the lines :D

#36
CoS Sarah Jinstar

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Lord_Valandil wrote...

CoS Sarah Jinstar wrote...

Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.


Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.


I hear ya, and I agree, when one has to rely on speculation, especially when alot of previews keep mentioning Mass Effect like changes, it's generally not going to be very pretty.

#37
WilliamShatner

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It would be funny in a depressing kind of way if DA2 had better carry over from the original than ME2 did when that was the feature Mass Effect was being sold on and DA wasn't.

#38
WilliamShatner

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Mike Laidlaw wrote...

2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.


It never felt forever for me to fire an arrow.  It felt pretty realistic and natural with a perfect balance of anticipation and pay off.

#39
Daur

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CoS Sarah Jinstar wrote...

Lord_Valandil wrote...

CoS Sarah Jinstar wrote...

Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.


Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.


I hear ya, and I agree, when one has to rely on speculation, especially when alot of previews keep mentioning Mass Effect like changes, it's generally not going to be very pretty.

Why won't it be pretty? Mass Effect is awesome, so therefore if the previews keep mentioning mass effect like changes, it's generally going to be very awesome

Posted Image

#40
Onyx Jaguar

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Because it looks ugly

#41
CoS Sarah Jinstar

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Mike Laidlaw wrote...

And since it's kinda jerky to drop a blue name just to crack a joke, I will tackle these questions from the OP. Apologies if I sound like I'm repeating myself, since some of this info is out there already, but the OP has some fair questions. I shall endeavor to take them by the numbers:

1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.

2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.

And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.

3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:

  • Hawke survives lothering.
  • Hawke becomes the champion.
  • Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
  • The world ends up in pretty serious trouble, and war's a-coming.
Beyond that? You're not going to know much more about Hawke than Cassandra. After all, if she knew the answers, she wouldn't be staring down captain chest hair, would she? And if we told you, the player, all the answers? We might as well just pack this thing up and head home, because there would be no point.

The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.

And that would suck. So we're not doing that. Guaranteed.

   

[*]If the interupts work the way they did in ME2 its still basically playing out in a way the writters want it to rather than the player actually role playing their character. I realize theres quite a few people who get all hot and bothered for  the PC having VO's, I personally just don't understand why. I really hope the choices match up better with whats actually said this time around. ME2 did a pretty poor job of that imo.
[*]Is it safe to assume when it comes to companions, we still have direct control over their equipment?
[*]Is the inventory the same as it was in DA:O or was that ME2 "streamlined as well to just cycle through a few items?
[*]Where did these dots in my post come from? :o

#42
CoS Sarah Jinstar

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Daur wrote...

CoS Sarah Jinstar wrote...

Lord_Valandil wrote...

CoS Sarah Jinstar wrote...

Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.


Well, they aren't perfect.
I've complained about a lot of things before, so I'm not Bioware's white knight, but it certainly gets tiresome to see one pessimistic thread after another. Seriously, the lack of information is causing this.


I hear ya, and I agree, when one has to rely on speculation, especially when alot of previews keep mentioning Mass Effect like changes, it's generally not going to be very pretty.

Why won't it be pretty? Mass Effect is awesome, so therefore if the previews keep mentioning mass effect like changes, it's generally going to be very awesome

Posted Image


ME2 sucks harder than a hoover vacuum as an RPG.  Its a pretty good shooter though. 

#43
Onyx Jaguar

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Its a video game.

#44
CoS Sarah Jinstar

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Onyx Jaguar wrote...

Its a video game.


Wow really? You don't say!

#45
Onyx Jaguar

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I did say.

#46
CoS Sarah Jinstar

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Onyx Jaguar wrote...

I did say.


Do you have a point by stating that? Or just spam for spam's sake?

#47
Onyx Jaguar

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What do you think? I am curious since I apparently fascinate you.

#48
Brockololly

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Mike Laidlaw wrote...
The world ends up in pretty serious trouble, and war's a-coming.



Presumably, thats where DA3 may pick up with Morrigan, the Warden and Friends? I'm sure DA2 will be fantastic and all, but can we pretty please just skip to  World War Thedas with Morrigan, Flemeth, Old God Baby, the Wardens and all that?:wizard:

#49
CoS Sarah Jinstar

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SirOccam wrote...

CoS Sarah Jinstar wrote...

Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.

As though being a member of the Everything BioWare Does Is Wrong club is any better.


I dunno I wouldn't call DA:O wrong, or BG2 + expansion, or NWN1 plus expansions, or the original BG + expansion.
Some of the DA DLC hasn't exactly been stellar but the core game is pretty fantastic.

#50
Lucy Glitter

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Brockololly wrote...

Mike Laidlaw wrote...
The world ends up in pretty serious trouble, and war's a-coming.



Presumably, thats where DA3 may pick up with Morrigan, the Warden and Friends? I'm sure DA2 will be fantastic and all, but can we pretty please just skip to  World War Thedas with Morrigan, Flemeth, Old God Baby, the Wardens and all that?:wizard:


THIS

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