Does anything we do matter?
#101
Posté 22 septembre 2010 - 09:45
I'd like to see something good come of this second game, but who knows.
#102
Posté 22 septembre 2010 - 10:52
Talogrungi wrote...
Hah, that's eenteresting.
What if Hawke turns out to be the big bad the Warden goes up against in DA3?
And which side would YOU cheer on?
My Warden is dead. It's kind of hard to cheer for Victory By Default, though.
#103
Posté 22 septembre 2010 - 11:08
How do you know you not dreaming right now?
How do you know we aren't all just sims in a massive computer game?
WHY DO ROSES HAVE THORNS!? /wrist
Jeese it's just a video game to have fun with ...
#104
Posté 22 septembre 2010 - 11:09
#105
Posté 22 septembre 2010 - 11:11
Ofc not, doing that would be Bethesda's style not Bioware...Mike Laidlaw wrote...
It would be like catching the Archdemon in the wilds, killing it there
(I imagine Daveth would make Jory do the killing blow.) and spending 50
hours walking around solving problems for no reason.
Modifié par Indolence, 22 septembre 2010 - 11:14 .
#106
Posté 22 septembre 2010 - 11:17
Yes, I agree with you, and that's why my sentence didn't end there after the bolded bit.TS2Aggie wrote...
SirOccam wrote...
We've seen very little of the game. It's still 5 and a half months away. That also means I can't know that the game is amazing, so I can only recommend waiting until you play it, or at least see a good chunk of it. Don't let unanswered questions become gripes before they've even had a chance to be answered.
Okay, I just have to respond to this part. A lot of people have said that, but there's an inherent problem with this idea. In order to play it, you will have to buy it. If someone isn't sure if it's worth their money, they won't be willing to buy it. As far as I am aware, most businesses will not allow someone to return a (potentially registered) game simply because they didn't like it. How exactly is someone supposed to be able to know if they'll like it without buying it?
Did DA:O have a playable demo that everyone (not just a very select few) got to play?
#107
Posté 22 septembre 2010 - 11:22
!) A lot of people seem to think that the problems present in the ME/ME2 system are going to show up in DA2. It should probably be pointed out that they are COMPLETELY DIFFERENT teams. What the writers of ME/ME2 did with the paraphrase does NOT mean that the DA writers will end up making the same mistakes. The DA team seems to be completely aware of the schizophrenic paraphrasing issues in the ME games (hence the modified system with icons now
2) It's sort of like beating a dead horse, but the devs said that the combat system (on PC at any rate) is pretty much the same. We have our tactics, and we get to pause and micromanage to our hearts' content, etc. Will it feel faster, be flashier, zippier & less awkward? Apparently so - this is one of those changes that I don't mind.
3) We only know that Hawke is the Champion of Kirkwall, and the framed narrative doesn't necessarily mean everything will take place in purely chronological order (although realistically, I think events will unfold in chronological order). Based on the story thus far, since Cassandra is looking for Hawke to get help with Chantry problems, I would guess that at some point we end up in the "present" and that whatever happens after we catch up is NOT predetermined. Maybe Hawke will die, maybe he won't. He will, evidently, have a major impact on shaping the world however.
Modifié par AtreiyaN7, 22 septembre 2010 - 11:24 .
#108
Posté 22 septembre 2010 - 11:38
But is it really a requirement now days that every nitpicking thing be carried over? It must be pure hell to have a really interesting NPC that could die in a game. To want to add him to DLC or a sequel, but then realize you can't afford to spend much time on him because he may be dead, and if you ignore that player decision, hell will break loose.
If any dev reads, do you guys often miss the old days where full voice wasn't the standard? How often do you wish you could expand some dialog to make it work better, add a character to DLC, and find you can't because of voice acting cost or more likely availability and time constraints?
Who keeps track of all the major, and often very minor save game decisions that players expect to be fully realized or cry continuity foul. That must be one confusing tree of choices and a maddening job.
Modifié par Kileyan, 22 septembre 2010 - 11:54 .
#109
Posté 22 septembre 2010 - 11:53
CoS Sarah Jinstar wrote...
SirOccam wrote...
As though being a member of the Everything BioWare Does Is Wrong club is any better.CoS Sarah Jinstar wrote...
Cue the Bioware can do no wrong fan club in 3..2.. oh hey Onyx is already here.
I dunno I wouldn't call DA:O wrong, or BG2 + expansion, or NWN1 plus expansions, or the original BG + expansion.
Some of the DA DLC hasn't exactly been stellar but the core game is pretty fantastic.
I notice you fall to mention ME1. <_<
#110
Posté 23 septembre 2010 - 12:05
2. That is a huge concern for me. DAO was the perfect balance of action and RP in my opinion. The intricacies of relationships and decisions are what made it so unique. If DA2 doesn't continue in this vein it'll be a game I play through only once or twice, just like other games.
3. Less and less it seems. Disturbing trend started when Awakenings felt so disconnected. And with WH, it's like they're rushing to wrap it up, move it out,. get on with DA2 and hope we forget our "origins" by April.
#111
Posté 23 septembre 2010 - 03:52
People can't get over stuff that's been announced ages ago. It's really sad.
The Warden's story in Thedas is over. The Warden was a hero. Saved the land. But he wasn't an earthshaker. He wasn't a figure with so much political clout/personal power that he walked around like a demigod and brought the world to the bring of total war.
The Warden was, at best, the father of a child with the soul of an ancient dragon - a child who's destiny would far surpass his parent's.Or the Warden married the king of Ferelden, a backwater country of stouthearted people, but still mostly meaningless and inconsequential in the scheme of things. Or, alternatively, married the Queen. Or did a bunch of other meaningless stuff like adventure with their love, go into a mirror world to teach his son the stuff Morrigan couldn't teach him, etc.
There was no ending where the Warden became pure, epic awesome. Only in people's minds did such an ending exist.
Thinking in the big picture [there's a whole world out there] instead of the small picture [omg my Warden is so strong/powerful/special!]
Basically: Let go.
Modifié par Vicious, 23 septembre 2010 - 04:00 .
#112
Posté 23 septembre 2010 - 05:41
#113
Posté 23 septembre 2010 - 05:46
I'm going to assume you mean in real life, in which case yes, anything youd ever do will mean nothing and your choices in life will result in a agonizingly stretch of a unfullfilled, joyless existance. Upon your death bed from liver failure at the age of 54 you will pass on alone, unmourned & all choices made having no meaning to anyone or anything, you will have a small, forgetible funeral attended by 3 people, one being the priest & the other a immigrant worker to shovel the dirt in.
#114
Posté 23 septembre 2010 - 06:15
ErichHartmann wrote...
Should I take the blue or red pill?
Depends... How deep into the rabbit-hole do you want to go?
#115
Posté 23 septembre 2010 - 08:17
Kail Ashton wrote...
The topic title is open to interpitation
I'm going to assume you mean in real life, in which case yes, anything youd ever do will mean nothing and your choices in life will result in a agonizingly stretch of a unfullfilled, joyless existance. Upon your death bed from liver failure at the age of 54 you will pass on alone, unmourned & all choices made having no meaning to anyone or anything, you will have a small, forgetible funeral attended by 3 people, one being the priest & the other a immigrant worker to shovel the dirt in.
Nice story. Bioware should make a game of it.
#116
Posté 23 septembre 2010 - 08:32
Vicious wrote...
A large chunk of this thread was just more wah I hate voiced protagonists wah garbage.
People can't get over stuff that's been announced ages ago. It's really sad.
The Warden's story in Thedas is over. The Warden was a hero. Saved the land. But he wasn't an earthshaker. He wasn't a figure with so much political clout/personal power that he walked around like a demigod and brought the world to the bring of total war.
The Warden was, at best, the father of a child with the soul of an ancient dragon - a child who's destiny would far surpass his parent's.Or the Warden married the king of Ferelden, a backwater country of stouthearted people, but still mostly meaningless and inconsequential in the scheme of things. Or, alternatively, married the Queen. Or did a bunch of other meaningless stuff like adventure with their love, go into a mirror world to teach his son the stuff Morrigan couldn't teach him, etc.
There was no ending where the Warden became pure, epic awesome. Only in people's minds did such an ending exist.
Thinking in the big picture [there's a whole world out there] instead of the small picture [omg my Warden is so strong/powerful/special!]
Basically: Let go.
You are assuming ofc that Hawke is more than a puppet for either side in a war. I am quite curious how Hawke is going to change the world because that seems to be rather a stretch with an eye on a possible DA3 which would have to include the choices.
#117
Posté 23 septembre 2010 - 09:07
1:I realy like and care about you
2-I just want to be friend
3:You dream
Shepard 1 :Take your time , nothing urgent!I want you to be ready
Shepard 2 : You get it all wrong .. It's not what i want ... You're just a good friend of mine.
Shepard 3: hahahah what are you saying?I'm not interested..I was just trying to gather information and kill time with you nothing more nothing less.
Now ... The *paraphrase * was more of what *SHEPARD* was thinking and not what he wanted to say.Sometime it's can be confusing but after a couple of playthrough it's easy to figure.
#118
Posté 23 septembre 2010 - 09:21
Monica83 wrote...
Mike Laidlaw wrote...
And since it's kinda jerky to drop a blue name just to crack a joke, I will tackle these questions from the OP. Apologies if I sound like I'm repeating myself, since some of this info is out there already, but the OP has some fair questions. I shall endeavor to take them by the numbers:
1. Look into various posts from Mr. Gaider for details, but effectively what having a voiced character will do is let you hear your character. The writing team's the same, the philosophy's the same, and there's some things we can do with a voiced character (like cutting someone off, or getting involved in debate, or making inspiring speeches) that we simply could not do with a silent character.
2. Make it look and play a lot better. People get pretty riled about "action," but the simple truth is that this is still Dragon Age under the hood, it's just paying more attention. No more silly shuffling into position, no more "lag" as your character takes what feels like forever to fire an arrow of slaying. You want something dead? Your characters will hop to it. And look more stylish in the process.
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
3. I cannot answer many of these questions without keeping you in the dark, as per your request, but here's what you probably know:Beyond that? You're not going to know much more about Hawke than Cassandra. After all, if she knew the answers, she wouldn't be staring down captain chest hair, would she? And if we told you, the player, all the answers? We might as well just pack this thing up and head home, because there would be no point.
- Hawke survives lothering.
- Hawke becomes the champion.
- Hawke probably goes toe to toe with a Qunari for some reason, because they made a trailer about it.
- The world ends up in pretty serious trouble, and war's a-coming.
The driving force behind DA2 is not a blight, not an archdemon. It's a question: "Who was the Champion of Kirkwall?" And answering that question before you've played or during the opening moments of the rather defeats the purpose. It would be like catching the Archdemon in the wilds, killing it there (I imagine Daveth would make Jory do the killing blow.) and spending 50 hours walking around solving problems for no reason.
And that would suck. So we're not doing that. Guaranteed.
[*]Those are conforting news the first one look interesting but im wondering how it works.. We have a paraphrase system like we have seen in Leliana's song or mass effect or we have entire answer writed? This is my best concern i already explained why in other post.. So have a answer can be beatyfull![]()
It's probably something like
Thug bob - Hey you give me your money
Hawke
-Okay i can do that (pacifism choice)
-Why you want my money? (Questionner choice)
-You don't want my money (menacing choice)
-Die you scum (Sociopath choice)
If you pick the first option Hawke won't say the same thing but he might end up saying something like
-Sure just take it
If you pick the second one
-Why are you here asking for money?Who are you?
Third choice
-Ohh so you want my money?Just come take it if you dare.
Four Choice
-DIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE HAHAHAHAHAHA
#119
Posté 23 septembre 2010 - 09:21
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
What kind of inventory?
#120
Posté 23 septembre 2010 - 10:20
Lenimph wrote...
How do you know you not dreaming right now?
Simple, you are. You are always dreaming, or you are never. Where your attention resides that is your "reality". Change your attention to another "setting" and the same "reality" changes accordingly. So, life is just a dream, as a dream is just a dream itself, or both are real. Same as considering a glass as half-full or half-empty. Choose yourself which of the two you prefer. ;-)
Why today I'm so philosophical/esoteric? Who knows...
Modifié par Amioran, 23 septembre 2010 - 10:21 .
#121
Posté 23 septembre 2010 - 10:26
Lotion Soronnar wrote...
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
What kind of inventory?
The kind of inventory that you will constantly have to be shuffling around, managing space between party gifts, potion ingredients, and equipment stripped from corpses that will be your main source of revenue?
Modifié par Tamyn, 23 septembre 2010 - 10:29 .
#122
Posté 23 septembre 2010 - 10:31
Tamyn wrote...
Lotion Soronnar wrote...
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
What kind of inventory?
The kind of inventory that you will constantly have to be shuffling around, keeping space for equipment stripped from corpses that will be your main source of revenue?
Erm, yes? I rather delight in the striping of corpses, in a metaphysical sense of course.
#123
Guest_Ca1e_*
Posté 23 septembre 2010 - 11:07
Guest_Ca1e_*
for example if the circle tower is granted autonomy then circles in other nations could demand to become autonomous which could lead upto war between the chantry and various Mage factions like what could be depicted in the destiny trailer. It could also result in an exalted march against all magi resulting in the fall of circles and mass murder of magi and non-Magi by both sides, potentially even a genocide. (which would present an interesting scenario for Mage players)
a similar scenario could occur with denerims alienage becoming a bann, alienages in other cities could begin to request to also become banns which could cause riots and all sorts of chaos by citizens and upset nobles. An elven equal rights movement could also begin.
Other decisions like founding a chantry in Orzammer could cause a religious war in dwarven communities with converts "betraying" the memory of their ancestors and the paragons.
#124
Posté 23 septembre 2010 - 12:07
Tamyn wrote...
Lotion Soronnar wrote...
And yes. There's an inventory. Like you expect. So what's probably the #1 worry on the hardcore RPG fan's mind should be settled.
What kind of inventory?
The kind of inventory that you will constantly have to be shuffling around, managing space between party gifts, potion ingredients, and equipment stripped from corpses that will be your main source of revenue?
MHOAR details. How big an inventory? What restrictions apply?
I'd personally prefer a minimalistic inventory...only a few items per party member.
#125
Posté 23 septembre 2010 - 12:56
Vicious wrote...
The Warden was, at best, the father of a child with the soul of an ancient dragon - a child who's destiny would far surpass his parent's..
Meh. The child has the soul because the parent defeated an old god.





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