So, How do I detect when the player fails to open a door thats locked without trying to use the open lock skil.
Thanks
PS: Maybe a custom trap script? it fires every time someone attepts to open the door - but I want the behavior only when the door fails to open - I guess I could but another variable on the door..
PPS: But would that force an innapropriate trap message to display?
Modifié par Calgacus, 22 septembre 2010 - 04:24 .





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