FuturePasTimeCE wrote...
a video game is probably way easier to produce than a movie... so if it had a 50 million dollar budget, it's bound to be epic. movies are just about the same cost.
Bioware has far fewer resources to work with than a major movie undertaking, very talented and very overworked people to organize as opposed to making contracts with other studios to provide certain effects and sequences (I'm looking at something made by, say, Universal that contracts with ILM for their monsters), they have to hire VAs, build environments, build characters, skin, animate, and re-skin characters (if the first skin looked bad in the end), fix bugs, make certain animations queue correctly, write lines upon lines upon lines of code that give us the
options we all love so much in their games.
And I'm just talking about the hero and his companions.
Now imagine they have to do all of that, for all of the monsters we fight.
Every NPC we run across.
And for every person
the game is a different experience because we don't all make the same choices.
All within a tight budget that doesn't allow a lot of wiggle room,
unlike the film industry, where movies frequently go overbudget and we
just never hear about it.
Everyone that watches Avatar, for instance, gets the same experience. It cost approximately $280 million to make, after post-production. It's about three hours long. Bioware most likely has less than $50 million to produce a game that can take more than a
day to play through and complete, with multiple endings, and multiple decisions.
There hasn't been a feature film made in a very long time that only cost $50 million to make and was worth the price of the ticket to watch--referring, of course, to movies made entirely digitally, since we're comparing the movie industry to the gaming industry now.
Modifié par cinderburster, 22 septembre 2010 - 06:01 .