AlexXIV wrote...
I am not sure if I'd call it progress if people are just presented less options and really only one way to get to the goal: Kill everyone. I mean that's what you do in a Jump'n'Run game. Is it really so that people are not interested in creating their own, unique character in detail anymore? Is it really so that people don't want to play a game where their character can be goodlooking or ugly, seductive, intimidating or persuasive or just sneaky or a good lier or maybe just good at posing or melting with the crowd.
I mean, DA:O for example has all these moments. You can dress up as a guard or sneak by people or you can talk people into giving up rather than fight, lie, persuade etc. You can convince people. It wouldn't be there if people didn't want it. Just that most of it doesn't depend on your class or skills, everyone can do it with the same chance of success. There is basically only one roleplay skill in DA:O and that's the one that determines how successful you are in convincing people. But I bet most people don't even pick it since you don't really gain much aside from additional dialogue options maybe save you some approval points or something. It doesn't replace your sword. And you may lose loot as a reward. That's not really satisfying.
I guess I am really old school when it gets about creating characters. I spend alot of time doing it and doing it again and again, until everything is the way I want it. And I'd rather have 100 skills than 10.
I'm not sure what you've been reading, but nothing I've seen (and I've been following DA2 stuff pretty religiously since it was announced) has said any of that stuff is going away. There's been no red flags to say that DA2 is even going to be very different from DA:O aside from the way the story is told (through a framed narrative).
I don't jump to conclusions and I don't read into things that aren't there. I don't understand where people pull the notion that all these features are being taken away compared to Origins or compared to other games.
•You don't get to pick a race in this game, but that decision was made to help the writing team focus the narrative through only one character.
•You can customize your Hawke to look however you want and your dialogue choices can determine (and now will be tracked!) what kind of personality he or she will have.
•The number of overall skills are being reduced but instead skills are customizable - which is a good thing. You can't use Shield Defense and Shield Wall at the same time, so why must you waste a skill point on Defense just to get to Wall?
•The dialogue system is replaced with the wheel. So what? You'll get more dialogue options and several personality choices, same as Origins, except they will now be voiced.
•Combat is being improved, but there's been no indication to me that the game will even have *more* combat than in Origins, much less it being the "focus" of the game as people have claimed.
I mean, there's been nothing that I've seen showing that DA2 is a strip mine project. There are being changes made but several of the changes address the weaknesses of Origins. Somehow I don't think BioWare's devs sit in their office going - "We roped in several million players now what's the best way to SCREW WITH THEM, FWAHAHAHA!" (except for maybe Evil Chris

).
HTTP 404 wrote...
I think Laidlaw answered op question.
new question: is it possible for the public to know the budget of the game once it has been completed?
Not unless the company wants to release that information, no, I don't think so. Not like it would really matter much though even if they did. To me, unless DA2 really sucks and we find out the only had like a $2 million budget, knowing what the budget was doesn't really matter.
If they make a really good game, having $10 million or $50 million budget doesn't really matter to the player. If it was smaller that means they did a good job with the resources available. If they make a really bad game, same thing. If they had a small budget, well, maybe they did the best they could. But if they had a larger budget that means they just really didn't get value for their dollar.
Having a big or small budget doesn't equate out to quality one way or the other. Just because the movie "Titanic" had a huge budget ($200 million) doesn't make me like it any more than say, Superbad, which had $20 million to work with.
I'm sure BioWare probably has a team of business folks sitting in an office crunching numbers on how many copies they expect to sell, how much revenue that will generate and how much developing each part of the game is going to run and then balance those appropriately. Business-types get paid to try to determine what may be the figure that will earn maximum returns, so I highly doubt the company will underspend and potentially hurt sales thus damaging profits or overspend and damage profits by having farther to go to hit that break even point. That would be foolish financially and considering BioWare has been in business for many years more than most game studios, I'd assume they're pretty good at doing it.
Modifié par SteveGarbage, 23 septembre 2010 - 06:17 .