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Please say some one is patching the 2hander animation?


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117 réponses à ce sujet

#1
Skemte

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   I must say the two hander animation looks awful, these swords do not wiegh 50 lbs.. HIstorical swords like the Zweihander two handed sword wieghed less than 10lbs..  And these were the largest swords on the battlefield..   Axe wieght range was just about the exact same, the only for seeable weapon I would see a slow motion like that maybe a maul..  But seriously the two handed talent line looks great, but the animiation just looks awful..

#2
Skemte

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I guess no one is bothered with this?

#3
kansadoom

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no not really i havent noticed

#4
Cloudgunho

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Honestly It doesn't matter its already in The game unless you have Computer you can't change the animation. They said in the toolset you can change anything From Voice to Animations

#5
th3warr1or

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I'm happy with the 2Handed Finishers though.

#6
Haexpane

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Mostly because no one goes 2H. I however am using 2H and the animations are indeed in serious need of tuning.



Look at Demon's Souls to see what a good 2H animation should look like

#7
Jason310M

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hmmm. haven't really noticed.

#8
Nazo

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I used 2handers for my first playthrough. Looked fine to me, a lot more realistic than most games that just have you twirling around the sword like a cheerleader.

#9
SamoanX

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I'm 2handing and although they are slow I couldn't give a shnee about how historically accurate they are. It's not like we are holding them, its a totally different planet how the hell can we say how much they weigh?

#10
Chlamydion

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Realism vs Game Graphics. I've always preferred realism, but of course YMMV.Swords the size of bathtubs are impressive, but human muscles attached to human bones can't use something like that in battle. I do hope somebody mods the animations for greatswords -- and axes too, for that matter -- to make them a little less anime oriented.

#11
Skemte

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SamoanX wrote...

I'm 2handing and although they are slow I couldn't give a shnee about how historically accurate they are. It's not like we are holding them, its a totally different planet how the hell can we say how much they weigh?


 ... Its not about that it is merely on what they gave the interpretation of them from?  No fantasy or historical reference I can think of where it seems like a lumber jack trying to chop down a tree.. This makes 2handed weapon style very disheartening.. Why use it if your character is gonna look like a moron, when sword and shield or dual wielding look far more pleasing to see in action..   And seeing as things are stretched to new lengths in a "whole new planet" you would think two handed weapons would be lightening fast, after all we have people who can explode buildings with a single spell..   Instead of the 50lb hunkof metal that appears to take a million years to hit a target.

#12
shavedajungle

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dont use a 2 hander if you think it looks slow.



what the game needs for realism is for characters to not wear underwears when they have sex

#13
SamoanX

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Anime is a big business so I think you're the only one mad that you wouldn't be able to use the weapon but your badass character fighting DRAGONS can...

#14
Nosuchluck

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shavedajungle wrote...

dont use a 2 hander if you think it looks slow.

what the game needs for realism is for characters to not wear underwears when they have sex


Oh yes because that's completetly relevant.

#15
Gixxerdude

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Most 2 handed weapons weighed ALOT some over 100+lbs

#16
Skemte

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Chlamydion wrote...

Realism vs Game Graphics. I've always preferred realism, but of course YMMV.Swords the size of bathtubs are impressive, but human muscles attached to human bones can't use something like that in battle. I do hope somebody mods the animations for greatswords -- and axes too, for that matter -- to make them a little less anime oriented.


  Hate to break it to you but the vast majority of weaponry espeically swords are realistic in their size and length to historical recreations.. I think nothing is wrong with any of the weapons (other than variety), its just 2handers look completely awful when in action.. A person does not move that slow when using a weapon that usually wieghs less than 10lbs..

#17
Skemte

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... Gixxerdude.. No they did not.. A Claymore wieghed under 10lbs.. even the Zweihänder one of the largest swords that could reach 6feet long wieghed at most 7lbs..   Axes were more of the exact same in size.. No one could physically wield a weapon over 100 lbs fast enough not to mention when they could be carryign 30 to 60lbs in armor on them.

Modifié par Skemte, 11 novembre 2009 - 09:52 .


#18
GravityParade

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I can understand both sides to the argument. It seems silly to put that much effort into swinging a 2Hander -- but at the same time the animation needs emphasis to give the game combat visual appeal and dramatic presentation. If every special move looked like they were wielding a light sword, then there would be no discernible visual distinction between the different melee animations and it would seem more dull and generic. I think ultimately it's a design decision and a good one because the aesthetics of the presentation is more appreciated to users than the realism.

Modifié par GravityParade, 11 novembre 2009 - 10:00 .


#19
Skemte

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... How is the appearance better when I am saying thats EXACTLY the problem.. You look like a untrained moron trying to chop down a tree.. There are ways to give emphasis on it, making a weapon that is realistic in size seem like the character is struggling with it as if its a 50lb sword is not good design.... I COULD care less about realism I am just pointing out where the hell did they get this definition? Because the two handed sword combat animations in the game is niether cool to watch nor is it realistic.. SO what the heck goal were they trying to reach with it?  If its the blandest fighting style to watch.. It certainly wasn't for realism because it was quite the opposite.. It wasn't for sheer ridiculousness because the weapons are pretty typical size to history.. 

Modifié par Skemte, 11 novembre 2009 - 10:08 .


#20
Taritu

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It looks bad, and I admit when I first saw it I was "wtf?" especially as I've seen fights by people using weapons like those (there's a society where I live that teaches medieval martial arts) and they move FAST. But, eh, after a while I really don't notice.

#21
Dragon Age1103

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Skemte wrote...

... Gixxerdude.. No they did not.. A Claymore wieghed under 10lbs.. even the Zweihänder one of the largest swords that could reach 6feet long wieghed at most 7lbs..   Axes were more of the exact same in size.. No one could physically wield a weapon over 100 lbs fast enough not to mention when they could be carryign 30 to 60lbs in armor on them.



  Wait so are you a historian or history major? lol seriously b/c I would like a link that states no weapon ever in history in the clymore clasification consisting of 5-6ft of metal has weighed more than 7lbs. my Harley boots weigh 6lbs so back in the day they must of knew thier stuff unless I completely misunderstood you. understandable considering how tired i am

#22
Dragon Age1103

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oops doub-le post-e!

Modifié par Dragon Age1103, 11 novembre 2009 - 10:13 .


#23
Skemte

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Its pretty easy to find out wikipedia if you want, with links to reliable sites.. No one could wield a sword that was more than 30 lbs for a fight for long with out being unbalanced or tiring.. It just didn't happen..

#24
Haexpane

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Good lord if one more clown posts "don't do that if you don't like it" the internet will explode. Such a tired cliche of anti helpful

#25
Dragon Age1103

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Skemte wrote...

Its pretty easy to find out wikipedia if you want, with links to reliable sites.. No one could wield a sword that was more than 30 lbs for a fight for long with out being unbalanced or tiring.. It just didn't happen..


 I just did a quick google search & out of 12 swords mostly replicas the lightest was 7lbs so I would have to say you're very wrong. As some1 said before if the animations bother u that much just don't play a 2h. but 7-22lbs is what i found so thats kind of a huge difference for something you'll be carrying with you & swining at another person while wearing heavy ass armor.