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Please say some one is patching the 2hander animation?


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#101
SamoanX

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Haste

#102
VeeVito

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kingnat wrote...

VeeVito wrote...

kingnat wrote...

VeeVito wrote...

I noticed that all the weapons animations are a little slow, but it isn't too bad.

As far as the weight debate goes, 7-10 pounds is still nothing to sneeze at if you are constantly swinging it about. I would guess that if you actually tried to pick up something that weighed 10 pounds and tried swinging it about for a ferw minutes, that seemingly low weight would fatigue you fast. Especially wearing armor.

Sure, at first it's nothing...but..

I think i'm doing it right...


The armour would be pretty inconsequental (weight wise) assuming it actually fit you (it's the heat from that armour which'll do it for you). Swinging the sword around (10lbs is a really heavy sword, but even a light one) requires a lot of conditioning to do on any sort of sustained level. That's why a knight was worth twenty men; he trained all the time, so had that extreme conditioning and could simply outlast and outfight ten assailents. (Plus he was better skilled, so wouldn't have to outlast them anyway since he would be able to slay all twenty with ease)


I don't doubt you at all. Training of course alleviates such issues, although armor overheating men has been a concern for even the most conditioned of men. But our guy isn't a knight who trains and conditions. He's basicaly a boy thrust into the grey wardens. Give the guy a break! Posted Image


Depends on your origins (but since I have a real problem with the writing/storytelling on the orign path I went down, I'm just going to leave it there)

Either way, I'm not disagreeing. Medieval warfare and martial techniques are an interest of mine, so I get a bit excited sometimes. ^_^

I thought some folks might be interested to know a little about the real world stuff, but please feel free to skip over if the info isn't your thing. I really won't be offended! :D


Not at all man.Posted Image Just having a bit of fun discussing a game that really has been a heck of a fun fest so far. It's an interest of mine too and frankly, all kidding aside, I appreciate what i've read in this thread. Great stuff really.Posted Image

#103
specter7237

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VeeVito wrote...

specter7237 wrote...

I dont think what real medieval swords were like applies too much to this game as the greatswords are alot wider and more unwieldy than a typical, thin medieval claymore or ziewhander.  Blame Ferelden technology man, its not going to be EXACTLY like the medieval age.

I for one have issues with the spell animations of ingame mages compared with those used by actual witches in the medieval age but won't voice those here.


Yeah, i don't think that the actual mages of the time would actually raise their staff to complete the spell, most sources indicate that that is a waste of channeled power and indicates nothing more than egocentric "showboating" at the cost of actual proficiency.


Glad I'm not the only one that thinks so.  PATCH NOW!!

#104
VeeVito

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Just one last thing, I myself am a USMC vet and to be quite honest alot of my interest in this stuff comes from a thought that i've had for awhile that I cannot even remotely begin to imagine what battle must have been like in an age where melee sword to sword, strength to strength, blood to blood, face to face battle was the norm. As opposed to what the modern day faces (bullets and bombs). Modern day is just as awful, but as opposed to fire teams firing at each other I find it very intriguing to study the face to face blade to blade combat of ages past....

Probably would make the most seasoned modern day vet ****** his pants.

Modifié par VeeVito, 12 novembre 2009 - 01:26 .


#105
Riecth

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Ceskay wrote...

Katanas were forged with a softer core to allow flexibility - this made them stronger pound for pound than most european swords. 

Katanas were forged from poorer iron, hence the need to fold the blades repeatedly.  It was the only way to attempt to force out the plentiful impurities and create the "softer core."  In terms of the metal of a european blade vs a japanese blade it ultimately makes no difference.  The point I was attempting to make was that a katana is not comparable to a two-handed blade because it is in fact not a two-handed blade.

#106
Aeto Alessos

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shavedajungle wrote...

dont use a 2 hander if you think it looks slow.

what the game needs for realism is for characters to not wear underwears when they have sex



This made me laugh my ass off, thanks alot! Posted Image

#107
KristofCoulson

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kingnat wrote...

KristofCoulson wrote...

Wouldn't you need some good solid weight in your claymore to beat someone in heavy iron armour to death?

I'm thinking of heavy armour used for jousting that I saw in the museum along with the seven-foot long swords made of iron.


With swords versus a knight in full harness, it was all about precision strikes that would either bypass the protection offered, or damage mobility (attacking joints etc). When using the longsword (a bastard sword, aka hand-and-a half sword) this was done largely through the use of halfsword (one hand holding the blade about half way along) and pommel strikes which would ideally damage the joints on the armour.

You generally sacrificed the speed and reach of the longer weapon in order to get through the armour with a sword.

That said, it was generally a better idea to go in with a pole hammer, but that lacked the all round usefulness of the sword. The full blown 2-handed swords were extremely fast, but required a lot of skill and training (on top of the skill and years of training for the 1-handed and bastard swords) to be effective, and the precision was often going to suffer.

That said, you manage to take your opponent to the ground with a blow, and they're ready to be finished off; in with the dagger on your belt, or run them through if you think you can do it in time. (Or punch the sharpened quillon into the neck etc).



This... makes a lot more sense than my impression of people beating each other to death with blunt swords. Very informative and quite interesting too! Very different to what I had imagined. Thanks for your time and explanation.

Now... in the medievel times did they wear underwear to bed?

#108
Vagranci

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Indeed, the game really weights on realism but i have to admit i like the finishing touch of 2hand weapons

#109
morti84

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I hate it when the net amatuer historians come together and generate threads like this, they talk with such arrogance about what is actually only their opinions at the end of the day.



If you're going to make such sure statements it's best to back it up with a source or credible example.

#110
Lughsan35

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Nosuchluck wrote...

shavedajungle wrote...

dont use a 2 hander if you think it looks slow.

what the game needs for realism is for characters to not wear underwears when they have sex


Oh yes because that's completetly relevant.


No one cares how big your sword is when you can't see it my friend *zing* :P

#111
kingnat

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KristofCoulson wrote...

Now... in the medievel times did they wear underwear to bed?


As someone who isn't a historian, I can't answer this definatively. I have the general impression that they did sleep in their underclothes though. ;)

#112
kingnat

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Riecth wrote...

Ceskay wrote...

Katanas were forged with a softer core to allow flexibility - this made them stronger pound for pound than most european swords. 

Katanas were forged from poorer iron, hence the need to fold the blades repeatedly.  It was the only way to attempt to force out the plentiful impurities and create the "softer core."  In terms of the metal of a european blade vs a japanese blade it ultimately makes no difference.  The point I was attempting to make was that a katana is not comparable to a two-handed blade because it is in fact not a two-handed blade.


European steel was stronger due to the metalworking technologies bwing more advanced. Old European armour pieces were highly prized by Samurai who incorporated them into their own when they could, as they were much stronger, yet lighter than their Japanese counterparts for that era.

The Samurai sword is still a beautiful piece of craftsmanship though, and was perfect suited for the environment which it was developed in.

#113
Zenthar Aseth

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SamoanX wrote...

Haste


This! I'm very happy with my Arcane Warriors 2H swinging speed with Haste on

#114
Teutorix

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While i dont realy mind the animations, i do find that the damage of 2handers is low for the SLOOOOOW swing speed they have...

#115
Blank Syndrome

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The animations are a wee bit too clumsy, I agree, especially if we're to presume our adrenaline-fueled warriors are naturally stronger and more trained than ourselves. It doesn't need to be outlandishly stylish, but there's probably a compromise between that and looking like you're about to topple over every time you swing. I'm 115 lbs. and don't have that problem with 10-20 pound swords.



It'd be nice if the animations varied based on your prowess with the weapon and stats, of course, but that's not going to happen. :P

#116
daguest

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realism ? Well, i never studied ferleden or the blight during history classes. And the magician i've seen during a friend birthday party when i was 7yo, never transformed himslef in a blood spider, or make a boy explode. I guess the chantry was watching him.

The 2h is slow. And you really mention it at the beginning. But when you start to have some skills, you don't mention it anymore. You can make one shot kill on normal mob quite easily.

I don't know the weight of medieval sword. This is dragon age, not medieval total war. In DA, a 2h sword is very heavy. It's balanced with DW, and it's enough for me :)

#117
daemon1129

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The 2hand animation is good, the speed is pretty accurate, considering how DA's weapons are all oversized... But I find it silly to have such slow attacking speed (the time in between each attack). If someone was to swing a 2hander in a fantasy setting, wouldn't he be swing in a whirlwind like fashion? Its more logical to use your first swing momentum to power your next, save your energy to seize the sword movement and then swing again to an opposite direction. This only apply in fantasy since when you hit someone, your not gonna cut right through him, unless you manage to slice them in half.

#118
Trajan60

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It is a problem. My 2H spec'd Dwarf acts like's he swinging a 50 lb weight. It's a little ridiculous.