Though it does lend intself to rping at least in the intial meeting, and you can't just glance through the server list and definitively know every characters level and classes.
Modifié par ffbj, 07 octobre 2010 - 11:06 .
Modifié par ffbj, 07 octobre 2010 - 11:06 .
ffbj wrote...
Well once you start to actually play with someone you should tumble pretty quickly to what they are and their level. If they are wearing a robe and casting high level spells, then you will get a clue, I hope. Likewise if they are in plate, or leather, or seem to disappear in combat.
Though it does lend intself to rping at least in the intial meeting, and you can't just glance through the server list and definitively know every characters level and classes.
TSMDude wrote...
ffbj wrote...
Well once you start to actually play with someone you should tumble pretty quickly to what they are and their level. If they are wearing a robe and casting high level spells, then you will get a clue, I hope. Likewise if they are in plate, or leather, or seem to disappear in combat.
Though it does lend intself to rping at least in the intial meeting, and you can't just glance through the server list and definitively know every characters level and classes.
All of which help to make you want to pay attention to the other guy a bit more which is always good in a Role Playing World.
I would also argue this helps in Arena Worlds as well. This has been shown to be something many players have liked at almost everywhere it has been tried. I for one am very happy this was designed as it has added immensly to rping and has lead to some great fun among our players.
In the end if it is something your server sees as a postive then one person vs ten people....I bow to the group as always. It is like permadeath which as a Player I love but as a Admin I know the group does not. Therefore it is not in our module.