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Jacob Loyalty with "Ghost" Miranda.


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#26
Alexein

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brfritos wrote...

Alexein wrote...

brfritos wrote...

T-H-I-S I-S L-A-M-E!

Did you hear Bioware?


Lamer would have been to cut off the game completely after omega-4 and prevent any use of post-omega-4 DLC or catching up of loyalty/side missions.


So, caring about continuity is not a issue?

I arrest my case.

And this is the main audience of the game nowdays... :crying:


An audience that's appreciative of an unlocked and immersive game instead of being anal retentive about a dozen continuity issues over the HUNDREDS of other things they did right?

Here's an idea.: DONT PLAY after omega-4. No continuity problems with miranda being dead.

If you think you can do a better job make a game company yourself and do it Mr. Perfect.

#27
Rivercurse

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brfritos wrote...

So, caring about continuity is not a issue?

I arrest my case.

And this is the main audience of the game nowdays... :crying:


Sorry to be so picky, but you 'rest' your cases.  You don't 'arrest' them.
They aren't criminals!

Maybe English isn't your first langauge, so I'm not having a go at you, it's just a funny turn of phrase.

#28
Stoko981

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Alexein wrote...

If you think you can do a better job make a game company yourself and do it Mr. Perfect.

Okay, seriously, has this argument ever worked for you? So what, if you aren't capable of doing a better job, you can't criticise something? Do you even live in the real world? You think food critics are master chefs? You think you could make a better film than every film you've ever hated? Not being able to do something yourself doesn't stop you being able to have a valid and critical opinion of it.

#29
coinop25

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Stoko981 wrote...

Alexein wrote...

If you think you can do a better job make a game company yourself and do it Mr. Perfect.

Okay, seriously, has this argument ever worked for you? So what, if you aren't capable of doing a better job, you can't criticise something? Do you even live in the real world? You think food critics are master chefs? You think you could make a better film than every film you've ever hated? Not being able to do something yourself doesn't stop you being able to have a valid and critical opinion of it.


Yeah. It's not as if most paid movie/art/literature/video game critics and reviewers are actually paid to make games, after all (and some see it as an actual conflict of interest to be doing both).

That said, as fans, I think it makes more sense to point this out as "hey Bioware, funny bug" and hope such kinks get worked out in ME3 (as I read the OP), rather than for anyone to get all up in arms about it. It's a big game with a lot of variables. You miss stuff sometimes.

#30
PsyrenY

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Graz73 wrote...

Sajuro wrote...

I want to get only Samara and unloyal Zaeed living then do Zaeed's mission and leave him to die.


From what I've read, you cant leave Zaeed to die if you've only got 2 squad mates left. That option does not show up.


Correct. The option will only show if you have at least two other squadmates and the SM is complete.

#31
JockBuster

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Zack56 wrote...

Faridle wrote...
I have just one thing to say.... HOW COULD YOU LET MIRANDA DIE!!!!!:crying:


She's anoying
She's controlling
She's demanding
She wanted to implant Shep with a control chip in his/her brain.
Anything else? Image IPB

She's child kidnapper
She's a female dog
She's a Cerberus cheerleader
She DIES, every time

#32
Fiery Phoenix

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It's no different than recruiting Thane after the suicide mission. Talking about Omega-4 as if you never went there...



That said, it's pretty obvious that you're supposed to do all recruitment and loyalty missions prior to launching the suicide mission, otherwise you'll be swamped with laughable continuity errors.

#33
PsyrenY

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FieryPhoenix7 wrote...

It's no different than recruiting Thane after the suicide mission. Talking about Omega-4 as if you never went there...

That said, it's pretty obvious that you're supposed to do all recruitment and loyalty missions prior to launching the suicide mission, otherwise you'll be swamped with laughable continuity errors.


You don't have to do ALL of them, but given that Jacob's is the first one unlocked it makes sense for them to expect you to have done that one.

#34
Fiery Phoenix

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Optimystic_X wrote...

FieryPhoenix7 wrote...

It's no different than recruiting Thane after the suicide mission. Talking about Omega-4 as if you never went there...

That said, it's pretty obvious that you're supposed to do all recruitment and loyalty missions prior to launching the suicide mission, otherwise you'll be swamped with laughable continuity errors.


You don't have to do ALL of them, but given that Jacob's is the first one unlocked it makes sense for them to expect you to have done that one.

It makes sense to do all the loyalty missions before hitting Omega-4 regardless, since that's the primary reason you're doing loyalty missions in the first place -- to keep everyone focused on THE mission.

#35
CroGamer002

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Wait, aren't loyalty missions removed if not done after Suicide Mission?!

#36
Sajuro

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Graz73 wrote...

Sajuro wrote...

I want to get only Samara and unloyal Zaeed living then do Zaeed's mission and leave him to die.


From what I've read, you cant leave Zaeed to die if you've only got 2 squad mates left. That option does not show up.

-curses the heavens-

#37
durasteel

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Zack56 wrote...
She's anoying
She's controlling
She's demanding
She wanted to implant Shep with a control chip in his/her brain.
Anything else? Image IPB


You have described my wife, and most of my ex-girlfriends.  Just because women can be like that doesn't mean men wouldn't, shouldn't, or couldn't walk across hot coals while snacking on broken glass to make them happy or, you know, keep them from dying in the collector base.  And stuff.

#38
PsyrenY

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FieryPhoenix7 wrote...

It makes sense to do all the loyalty missions before hitting Omega-4 regardless, since that's the primary reason you're doing loyalty missions in the first place -- to keep everyone focused on THE mission.


Of course it makes sense, but you still don't have to. I've had everyone survive with a disloyal Zaeed and Kasumi, for instance. (At the time, I didn't know I could do Zaeed's and still have time to take Legion to the Migrant Fleet; and I installed Kasumi shortly before the crew was taken.)

Mesina2 wrote...

Wait, aren't loyalty missions removed if not done after Suicide Mission?!


I've had Kasumi's and Zaeed's waiting after the SM, like I said I haven't tried any others. (Zaeed's even gets a special option if you do it afterward.)

Modifié par Optimystic_X, 22 septembre 2010 - 09:24 .


#39
ObserverStatus

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Shandepared wrote...

Yes, I heard about this before. Kind of amusing. That woman really IS impossible to kill...

lol, Shandepared made a funny.

#40
Lord Jaric

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Bioware is only made up of humans, you can't really expect them to work out every little mistake.

#41
Dave of Canada

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Mesina2 wrote...

Wait, aren't loyalty missions removed if not done after Suicide Mission?!


Some of them change, I think. For example, Zaeed's mission has an extra option that's a thousand times more awesome.

[spoilers]
You leave him to burn in the fire if you save the workers.
[/spoilers]

#42
Bann Duncan

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Dave of Canada wrote...

Mesina2 wrote...

Wait, aren't loyalty missions removed if not done after Suicide Mission?!


Some of them change, I think. For example, Zaeed's mission has an extra option that's a thousand times more awesome.

[spoilers]
You leave him to burn in the fire if you save the workers.
[/spoilers]


Spoiler tag fail

#43
Nightwriter

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You poor dudes. Of all the people to be haunted by, you had to make it Miranda.

You shouldn't have killed her, man. She has pictures of you getting drunk and servicing an elcor and she's sending them to all your old girlfriends. Her ghost iz in da networks.

#44
Annihilator27

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Graz73 wrote...

Do people already know about this?

I just played Jacob's loyalty mission AFTER passing through the omega relay. 
At the Jacob's of the mission, Miranda shows up during a cut scene in the briefing room to tell him that she was the one who found out about the Gernsback.  The thing is... Miranda was DEAD at the time. She was killed in the Omega relay!

It made the scene extra creepy when a hologram suddenly appears of a dead woman!!
:blush:
Was this oversite/glitch already known?


The game divded by zero.

#45
Inquisitor Recon

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This isn't a big deal but perhaps Bioware could disable all loyalty missions after the suicide mission is complete? And it would be far worse if you couldn't continue the game after the suicide mission.

#46
Nightwriter

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I remember in Dragon Age, when Lloyd dies in the battle of Redcliffe but mysteriously reappears in the scene where the barmaid kisses the Warden...

Ah, the BioWare ghosts.

#47
Guest_Trust_*

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Graz73 wrote...
Was this oversite/glitch already known?

Yes, I mentioned this in the anti plot hole thread. And I also remember someone mentioning this months ago.

#48
Pumpeho

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Cerberus rebuilt her in a sloppy way causing explosive amnesia.

#49
Greed1914

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Graz73 wrote...

Sajuro wrote...

Faridle wrote...
I have just one thing to say.... HOW COULD YOU LET MIRANDA DIE!!!!!:crying:

easy, take her unloyal to the final boss fight ^_^


I was trying a Renegade playthrough to have Shepard be the worst Commander ever.  I intentionally failed nearly all of the loyalty missions or skipped them, and skipped all of the ship upgrades.

After the Omega 4 disaster, 10 squad mates were dead, and the entire crew.
I still ended up with 2 survivors somehow:  Disloyal Jacob, and Disloyal Samara.  So my Normandy is now awefully quiet with just Jacob, Samara and Joker aboard.   

Maybe I'll finally get around to updating the Normandy now that it's too late.  just to see what happens with those upgrades in ME3...  :devil:


Not only is do you have just two disloyal crew mates left, but one of them has to fight the urge to kill you for being a renegade.  Good job.

#50
FouCapitan

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The story only has plotholes because you decided to advance the main plot of a character when the story should have been over. This is completely your fault, and you can't really blame BioWare for that. Same thing goes for if you destroy the Collector base, turn your back on Cerberus, but then go around doing missions for them still. You're making the game break continuity.