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#101
DahliaLynn

DahliaLynn
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Thanks for posting a most comprehensive post Yara,. Makes a lot of sense.

Another thing I might add, is sunjammers finding (but not 100% proven) that if the cutscene is triggered by area post load script,



case EVENT_TYPE_AREALOAD_POSTLOADEXIT:

{

// load and play the cutscene

CS_LoadCutscene(R"my_cutscene.cut");

break;

}

meaning if the scene is triggered as a part of an area loading, the embedded sounds will *not* play.

#102
Yara C.

Yara C.
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Sunjammer mentioned additionally that his test scenarios did not lead until now to positive results for other area-related scripts as well ("special", "pre", "post" and "enter"). Not 100% proven again.