On the phone, Wershler said the game (= Mass Effect) satisfies the criteria of being contemporary (it was released in 2007), Canadian (it was developed by Edmonton studio BioWare), and fiction (it's an action role-playing game with a deep, complex story). It's a good choice for teaching about non-linear fiction and branching narratives, he added. And because the game allows players to choose whether their protagonist is male or female, and to have sexual relationships with other characters, "It's a good way of introducing topics of gender."





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