YourFunnyUncle wrote...
An interesting analysis. For a DLC you claim to have enjoyed, it seems that you focused a little too much on the negative, but your style is up to you. I have to say though, just so that you realise that it's not just those that dismiss you out of hand who think this, that using "gay" as a synonym for bad really lowers the tone of the whole video. It truly does you no favours.
I loves loaded words. Your interpretation unfortunately chose but one meaning. Monkey + anything gay (like Shakespeare) = awesome.
Also, I had a "good", "bad", and "ugly" section. The "ugly" was actually "destructively good", but Clint Eastwood soundtrack and titles are more compelling than Photoshop font.
I'm unsure as to why you have a problem with the ambiguity of Liara's motivations. It seems to me that the very nature of the story (that you may or may not have romanced her) makes it clear why they did this. The very fact that you can think of your own reasons that she would feel this way demonstrates that the story is strong enough to back up different interpretations, and as this is a role playing game where the player is able to follow the same basic story with very different moral outlooks, the ability to interpret as you see fit would seem to me to be a strength.
How is that clear? If they require supplemental material to tell her story, and that supplemental material is a goddamned comic book, then there is a huge disconnect by how they attempted that explanation.
This isn't an issue of me inducing her motives, like Jenny from Forest Gump, who was a complex character. This is literally Liara telling us "I cannot let you go." And I'm like "ok, why is that?" Again, if it's profound, show us that idea, or mental state, in a body language, or some other way, without words. All we get is an awkward kiss or hug, and that sentence. We NEED to know how Liara changed over these 2 years, drove her into revenge, and became Benezia 2.0. Contrast Liara's infobroker revenge lifestyle, with Canderous as the new Mandalore: we aren't guessing why or how he became as such, nor does his new mantle cause a drastic change in personality.
Many of your more “nit-picky” points such as the decor in Liara’s flat did occur to me too but I find that this holds true for much of sci-fi, which is always bogged down to an extent in the technology of its day. Also the floating car chase was a massive sci-fi cliché but it was one I enjoyed immensely. Actually I find that a big part of the fun of watching/reading/playing any sci-fi or fantasy story is to pick holes in it. It doesn’t mean that I’m not enjoying the experience.
I don't recall ever not liking a scene, aside from the long ship hull romp.
I also agree that you could easily have landed nearer the entrance in the Shadow Broker’s ship, but I’m willing to forgive them this as it gave them the chance to showcase the “storm riding” technology which I found to be one of the most original concepts that they’ve come up with in the whole Mass Effect universe.
Edit: fixed formatting weirdness.
I can't, because they didn't provide any reason or excuse not to. So what if the level was interesting? Content is supposed to be interesting. The existence of the scene still has to be explained when you are in space, flying around on a shuttle that can go anywhere.