Modifié par bjdbwea, 23 septembre 2010 - 02:12 .
To Bioware and all its representatives concerning ME3
#51
Posté 23 septembre 2010 - 02:10
#52
Posté 23 septembre 2010 - 02:11
#53
Posté 23 septembre 2010 - 03:32
Hmm, female Volus you say.
#54
Posté 23 septembre 2010 - 04:06
Chris Priestly wrote...
Sorry. Too late. Shep's dead.
You will play ME3 as a volus with a limp. Her name will be Q. T. McSmallpants and she will have a fear of firearms, biotics, aliens, strong language and minigames.
Oh, and she'll be celibate.
As long as she has a pink envirosuit and high heels, I'm totally fine with this. Can she have a pet bunny?
#55
Posté 23 septembre 2010 - 04:07
It'd be nice if Shepard was still alive after that, he could talk with folks, and council etc.
But on the other hand Shep should die. Ultimate sacrifice, for ultimate win. Shepard as an artistic character should die like Geralt died in The Witcher book.
I can't imagine Shep being old and having lots of blue children.
We'll see, I don't think that killing Shep would stop this trilogy f or being the best game in history, but that'd be sad, however, somehow right.
"It's just my opinion, there's no need to spread it around..."
#56
Posté 23 septembre 2010 - 04:12
#57
Posté 23 septembre 2010 - 04:14
Chris Priestly wrote...
Sorry. Too late. Shep's dead.
You will play ME3 as a volus with a limp. Her name will be Q. T. McSmallpants and she will have a fear of firearms, biotics, aliens, strong language and minigames.
Oh, and she'll be celibate.
wait a minute... most of us here can relate to that VoluS!!
#58
Posté 23 septembre 2010 - 06:15
nov_pl wrote...
Hard choice really.
It'd be nice if Shepard was still alive after that, he could talk with folks, and council etc.
But on the other hand Shep should die. Ultimate sacrifice, for ultimate win. Shepard as an artistic character should die like Geralt died in The Witcher book.
I can't imagine Shep being old and having lots of blue children.
We'll see, I don't think that killing Shep would stop this trilogy f or being the best game in history, but that'd be sad, however, somehow right.
"It's just my opinion, there's no need to spread it around..."
There is a difference between being the number one game with the best production values in gaming history as opposed to having that plus the end result of what the story is trying to accomplish.
The name is "Shepherd". Seriously, Shepherd, which is already symbolic and analogous of other overtones that everyone knows about, specifically Biblical references. There is no way that you cannot somehow draw that conclusion. They didnt name him "McGuyver" or "T-Bone" or anything else, they named him this and there is a point to it.
Not only that, but with the way the story presents itself, ultimately, Shepherd represents the force that goes against all what is considered to be evil in the Mass Effect universe - namely the Reapers and their mission to destroy all life. If Shepherd is going to take them down, then the ultimate conclusion is that Shepherd's purpose is to PRESERVE life, which turns him/her into a Messiah figure.
The clinch to this is the fact that Shepherd died and was resurrected, which is why it was called the LAZAROUS project. Interesting that the word "Lazarous" was used which is only reminiscent of certain Biblical passages - you wont find the origin of that reference anywhere else.
All of these only leads to the conclusion that Paragon and Renegade paths are merely smoke-screens for the end result. In other words, its the means to the end, but the end essentially remains the same - keep the reapers from destroying the galaxy.
That is the main reason as to why it does not make sense for the canon story-line to be anything but victory in the sense that the good guys live...because your portraying the good guys as Shepherd and those that follow him...because He is the messiah figure of the Mass Effect universe. This automatically leads to the conclusion that if Shepherd dies and his people die, then the only thing you are saying is that in the end, good will only triumph, to a point, but only if its dead for although you may have thwarted the reapers, all other lesser evils exist and will continue to exist.
Its interesting that the situation being presented is clearly laced with religious and Biblical subtleties and overtones all-the-while trying to keep itself from being too damn obvious.
#59
Posté 23 septembre 2010 - 06:30
#60
Posté 23 septembre 2010 - 06:53
nov_pl wrote...
Hard choice really.
It'd be nice if Shepard was still alive after that, he could talk with folks, and council etc.
But on the other hand Shep should die. Ultimate sacrifice, for ultimate win. Shepard as an artistic character should die like Geralt died in The Witcher book.
I can't imagine Shep being old and having lots of blue children.
We'll see, I don't think that killing Shep would stop this trilogy f or being the best game in history, but that'd be sad, however, somehow right.
"It's just my opinion, there's no need to spread it around..."
I won't mind if Bioware makes his death canon to make things easier for future stories, but in the game there should definitely be lots of ways for Shepard to survive so I don't feel all my actions lead to the same end. A "perfect" run that isn't quite perfect, some races/homeworlds getting destroyed, LI and/or squad dying, cerberus/alliance/council/chaos/reapers ruling the galaxy...
I hope this game doesn't end after the credits like ME1 did. It would be nice if Bioware then added small favors we could do, never ending activities like casinos and combat arenas...
#61
Posté 23 septembre 2010 - 07:23
@Vordimier
Yes, the game often refers to Bible, tho, comming up with "Lazarus Project" couldn't be too hard
I also agree that we should have many paths to diferent endings. And It's sure as hell - someone needs to die, some worlds must be destroyed, and maybe even some races will be slothered. That's how it goes at intergalactic war...
p.s. thanks for "Sheperd" info, I wasn't sure how to spell it
#62
Posté 23 septembre 2010 - 08:25
#63
Posté 23 septembre 2010 - 08:35
Optimystic_X wrote...
Celibate?? Screw that!!!
QFT!
#64
Posté 23 septembre 2010 - 08:42
#65
Posté 23 septembre 2010 - 08:55
#66
Posté 23 septembre 2010 - 09:20
Chugster wrote...
i think what the OP means is not to force us into killing Shep if we pick a certain path...basically have, for example, at least 2 endings for para and 2 for renegade, and each path can have a 'sacrifice shep' ending or an 'everybody lives to have blue babies' ending
This is exactly what I mean.
The most ideal situation is to combine both the climatic and badass ending of the first Mass Effect, with the choice to kill off or have everyone live with Mass Effect 2(or even a mixture as the case may be).
That combination would be the best that Bioware can accomplish and would fit the premise of one's choices seriously causing certain things to happen in future games.
That way, everyone is happy. After all, the entire point is the defeat of the reapers. That gets accomplished either way.
#67
Posté 23 septembre 2010 - 09:38
I agree that those shouldn't be the only options; there should be some way to save the galaxy in a self-less way that doesn't result in your death, but that path should be the hardest one. Like in ME2; you and all your friends can live if you play it right. However, IMO it was way too easy to get off scott free in ME2. Why wouldn't you do the loyalty missions? They're practically half the content of the game. In order to beat the reapers the 'good' way and live, you should have to really earn it, not just by playing extra content, but by playing the available content in difficult ways. Heck, I'd even like to see that pathway somewhat hidden, with a puzzle quality to it, rather than patently obvious like in ME2.
Playing as an elcor with multiple anxiety disorders would be pretty cool too though.
#68
Posté 23 septembre 2010 - 09:40
#69
Posté 23 septembre 2010 - 09:46
PWENER wrote...
People will die. This time.... we can't save everyone. They already said so in an old interview with Casey.
well that aint an issue if we get to choose...i could quite easily sacrifice 3 or 4 squadmates wihout getting upset, but if i had to sacrifice someone i liked, with no other options then i would be annoyed
#70
Posté 23 septembre 2010 - 09:49
Chugster wrote...
PWENER wrote...
People will die. This time.... we can't save everyone. They already said so in an old interview with Casey.
well that aint an issue if we get to choose...i could quite easily sacrifice 3 or 4 squadmates wihout getting upset, but if i had to sacrifice someone i liked, with no other options then i would be annoyed
That's the thing. People will die indefenitly without Shepard (the player) effecting or choosing anything. it will all be based on ME1 & ME2's choices.
#71
Posté 23 septembre 2010 - 10:08
Chris Priestly wrote...
Sorry. Too late. grey wardens dead.
You will play DA2 as a human with a limp. Her name will be Q. T. McSmallpants and she will have a fear of firearms, biotics, aliens, strong language and minigames.
Oh, and she'll be celibate.
When you put it like that... You can't be too sure Chris is actually joking.
#72
Posté 23 septembre 2010 - 10:21
No harm in having both options, anyway. They should maybe just do their best to craft an excellent story instead of bending over backwards for fans who claim to speak for everyone.
#73
Posté 23 septembre 2010 - 10:26
#74
Posté 23 septembre 2010 - 10:45
So do I.FieryPhoenix7 wrote...
BioWare really do have some unprecedentedly huge potential in their hands with ME3. I trust them to do it right!
Modifié par krimesh, 23 septembre 2010 - 10:49 .
#75
Posté 23 septembre 2010 - 11:11
krimesh wrote...
So do I.FieryPhoenix7 wrote...
BioWare really do have some unprecedentedly huge potential in their hands with ME3. I trust them to do it right!
I remain skeptical, they're only human after all. Now it were Reapers making the game...





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