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To Bioware and all its representatives concerning ME3


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#76
Vordimier

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Matterialize wrote...

I think a tragic end would be awesome. If it's there, it should make you sad, frustrated, and proud at the same time. It'd give the game a lot more impact. And besides, ME3 is supposed to be the end of Shepard's story, so it's not like s/he NEEDS to live, there's no next game you'd be screwing up by having them die.

No harm in having both options, anyway. They should maybe just do their best to craft an excellent story instead of bending over backwards for fans who claim to speak for everyone.


No one ever said that removing the possibility to have a tragic ending is the way that Bioware should design their game. Its the possibility of them forcing it on you with no say from the player, akin to the way Fallout 3 ending before they released Broken steel. In order to be the good guy - you had to die, period.

This game is about choices, not forced martyrdom based on a specific path because its a specific path with nothing else to be done about it. Its like saying that you cant run a business without it being required to enslave other people otherwise you cannot even get started.

I never claimed to speak for everyone, I said generally speaking. Of course there are going to be differentation. Thats expected and accepted, however, the history and norm of video games is that the stereotype is the good guy saves the world, gets the girl and kills the bad guy. End of story. Thats the staple of RPGs in this context.

Besides, who in their right mind truly wants an aggravating, sad, frustrating, forced martyrdom or variation without such martyrdom within a game in order to feel like they truly got their moneys worth? People dont play video games to ultimately get their ass kicked and die just so they can experience the multitude of negative emotions and feelings on how it is a sad, sad world.

If I wanted to hear about how someone got butchered while trying to save their family from an invading force or how a girl got raped by her father or some other sad and infuriating situation, then I will turn on the news. I do not need to hear about it in the game and have some sad situation forced on my character because I chose to be good and the only way to culminate that morality is to be dead and have my friends and love interests die with me to save others.

The point is to have trial and tribulation, yes, but to live through and beyond it - not to die while experiencing it and then having nothing as a result.

You would have a hard time convincing anyone that this is what you truly want from this game, especially considering who Shepherd is supposed to represent.

#77
The Spamming Troll

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i really dont think shepards all that important. really, TIM is the only one who wanted shep back anyways.



but id like ME3 to go a different route. since bioware likes to make their games all about the story and the people around you, id like ME3 to make the poeple around shepard be the important ones. i dont need a story where the main character is "the one." imagin facing that final conflict against the reapers in ME3, only to find out shepard himself wasnt the important key to the puzzle, but the choices and people around him are what saved the galaxy. not that the matrix trilogy was all that great but the third one really put that out there that yeah neo might be "the one" but its those people around him that truely made the conclusion what it was. but TIM is not the oracle.

#78
DiggingistDog

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Henry Ford once said that if he asked the people what they wanted they would have said a faster horse.  He was also a dispicable anit-semite but that is beside the point.

Bioware will end the series however they feel like THEY need to.  I'm not saying that Bioware should ignore the fanbase but what I am saying is that fan desire should not completely obstruct what Bioware thinks is the best direction to take the franchise.  It might guide it in a certain way (a la no more long elevator rides) but it shouldn't ultimately decide what they will do.  Let Bioware work their creativity and stop trying to dictate what they should or should not do in the next game.

#79
Pocketgb

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Vordimier wrote...
This is exactly what I mean.

The most ideal situation is to combine both the climatic and badass ending of the first Mass Effect, with the choice to kill off or have everyone live with Mass Effect 2(or even a mixture as the case may be).

That combination would be the best that Bioware can accomplish and would fit the premise of one's choices seriously causing certain things to happen in future games.

That way, everyone is happy. After all, the entire point is the defeat of the reapers. That gets accomplished either way.

One of my favorite moments in DA:O was when it came down to who I had to sacrifice to save Connor. Things were looking incredibly crumby at this point: I'd have to essentially 'kill off' someone. It was a win-lose situation no matter how I looked at it.

Then BANG! That beautiful blonde-haired bastard Alistar remembered the Circle could actually help out with this! Immediately I set out.

Now it would've been better if that part of the quest for Connor wasn't related to the main quest for the Circle, but the satisfaction of going an even further mile to ensure everyone's safety was still incredibly satisfying :D

Terror_K wrote...
You mean like that time TIM completely betrayed me and almost got me and my squad killed, and I was allowed to purposefully direct my Shepard into using this to drive a wedge between my crew and TIM even more by telling them outright that he set us up on purpose, rather than simply having an automated cutscene where the event is glossed over and its directly stated that Shepard didn't tell them what really happened and in fact told them that TIM didn't set them up and it just seemed like it?

Oh wait...


Oh man, all that relevancy!

...wait a tic :blink:

#80
Revan312

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Vordimier wrote...

No one ever said that removing the possibility to have a tragic ending is the way that Bioware should design their game. Its the possibility of them forcing it on you with no say from the player, akin to the way Fallout 3 ending before they released Broken steel. In order to be the good guy - you had to die, period.

This game is about choices, not forced martyrdom based on a specific path because its a specific path with nothing else to be done about it. Its like saying that you cant run a business without it being required to enslave other people otherwise you cannot even get started.

I never claimed to speak for everyone, I said generally speaking. Of course there are going to be differentation. Thats expected and accepted, however, the history and norm of video games is that the stereotype is the good guy saves the world, gets the girl and kills the bad guy. End of story. Thats the staple of RPGs in this context.

Besides, who in their right mind truly wants an aggravating, sad, frustrating, forced martyrdom or variation without such martyrdom within a game in order to feel like they truly got their moneys worth? People dont play video games to ultimately get their ass kicked and die just so they can experience the multitude of negative emotions and feelings on how it is a sad, sad world.

If I wanted to hear about how someone got butchered while trying to save their family from an invading force or how a girl got raped by her father or some other sad and infuriating situation, then I will turn on the news. I do not need to hear about it in the game and have some sad situation forced on my character because I chose to be good and the only way to culminate that morality is to be dead and have my friends and love interests die with me to save others.

The point is to have trial and tribulation, yes, but to live through and beyond it - not to die while experiencing it and then having nothing as a result.

You would have a hard time convincing anyone that this is what you truly want from this game, especially considering who Shepherd is supposed to represent.


Man, you must HATE a lot of classic films and literature if the only ending you'll accept is one of everyone lives and goes about their lives happily ever after, especially for subject material concerning a near omnipotent race of super machines that devour the galaxy's life every 50k years, killing trillions..

The point isn't to have trial and tribulation and to live beyond it, that's your happy go lucky fantasy you wish for.. Oh how amazing a story Romeo and Juliet or Hamlet or Macbeth would have been without character death.. /end sarcasm.

Tragedy and death is infused with life and happiness, that's what makes some of the greatest stories ever told so wonderful, there isn't always a happy ending, horrible things happen but it doesn't mean that those things are for nothing, to say "to die while experiencing it and then having nothing as a result" is simply ludicrous. If that were the case then everything that ever lived is a waste because it all dies eventually.

Sacrifice and character death is some of the most potent material a fiction writer can use and to say that such an outcome would cheapen or ruin the story is petty and nearsighted. Also, Biblical references aren't ultimately what drives the characters and story in Mass Effect.. I don't remember Jesus being resurrected by a terrorist cell, killing hundreds of individuals with assault rifles or knocking heels with a pincher faced alien anyway.. I am a bit rusty on my christomythological reading however, maybe it's in there somewhere..;)

Regardless, this is a setting, story, enemy and conflict that really shouldn't have a 100% happy ending, no matter how you acted in previous games. As others have said, you should really have to work at keeping your squad and Shepard alive, I mean really work for it, or have the most plausible choices from the last two games create the logical conclusion of Shepard and crew living. Otherwise, in my opinion, not having Shepard die cheapens the entire build up of the threat to this story.

I want both options to exist of course, but Shepard's death would make the most sense from a plot standpoint and anything besides a tight wire balancing act of decision choice should result in either his/her death or many of your squad members, unless Shep is just gonna stay at the Citadel watching the fleet destroy reapers while sipping coffee, and I have a feeling that won't be the case. Shepard isn't Jesus, he/she isn't immortal and this character that has been created by Bioware should be no more free from the device of character death than anyone else at the end, imo.

#81
Whatever42

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I wouldn't worry about it. Its not Bioware's style. And if you remember FO3, Bethesda got a tremendous amount of blowback. Players patched it themselves almost immediately. Bethesda even retconned it eventually.

Its one thing when characters die in a Shakespearean drama, its another when they die in a pop culture action story. Despite the clamour following Halo Reach, I doubt Bioware is going to steer the mass effect franchise into darker territory on some sort of artistic urge.

Modifié par Whatever666343431431654324, 24 septembre 2010 - 02:44 .


#82
Vordimier

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Revan312 wrote...

Man, you must HATE a lot of classic films and literature if the only ending you'll accept is one of everyone lives and goes about their lives happily ever after, especially for subject material concerning a near omnipotent race of super machines that devour the galaxy's life every 50k years, killing trillions..

The point isn't to have trial and tribulation and to live beyond it, that's your happy go lucky fantasy you wish for.. Oh how amazing a story Romeo and Juliet or Hamlet or Macbeth would have been without character death.. /end sarcasm.


Im speaking concerning the principle, not semantics concerning this part of the story-line or that part. I made the point concerning the killing off of one of the crew members in ME1, but apparently, if I speak concerning ambiguity on the larger picture, it really make it look like Im pandering to a pathetic fantasy happy ending and therefore the point is much less valid? Right.

As with the reference to Romeo and Juliet - thats Greek Tragedy, people ending up dying and its a bad, bad world stuff. That doesnt equate Mass Effect 1-3. Nothing has been stated that would make these in the same boat. The point is that we do not know yet and you referencing Romeo and Juliet to try to make a comparison in someway to ME defeats your own argument. You dont know if it will be that way.

Im saying it doesnt have to.

Tragedy and death is infused with life and happiness, that's what makes some of the greatest stories ever told so wonderful, there isn't always a happy ending, horrible things happen but it doesn't mean that those things are for nothing, to say "to die while experiencing it and then having nothing as a result" is simply ludicrous. If that were the case then everything that ever lived is a waste because it all dies eventually.


Greatest stories according to what standard? My contention is the end result, after everything is said and done. Im not talking about how it gets there. Perhaps you should keep that in context. I am not speaking concerning logically acceptable losses. Im talking about death and sacrifice = greater good when it doesnt have to be that way and can be sacrifice without death = greater good but still living.

There is a difference

Sacrifice and character death is some of the most potent material a fiction writer can use and to say that such an outcome would cheapen or ruin the story is petty and nearsighted. Also, Biblical references aren't ultimately what drives the characters and story in Mass Effect.. I don't remember Jesus being resurrected by a terrorist cell, killing hundreds of individuals with assault rifles or knocking heels with a pincher faced alien anyway.. I am a bit rusty on my christomythological reading however, maybe it's in there somewhere..;)


Right, the overtones and subtleties of calling the main character "Shepherd", referring to the resurrection of him as "The Lazarous Project" have no real allusions to Biblical references. The point is that the abstract principle of what these things entail is used as a basis for the overall Shepherd character.

You cannot get around that, no matter how you might wish to slice it. Therefore, if your going to use such allusions, then to kill off Shepherd actually speaks of something else entirely, that Bioware is actually using Biblical overtones and subtleties to send a message, allbeit with a twist.

Good can be good, but is the greater good if dead in the end.

That says a lot.

Regardless, this is a setting, story, enemy and conflict that really shouldn't have a 100% happy ending, no matter how you acted in previous games. As others have said, you should really have to work at keeping your squad and Shepard alive, I mean really work for it, or have the most plausible choices from the last two games create the logical conclusion of Shepard and crew living. Otherwise, in my opinion, not having Shepard die cheapens the entire build up of the threat to this story.

I want both options to exist of course, but Shepard's death would make the most sense from a plot standpoint and anything besides a tight wire balancing act of decision choice should result in either his/her death or many of your squad members, unless Shep is just gonna stay at the Citadel watching the fleet destroy reapers while sipping coffee, and I have a feeling that won't be the case. Shepard isn't Jesus, he/she isn't immortal and this character that has been created by Bioware should be no more free from the device of character death than anyone else at the end, imo.


Yes, the perfect way Bioware can design the third one is to have the life of Shepherd and the others live or die depending on the choices made in the previous two. Thats the way it should be designed, but to say that having Shepherd die strengthens the story is distasteful, especially considering that in other genres of literature and fantasy games it ended up like Im presenting it - like Lord of the Rings. Certain people died, yes, but guess what? The good guys won and they lived. They went on with their lives.

Acceptable losses are tolerable if their acceptable. You dont have to have a near-impossible foe kill off everyone or just leave a few people alive to have a great story.

It doesnt have to be that way and thats what I intended to convey to Bioware.
 
Now, if you dont want that, then fine, dont, but I seriously do not believe that people play these type of games to have something like that happen as a matter of course, no matter what you do to stop it.

Modifié par Vordimier, 24 septembre 2010 - 02:55 .


#83
Whatever42

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Vordimier wrote...
As with the reference to Romeo and Juliet - thats Greek Tragedy stuff


It would be so cool if Shepard marries Miranda and kills TIM only to find out that Miranda was his mother and TIM was really his father! Now thats the dark drama this series needs!

#84
LatinBoi1da

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What I would like to see:

Ultimate Paragon Act: Shepard sacrifices himself to save the galaxy.

Ultimate Renegade Act: Shepard sacrifices everyone he has on his team and whoever else may be in this fight to save the galaxy but also saves himself.

#85
Revan312

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[quote]Vordimier wrote...

Im speaking concerning the principle, not semantics concerning this part of the story-line or that part. I made the point concerning the killing off of one of the crew members in ME1, but apparently, if I speak concerning ambiguity on the larger picture, it really make it look like Im pandering to a pathetic fantasy happy ending and therefore the point is much less valid? Right.

As with the reference to Romeo and Juliet - thats Greek Tragedy, people ending up dying and its a bad, bad world stuff. That doesnt equate Mass Effect 1-3. Nothing has been stated that would make these in the same boat. The point is that we do not know yet and you referencing Romeo and Juliet to try to make a comparison in someway to ME defeats your own argument. You dont know if it will be that way.

Im saying it doesnt have to.[/quote]

Point one, you are pandering to the happy fantasy trope displayed, as even you said, in most games, ie, the inabilty to touch the main character of the game.. however, Bioware has shown with even their last two titles, ME2 and DA:O that they're willing to kill off the main character, by decisions the player chooses, but nontheless, the main character can and does die in playthroughs of both games, one being mearly the sequal to a trilogy effectively cutting off the third for that specific character.

Two, Romeo and Juliet isn't a Greek tragedy, it's English, which borrowed heavily from the story of The Tragical tales of Romeus and Juliet, an Italian tale. And simply because it's considered a different genre doesn't mean that aspects of all genres can't be integrated into others. Tragedy isn't about "it's a bad, bad world stuff", it's about beauty, in all forms, from the deaths of characters to the events that lead them to that point.

Games need to start moving away from playing it safe. Your quote of LotR is a perfect example of the cliches and tropes that games have used ad nausium for the last 25 years. Your character is a super hero that can't die no matter the unbelievably out of whack odds. I'm not saying that sacrifice should be the ultimate goal of a story either, but devs need to grow a pair and throw gamer opinion to the wind.

[quote]Greatest stories according to what standard? My contention is the end result, after everything is said and done. Im not talking about how it gets there. Perhaps you should keep that in context. I am not speaking concerning logically acceptable losses. Im talking about death and sacrifice = greater good when it doesnt have to be that way and can be sacrifice without death = greater good but still living.

There is a difference[/quote]

Greatest stories ever told according to English professors and literature experts. Anna Karenina, War and Peace, Hamlet, Lolita, Madame Bovary, The Great Gatsby.. All of those are considered the pinnacle of novel work throughout history and all deal with heavy themes involving death.

And I agree that there doesn't need to be a sacrifice for the greater good, but much of the time there is and although, as I said before, games have had a synthetic wall concerning the approach to character death, it's something that can truly deepen the driving force and meaning of a story. It's not essential, but to me, with a story concerning sentient machines that devour trillions of people every "cycle", one that has lasted for millions upon millions of years, it should be a fairly logical outcome that Shepard isn't coming back from this without immense struggle on the part of the player to do so.


[quote]Right, the overtones and subtleties of calling the main character "Shepherd", referring to the resurrection of him as "The Lazarous Project" have no real allusions to Biblical references. The point is that the abstract principle of what these things entail is used as a basis for the overall Shepherd character.

You cannot get around that, no matter how you might wish to slice it. Therefore, if your going to use such allusions, then to kill off Shepherd actually speaks of something else entirely, that Bioware is actually using Biblical overtones and subtleties to send a message, allbeit with a twist.

Good can be good, but is the greater good if dead in the end.

That says a lot.[/quote]

It's a very loose parallel to the allegory of Jesus, no doubt, but it's very.. very loose. And I'm not even talking about the philosophical debate that could be had surrounding the events of the game and biblical story structure. I'm talking about logical outcomes for a war against a foe that has been built up to the point that it has in Mass Effect. Shepard already died once and that was against the Reapers lesser minions, I can't imagine that he/she will live through the events of this final chapter without some major hoop jumping.

[quote]Yes, the perfect way Bioware can design the third one is to have the life of Shepherd and the others live or die depending on the choices made in the previous two. Thats the way it should be designed, but to say that having Shepherd die strengthens the story is distasteful, especially considering that in other genres of literature and fantasy games it ended up like Im presenting it - like Lord of the Rings. Certain people died, yes, but guess what? The good guys won and they lived. They went on with their lives.

Acceptable losses are tolerable if their acceptable. You dont have to have a near-impossible foe kill off everyone or just leave a few people alive to have a great story. [/quote]

And how is the bolded distasteful?  Really, you need to read some classic literature, much of it is riddled with character death, sorrow and tragedy along with happiness life and love.  Most of the best works I've ever read, that really had an impact on my reading life, were works that balanced those aspects.  Shepard dieing at the end wouldn't be distasteful unless you just can't stand your super hero being bested while still completeing their mission.  I'm assuming you never played ME2 with a total failure ending where Shepard dies and leaves Joker hanging on his own..  That's a great end for that story, although incomplete from the trilogly's standpoint.

And I never said that to have a great story you need to kill everyone off or have only a handful make it out, I was inferring that Shepard can die and it still be a great work of fiction. If the facts surrounding his survival are sound and don't seem like cop outs, I'll accept them just fine.  But in the way I see this story, those better be some pretty amazing plot points to escape the gravity of the situation that he/she faces.


[quote]Now, if you dont want that, then fine, dont, but I seriously do not believe that people play these type of games to have something like that happen as a matter of course, no matter what you do to stop it. [/quote]

And I said earlier, Bioware has already had that option in both of their last two games.  I'm not implying that I want it to be forced, no, that takes away from the nature and purpose of an RPG, but it should be a hell of a balancing act to come to that happy ending in my mind, which in reality would make it all the more satisfying if you managed to save everyone on your team including yourself.


[/quote]

#86
Tre.will

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As a writer I can definitely see an ending where Shepard does make the ultimate sacrifice to save the galaxy.  In my honest opinion, I can see it ending no other way.  Shepard is a great figure in the galaxy.  He has transcended the iconic figure.  After defeating the Reapears, (assuming that he does of course), he will ascend into legend.  What would be left for him?

Either way; I hope that Bioware does what they do best with Mass Effect.  Give us the ability to choose.

#87
Terror_K

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While there's a fine line between cliche and thematic homage, having the big heroic sacrifice at the end for me errs too much on the side of the former for my tastes. I wouldn't mind it being an option, but I'd also want a way out, and one that didn't make you seem like a selfish bastard to take the alternative, such as letting a squaddie take your place. Beyond the fact that I'd like my Shepard to survive, and the fact I'd like it open to play more DLC, and I like the idea of there being specific content and dialogue you only get playing afterwards, I'd like Shepard to have a happy ending and be able to settle down with her love interest, or even just live to stop more injustice in the future, etc. Perhaps like DAO we could get a final dialogue choice when asked what our Shepards plan next (I'd also like some stills at the end that summarise our accomplishments and what our decisions led to for those we affected, especially our companions of all three games).

#88
Revan312

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Terror_K wrote...

While there's a fine line between cliche and thematic homage, having the big heroic sacrifice at the end for me errs too much on the side of the former for my tastes. I wouldn't mind it being an option, but I'd also want a way out, and one that didn't make you seem like a selfish bastard to take the alternative, such as letting a squaddie take your place. Beyond the fact that I'd like my Shepard to survive, and the fact I'd like it open to play more DLC, and I like the idea of there being specific content and dialogue you only get playing afterwards, I'd like Shepard to have a happy ending and be able to settle down with her love interest, or even just live to stop more injustice in the future, etc. Perhaps like DAO we could get a final dialogue choice when asked what our Shepards plan next (I'd also like some stills at the end that summarise our accomplishments and what our decisions led to for those we affected, especially our companions of all three games).


Living afterward is cliche, everything is cliche now really, this story has been told a thousand times in a thousand different ways, many of them much better than Mass Effect (not that it's bad, but it's still a game stuck in the confines of gaming's ideological tropes.)

But I can see the appeal of surviving it as well, perhaps showing just how scarred and broken Shepard really is after all of this goes down. He/she is half machine, has died, has watched friends die and been exposed to the influences of indoctrination, I see him sort of like a, while we're using LotR terms, Frodo at the end of that story.

Or perhaps Shepard is just so strong willed that he/she can truly put it all behind them and settle down. That could work as well if you hang a lantern on it.

I think that Bioware could make about 100 different outcomes for this that could work extremely well, it just comes down to time and the ability to fit that much post ending content into the game. DLC is a big consideration and I'm 100% sure they'll have the choice of Shepard living at the end, and I'm 100% sure that Shepard will be able to die at the end.

The only thing I'm arguing is the difficulty by which you can see the happy ending come to fruition. It shouldn't be easy, it shouldn't be a last minute decision, it should be a calculation of the past events and decisions in the game, culminating in what would logically play out. You may think that Shep perishing at the end of this saga is cliche, but it's more than anything the most realistic outcome for what's being dealt with, which to me, means it should take precedence on the probability of which ending takes place.

I don't think it should be like in ME2 where you had to bypass half the content in the game to get Shep killed and for it to actually take some planning to pull off.. "Oops, I picked a fire-team leader that will work, that means Shep probably won't die this game" It should be the opposite, "Oops, I didn't ally the Krogan with the council, now Shep will probably die this game" It should be more complex than that, but you get my drift..

Again, I see the merits of both styles of ending, but death by reaper should be the easy to acquire ending, living should be the difficult one.

Modifié par Revan312, 24 septembre 2010 - 06:11 .


#89
Top55

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I agree with OP because the "stoic hero sacrificing themselves for the betterment of blah..." is an overplayed ending and I believe that BW is much better at story telling than to stoop to that level.

#90
Vordimier

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Revan312 wrote...

Point one, you are pandering to the happy fantasy trope displayed, as even you said, in most games, ie, the inabilty to touch the main character of the game.. however, Bioware has shown with even their last two titles, ME2 and DA:O that they're willing to kill off the main character, by decisions the player chooses, but nontheless, the main character can and does die in playthroughs of both games, one being mearly the sequal to a trilogy effectively cutting off the third for that specific character.

Two, Romeo and Juliet isn't a Greek tragedy, it's English, which borrowed heavily from the story of The Tragical tales of Romeus and Juliet, an Italian tale. And simply because it's considered a different genre doesn't mean that aspects of all genres can't be integrated into others. Tragedy isn't about "it's a bad, bad world stuff", it's about beauty, in all forms, from the deaths of characters to the events that lead them to that point.


Yes, I see that Bioware is willing to do that, but thats okay; its not what Im talking about. They gave the players a choice. Im speaking strictly as a matter linearity where there is no choice involved.

The point I was trying to make concerning Romeo and Juliet is those specific elements of people die because of this and that and woe is the situation because of whatever reason. Its like people have a fascination of making death out to be something as you would call it "beauty concerning the death of other people".

That is not fulfilling. Death is the cessation of life and what reason is there to find solace in dying if the only thing you can accomplish is the temporary removal of a great evil with no complete assurance that it would never happen that way again? That is not even counting the lesser evils that made the greater evil possible.

Games need to start moving away from playing it safe. Your quote of LotR is a perfect example of the cliches and tropes that games have used ad nausium for the last 25 years. Your character is a super hero that can't die no matter the unbelievably out of whack odds. I'm not saying that sacrifice should be the ultimate goal of a story either, but devs need to grow a pair and throw gamer opinion to the wind.


It is not that the characters in LoTR were super that could not die - its that they did live despite the odds and were still able to accomplish their purpose.

Greatest stories ever told according to English professors and literature experts. Anna Karenina, War and Peace, Hamlet, Lolita, Madame Bovary, The Great Gatsby.. All of those are considered the pinnacle of novel work throughout history and all deal with heavy themes involving death.


That is a matter of taste and opinion. Yes, a lot of people consider it such, but if I were to use your own argument - people need to grow a set and get away from "cliche" mannerisms concerning the theme of death as it is portrayed by those books.

And I agree that there doesn't need to be a sacrifice for the greater good, but much of the time there is and although, as I said before, games have had a synthetic wall concerning the approach to character death, it's something that can truly deepen the driving force and meaning of a story. It's not essential, but to me, with a story concerning sentient machines that devour trillions of people every "cycle", one that has lasted for millions upon millions of years, it should be a fairly logical outcome that Shepard isn't coming back from this without immense struggle on the part of the player to do so.


That explanation and definition of "meaning" is the crux of this entire debate and I refer back to my original underlying points as to who Shepherd represents.

According to that same logic, Shepherd could have just as easily been written to survive the collector attack and not get killed the way he was. The entire point is the way the story is written. Your basing your words on the story as presented when that story could have been different even in those portions and the rest could suppliment the change.

It's a very loose parallel to the allegory of Jesus, no doubt, but it's very.. very loose. And I'm not even talking about the philosophical debate that could be had surrounding the events of the game and biblical story structure. I'm talking about logical outcomes for a war against a foe that has been built up to the point that it has in Mass Effect. Shepard already died once and that was against the Reapers lesser minions, I can't imagine that he/she will live through the events of this final chapter without some major hoop jumping.


Those parallels is what set the overtall tone, the message behind the lines. This is the first game that has ever made such allusions that I can remember that made it so obvious as to what the main character represents and as such - it sets the meaning to the action which leads to the end and for that - players most assuredly must be given the option to allow Shepherd to live.

And how is the bolded distasteful?  Really, you need to read some classic literature, much of it is riddled with character death, sorrow and tragedy along with happiness life and love.  Most of the best works I've ever read, that really had an impact on my reading life, were works that balanced those aspects.  Shepard dieing at the end wouldn't be distasteful unless you just can't stand your super hero being bested while still completeing their mission.  I'm assuming you never played ME2 with a total failure ending where Shepard dies and leaves Joker hanging on his own..  That's a great end for that story, although incomplete from the trilogly's standpoint.


It is distasteful for the reasons I mentioned above as well as the fact that since those allusions were made to begin with, it is merely a twist of the retelling of a specific story in a unique way that needs to coincide with the ending already given.

Thats the real reason. Bioware made Shepherd into a Messiah figure in the Mass Effect universe. Well, follow suit. Just like Mass Effect 2 - give the option for the player to save the galaxy, get whatever girl/guy and live to see the fruits of his actions or allow the past descisions to kill off everyone or a mixture of the two.

What Im explicitly arguing for is not a linear forced martyrdom as canon storyline. It doesnt have to be that way and Bioware has clearly shown that they are able to make that happen.

And I never said that to have a great story you need to kill everyone off or have only a handful make it out, I was inferring that Shepard can die and it still be a great work of fiction. If the facts surrounding his survival are sound and don't seem like cop outs, I'll accept them just fine.  But in the way I see this story, those better be some pretty amazing plot points to escape the gravity of the situation that he/she faces.
And I said earlier, Bioware has already had that option in both of their last two games.  I'm not implying that I want it to be forced, no, that takes away from the nature and purpose of an RPG, but it should be a hell of a balancing act to come to that happy ending in my mind, which in reality would make it all the more satisfying if you managed to save everyone on your team including yourself.



Then we are merely saying the same thing, just from opposite ends of the spectrum. That means, ultimately, give an option for both; as it should be.

Bioware better pull through Image IPB

#91
kalle90

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PWENER wrote...

Chugster wrote...

PWENER wrote...

People will die. This time.... we can't save everyone. They already said so in an old interview with Casey.


well that aint an issue if we get to choose...i could quite easily sacrifice 3 or 4 squadmates wihout getting upset, but if i had to sacrifice someone i liked, with no other options then i would be annoyed


That's the thing. People will die indefenitly without Shepard (the player) effecting or choosing anything. it will all be based on ME1 & ME2's choices.


I also hope the choices aren't just here and now "Guy1 or Guy2" or "Yes or No" like all have been so far somewhat excluding the suicide mission. There should be surprising and complex events, but they should still be unscripted and logical. No one should be forced to die on every playthrough, but it should be very likely many will

#92
Chugster

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edit: double post

Modifié par Chugster, 24 septembre 2010 - 02:22 .


#93
Chugster

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ok, why does everyone think that the OP doesnt want Shep to die in ME3? All he wants is for it not to be forced on us by taking a particular path



i.e. shep dies if you play paragon...this is bad, sure, you can have shep die if you play as paragon, but you should also be able to survive if you play paragon....same for renegade

#94
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As there will be other games in the Mass Effect Universe, I can see Shepard retiring from the Alliance Navy and the Spectres to settle down with her/his Love Interest.

This way it would not obstruct the introduction of new heroes to the ME-Universe.

#95
xIREDEEMEDIx

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A Shepard sacrifice would be good...........or find out that Shepard was an agent for the Reapers the whole time and hasn't been "activated" yet.............and as the games' final cut scene comes to a close and Reapers have been destroyed........(or have they?) As Shepard begins to speak, out comes the data streamed jargon of Geth gibberish....and all the Geth begin to rise up from the ashes.......surprise punks!!!!........Tali slaps her forehead....."oh Keelah" <fade out> lol

#96
Whatever42

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Here is point that will put this whole debate to rest:



A dark ending where Shepard or his crew HAVE to die would kill replayability for many, many people. That would seriously harm DLC sales.



It would also harm sales for future Bioware trilogies as many players playing an adventure RPG game wouldn't don't want dark, grave filled endings.



It's simply not going to happen. There will be a paragon and renegade ending that is 'happy'. Oh, there might be a dark option but this is star wars, not Hamlet.




#97
Revan312

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Whatever666343431431654324 wrote...

Here is point that will put this whole debate to rest:

A dark ending where Shepard or his crew HAVE to die would kill replayability for many, many people. That would seriously harm DLC sales.

It would also harm sales for future Bioware trilogies as many players playing an adventure RPG game wouldn't don't want dark, grave filled endings.

It's simply not going to happen. There will be a paragon and renegade ending that is 'happy'. Oh, there might be a dark option but this is star wars, not Hamlet.


Yet again, I will reiterate... you have the dark ending in Mass Effect 2 for god's sake..  It's like people don't even know there is an ending already where Shepard dies and it cuts off post game playthrough..  And that''s against Reaper lackeys, not even the main threat themselves..  There will be an ending where Shepard dies in ME3..

Plus it wouldn't cut off DLC as you can save constantly through the game.. If your Shep dies at the end, and DLC comes out, you can guess what... reload a save from before the final fight. Your reasoning is super flawed because ME2 has the ending your saying just "might" be in the third game and it never hampered DLC sales.

Look at FO3, you can die at the end of that game when it originally came out, and what happened, DLC came out before Broken Steel's retcon (Anchorage and Pitt) and players all over reloaded there games from a previous point and played through the new content.. 

And your "This is Star Wars not Hamlet" argument is unbelievably school yard, especially considering, and I'll say it one more time, Shepard already dies in ME2 in some playthroughs.  And by your crazy logic, FO3, DA:O and ME2 all aren't Star Wars because there's main character death at the end, they're more Hamlet, but not ME3.. What?

#98
Whatever42

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That is why I capitalized the word HAVE in my second sentence and concluded by saying there there might be a dark option.

I don't even know why you're arguing with me on these points. We agree. I think you're just too used to disagreeing with me.

But if there is a mandatory dark ending, players are going to reload from a save game to play the DLC but not finish the game because they'll die, right? Or their squad dies, which will be just as distasteful for a large number of players. That will hurt sales. I guarantee it. Especially since you can't mod ME3 to remove the automatic tragic ending. And yes, Bethesda retconed it, which suggests that they too realize that it was a mistake.

And the Star Wars not Hamlet remark was directed at those people who said that we needed to have a manatory kill off because it would be great drama. I will go out on a limb here and suggest that the vast majority of players are not looking for a great Shakespearan drama out of this game - they are playing a Star Wars type game and expect a good ending. Yes, the dark ending will likely be there as an option but no, most players won't ever see it.

Modifié par Whatever666343431431654324, 24 septembre 2010 - 07:11 .


#99
kalle90

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I'm going to open a can of worms here and list things that could happen:

- Shepard dies and Reapers win

- Shepard sacrifises himself / dies in process of defeating Reapers

- Shepard mourns / ignores the dead squadmates and other casaulties

- Shepard marries / stays as lovers without marriage / goes for a new love interest and ignores / celebrates with survivors

- Shepard takes over / puts someone else at charge of Cerberus as it is / changes its policies but stays independent / brings it under Alliance / destroys it

- Shepard becomes the new council / a part of it / chooses people into it / destroys it / keeps it the same

- Shepard makes Alliance the leading force and leads it / gets a promotion / stays commander / retires / destroys it

- Some races and homeworlds get destroyed / survive

- Trigger or provoke wars and chaos after Reaper threat. Someone could get unsatisfied about how they were treated or simply "Batarians are a plague of the galaxy that must be destroyed"

- "What if it all was left on Joker's shoulders"



And there could be a lot more outcomes so it'd be a real shame if Shepard had to die or we only had 2 endings. I think it's for the best if the ending consists of multiple short cutscenes, like the suicide mission could, with perhaps some action/conversations in the middle.



And I really should be able to continue playing it after credits without having to start a new game

#100
Whatever42

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kalle90 wrote...
And there could be a lot more outcomes so it'd be a real shame if Shepard had to die or we only had 2 endings. I think it's for the best if the ending consists of multiple short cutscenes, like the suicide mission could, with perhaps some action/conversations in the middle.

And I really should be able to continue playing it after credits without having to start a new game


100% agree.